- create-client.toml: ingameMenuConfigButtonRow=0 (hide pause-menu config button) - supplementaries-client.toml: configs_button=false (hide Quark-style config button) - add World Portal 0.0.10 (server-side) to both packs — hard dep of The Void Dimension - docs/mods.md: correct outdated Sinytra/Steam'n'Rails refs, document physics stack + compat notes - CI: also build/validate/release the server_pack alongside the client pack
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Mods — Hotspots, Pack Layout & Compatibility
Mod Feature Hotspots (Quick Orientation)
| Domain | Mods | Notes |
|---|---|---|
| Power | Mekanism (turbine/boiler), Flux Networks | Flux wireless transfer; Mekanism cables for bulk |
| Storage | AE2, Sophisticated Storage, Functional Storage, Sophisticated Backpacks | AE2 for autocraft; Sophisticated for bulk; Functional for drawers |
| Logistics | LaserIO, Modular Routers, Entangled, FastPipes, Create belts | FastPipes adds vanilla pipe QoL |
| Automation | Create (+ addon suite) + Rechiseled + FastPipes | Create 6.0.10; physics via Sable + Create Aeronautics |
| Tech Building | Building Gadgets, Hologenica, FramedBlocks, Chipped, Supplementaries | |
| Dimensions | Per Spatium/Stellaris, Dimensional Doors, Void Dimension, Deeper and Darker | Stellaris portal → rockets; Doors are the endgame hook |
| Mobs/Combat | Born in Chaos, Mutant Monsters, Nyf's Spiders, Better Combat, Simply Swords | Hard difficulty |
| UI/QoL | JEI, Jade (+Addons), JourneyMap, Waystones, AppleSkin, IPN, Clumps, Mouse Tweaks | JEI is the recipe source (no EMI) |
| Scripting | KubeJS (+Create, +Mekanism), LootJS, Blocks You Need | Advancements & loot live here |
| Server utils | FTB Chunks/Quests/Teams/Library | Chunk claims + questbook |
Key client-only mods (server must NOT have these)
iris, sodium, iris-flw-compat, cull-leaves, lambdynamiclights,
dynamic-fps, 3dskinlayers, visuality-forge, midnightlib,
entityculling, immediatelyfast, badoptimizations, athena-ctm,
journeymap-integration, stellarview, stellar-view-mixin-renderer,
stellaris-stellarview-compatibility, the-doctor-who-client-mod,
simply-tooltips, inventory-profiles-next (with libipn), just-enough-mekanism-multiblocks.
Dimensional physics stack (both packs)
Physics / portals run on Sable + Create Aeronautics + IPSable
(custom GitHub fork of Immersive Portals, see ipsable.pw.toml).
- Sable provides the physics sub-level engine.
- Create Aeronautics drives ships via Sable.
- IPSable (from
github.com/r2smith141/IPSable) is the Immersive-Portals fork that adds through-portal rendering on top of Sable sub-levels. It is a pre-release, GitHub-only jar and intentionally replaces vanilla Immersive Portals (same modid) — never install both.
Do not add the Modrinth "Immersive Portals x Sable Bridge" — it is deprecated and incompatible with Sable 2.x; IPSable supersedes it.
Pause-menu / ESC cleanliness (client config overrides)
The pause screen can get cluttered by mod config buttons. Shipped overrides in
client_pack/config/:
create-client.toml→ingameMenuConfigButtonRow = 0hides Create's in-game menu button (Create config is still reachable from the main menu).supplementaries-client.toml→configs_button = falsehides Supplementaries' Quark-style config button.
FTB Quests/Chunks, JourneyMap, and Inventory Profiles Next do not add pause-menu buttons (their buttons live on inventory/options screens) — no config needed there.
Compatibility notes (verified 2026-08)
- The Void Dimension 0.0.1 hard-requires World Portal (and Dimension
Fixer). World Portal (
side = "server") is bundled in both packs so the dimension boots and is reachable in SP and MP. - Create addon libs (all present): RPL (Big Cannons), Kotlin for Forge (Slice & Dice, Jetpack), Mechanicals Lib (Mechanical Extruder), Architectury (Goggles). Flywheel is bundled inside Create — do not add a standalone Flywheel.
- Mekanism Covers 1.3-BETA has an unfixed Sodium mixin crash; mitigated by
mekanismcovers.json(disableAdvancedCoverRendering: true). If crashes persist, remove the mod (it is abandoned). - Known soft-conflict watchlist (test before relying on, no fix shipped): IPSable + Stellar View in space dimensions (possible sky artifacts); Dimensional Doors + Sable physics sub-levels (rifts/doors may misbehave near physics ships).