18 lines
No EOL
1 KiB
Markdown
18 lines
No EOL
1 KiB
Markdown
# Future Story Beats
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Drop these in whenever. Beats get promoted to a numbered file once they're
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implemented; until then they live here as design.
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- [ ] **Door network** — a set of Doors that opens/closes on a schedule, each
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carrying its own phrase in `05-dialogue.md` (add `scicraft.phrases.<name>`
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keys as they land).
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- [ ] **Star fragments** — Stellaris planets each recover a named fragment
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("Mars shard", "Venus shard") → new advancement nodes in `04-phases.md`.
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- [ ] **Lattice upkeep** — it slowly *consumes* Photon Cores while powered;
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running dry raises the tide (ties the tide to real infrastructure).
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- [ ] **The Legacy tier** — Renegade Glass builds that hum: block interactions
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that whisper one `scicraft.phrases.*` line.
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- [ ] **FTB Quests questbook** mirroring the advancement phases in `04-phases.md`.
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- [ ] **Tide warning gating** — currently `tide_*` messages broadcast every
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200 ticks to all players; gate them to *phase changes* only to avoid
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spam. See `kubejs/server_scripts/01_corruption_tide.js`. |