mchughalex
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5e52ef82e4
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render: never adopt a material's own surface map as streamed ad art
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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7b0d690cf3
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render: skip rebuilding occlusion-culled statics on most frames
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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8f8642aec2
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render: time the submit-record loop and pre-size per-frame bookkeeping
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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2aef1222a0
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render: skip guest draw-list dispatch for occlusion-culled statics
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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73c19c8cd3
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render: occlusion-cull statics hidden behind rendered geometry
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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13447a041f
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render: profile the per-item CPU pipeline with occlusion-grid visibility attribution
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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70a7c55183
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app: unload stream-probe cells before map transitions tear them down
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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ceb98c34ec
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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0224fdf74e
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render: budget the content stores by GPU bytes and LRU-evict the cube cache
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2026-07-21 10:21:37 +01:00 |
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mchughalex
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b1cbbc263d
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render: swap unfixed caster-bank publishes for the last main-view capture
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2026-07-21 08:27:09 +01:00 |
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mchughalex
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c03ef926eb
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render: hold shadow-caster parity through short ortho-capture gaps
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2026-07-21 08:11:38 +01:00 |
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mchughalex
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b6d9442b45
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render: add a Vulkan-only static sun receiver bias margin for toolchain rounding differences
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2026-07-21 07:57:12 +01:00 |
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mchughalex
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fbcffc1445
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render: fill one-to-two frame dyn publish gaps with the previous capture
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2026-07-21 06:19:40 +01:00 |
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mchughalex
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f6d0136168
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render: demote per-frame capture diagnostics to debug, align example config with texture-load defaults
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2026-07-21 05:24:40 +01:00 |
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mchughalex
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b8a8180475
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render: drop the static sun forced-failure debug hook
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2026-07-21 03:33:42 +01:00 |
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mchughalex
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77283fe3fb
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render: surface the sticky-failure fallback (EMULATED readout, F5 retry, forced-failure debug hook)
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2026-07-21 03:31:11 +01:00 |
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mchughalex
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33b7465d2e
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render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes
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2026-07-21 02:40:19 +01:00 |
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mchughalex
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32eb60337a
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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mchughalex
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035d3e22a0
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app: move the showcase hotkey to Ctrl+Shift+B
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2026-07-20 00:08:18 +01:00 |
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mchughalex
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cb14799e47
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render: apply MSAA and shadow map resolution changes live
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2026-07-19 23:50:32 +01:00 |
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mchughalex
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404cec3378
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app: gate diagnostic captures and logging behind debug cvars, native renderer on by default
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2026-07-19 22:45:33 +01:00 |
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mchughalex
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275fa431c3
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render: character normal maps and specular lighting
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2026-07-19 21:59:58 +01:00 |
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mchughalex
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ccf84fade3
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render: graphics build-up showcase mode
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2026-07-19 19:58:30 +01:00 |
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mchughalex
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2e03593801
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render: free-fly drone camera with guest camera takeover
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2026-07-19 19:46:17 +01:00 |
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mchughalex
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a5f54b4827
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render: fingerprint DXT alpha blocks by their color half (stale menu art)
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2026-07-19 18:51:25 +01:00 |
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mchughalex
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cbc492a407
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render: exact scrollincandescent port - the LED chyron scrolls and glows
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2026-07-19 18:49:29 +01:00 |
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mchughalex
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e518d0ef8f
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render: bias the sun-override cascade re-fit along the shadow direction
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2026-07-19 17:09:38 +01:00 |
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mchughalex
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f11aa9ece4
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render: cascaded static sun-shadow map with contact-hardening soft shadows
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2026-07-19 16:55:36 +01:00 |
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mchughalex
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9088059ed5
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render: keep character smoothing coherent at very high frame rates
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2026-07-19 14:42:29 +01:00 |
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mchughalex
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ae07a1c1c1
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render: calibrate the default bloom intensity down to 0.025
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2026-07-19 14:07:47 +01:00 |
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mchughalex
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f2aaf4081e
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render: volumetric sun shafts, directional haze, and a movable-sun lighting lab
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2026-07-19 14:05:10 +01:00 |
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mchughalex
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75c8487ee6
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render: port the water and ocean shaders to exact native branches
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2026-07-19 13:02:10 +01:00 |
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mchughalex
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e591f76f21
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render: split the scene renderer into capture and GPU translation units
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2026-07-19 10:19:22 +01:00 |
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mchughalex
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b97d6dcadc
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render: drop the retired vehicle-flick detector; quiet diagnostics by default
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2026-07-19 09:39:43 +01:00 |
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mchughalex
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1f8166e21c
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render: rename renderer identifiers and perf labels
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2026-07-19 09:35:42 +01:00 |
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mchughalex
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cb92f6aec5
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render: promote the palette serve into its own module, retire the shadow observers
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2026-07-19 09:32:57 +01:00 |
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mchughalex
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4ee3c458bf
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render: remove the shadow-mat observers and other dead diagnostics
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2026-07-19 09:25:26 +01:00 |
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mchughalex
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80499b9f06
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render: screen-space reflections (experimental, off by default)
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2026-07-17 13:42:44 +01:00 |
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mchughalex
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3e09f33daf
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render: HDR scene pipeline + real bloom (SDK bump)
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2026-07-17 12:07:38 +01:00 |
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mchughalex
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ae9720bf1a
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render: retire inert capture-inference guards superseded by the identity store
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2026-07-17 12:01:40 +01:00 |
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mchughalex
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bfb3c07839
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render: skater-family character fade from the entity opacity field
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2026-07-17 11:19:34 +01:00 |
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mchughalex
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e19657a45d
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render: presentation-entity identity store + ROPA garment lifecycle
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2026-07-17 11:15:27 +01:00 |
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mchughalex
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70b4e691bc
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render: dynamicobject v2 - per-pixel maps + native static world-shadow
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2026-07-17 10:46:05 +01:00 |
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mchughalex
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a64c9afb9a
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render: world shading v2 - per-pixel normal/detail/spec maps on env families
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2026-07-17 09:19:30 +01:00 |
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mchughalex
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64fedeb7f0
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render: GTAO screen-space ambient occlusion post pass (SDK bump)
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2026-07-17 08:27:22 +01:00 |
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mchughalex
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5dce670fb3
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shadows: raster-texel blur steps + auto tile sizing + F11 atlas dump (SDK bump)
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2026-07-17 06:35:27 +01:00 |
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mchughalex
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a8be4d92c4
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render: fix loading-screen edge slivers - 2D half-pixel now matches emulated
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2026-07-17 03:56:48 +01:00 |
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mchughalex
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34a11063f9
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render/app: settings-menu gaussian backdrop blur + menu restyle support
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2026-07-17 03:32:23 +01:00 |
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mchughalex
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abe53a2fd7
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render: nrhi migration (D3D12+Vulkan) + authoritative character palettes
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2026-07-16 22:34:27 +01:00 |
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mchughalex
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7e6d318a52
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photo: shutter burst at the grab request - display card native
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2026-07-15 09:43:31 +01:00 |
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