# Future Story Beats Drop these in whenever. Beats get promoted to a numbered file once they're implemented; until then they live here as design. - [ ] **Door network** — a set of Doors that opens/closes on a schedule, each carrying its own phrase in `05-dialogue.md` (add `scicraft.phrases.` keys as they land). - [ ] **Star fragments** — Stellaris planets each recover a named fragment ("Mars shard", "Venus shard") → new advancement nodes in `04-phases.md`. - [ ] **Lattice upkeep** — it slowly *consumes* Photon Cores while powered; running dry raises the tide (ties the tide to real infrastructure). - [ ] **The Legacy tier** — Renegade Glass builds that hum: block interactions that whisper one `scicraft.phrases.*` line. - [ ] **FTB Quests questbook** mirroring the advancement phases in `04-phases.md`. - [ ] **Tide warning gating** — currently `tide_*` messages broadcast every 200 ticks to all players; gate them to *phase changes* only to avoid spam. See `kubejs/server_scripts/01_corruption_tide.js`.