render: demote per-frame capture diagnostics to debug, align example config with texture-load defaults
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270f99bb24
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f6d0136168
2 changed files with 5 additions and 3 deletions
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@ -53,7 +53,9 @@ vulkan_push_constants_descriptors = false
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# frame-time regressions on others. Leave disabled unless testing it explicitly.
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vulkan_deferred_resolve_clears = false
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# Scaled-resolve texture load fast paths introduced in v1.0.4 can be faster on
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# some drivers, but they increase pressure on scaled resolve buffers.
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# some drivers, but they increase pressure on scaled resolve buffers and have
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# been implicated in severe frame-time regressions on others. Off by default
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# (matching the code default); enable only to test on a known-good driver.
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vulkan_texel_buffer_texture_loads = false
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vulkan_storage_image_texture_loads = false
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@ -3345,7 +3345,7 @@ void CaptureCharLighting(uint8_t* base, DrawItem& item) {
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static std::atomic<uint32_t> rej_log{0};
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const uint32_t n = rej_log.fetch_add(1, std::memory_order_relaxed);
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if (n < 16 || (n & 2047u) == 0) {
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REXLOG_INFO(
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REXLOG_DEBUG(
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"native-scene: char capture REJECTED fam={} light=({:.3f},{:.3f},{:.3f}) "
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"expo={:.3f} key=({:.3f},{:.3f},{:.3f})",
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fam, light[0], light[1], light[2], expo, key[0], key[1], key[2]);
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@ -4929,7 +4929,7 @@ void OnDrawDone(uint8_t* base, uint32_t func, uint32_t r4, uint32_t r5, uint32_t
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if (s_edge_logged < 20 && s_total_logged < 100) {
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++s_edge_logged;
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++s_total_logged;
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REXLOG_INFO(
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REXLOG_DEBUG(
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"native-scene: blur ramp k=({:.3f},{:.3f}) c1=({:.3f},{:.3f},{:.3f}) {}",
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k0, k1, c1[0], c1[1], c1[2], kernel_ok ? "accepted" : "held");
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}
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