SciCraft/presets/README.md
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feat: three-tier performance presets (Low/Medium/High) for client + server
Add drop-in performance presets tuned for three hardware tiers.

Tier targets:
- Low: 4GB VRAM/iGPU, 8-16GB RAM
- Medium: RX 580-class 8GB, 16-32GB RAM (shipped as pack default)
- High: RTX 3060+ 8GB+, 32GB+ RAM

Client configs (per tier, presets/<tier>/config/):
- sodium-options.json: chunk threads, cpu render-ahead, quality
- iris.properties: shaders on/off, max shadow render distance
- lambdynlights.toml: dynamic lighting mode + adaptive ticking
- entityculling.json: culling tracing distance
- cullleaves.json: leaf culling
- soundphysics.properties: reverb/ray budget (CPU cost)
- flywheel-client.toml: Create backend (BATCHING vs INSTANCING)

Server configs (per tier, presets/<tier>/server/):
- server.properties: view-distance, sim-distance, players, compression
- jvm-flags.txt: heap + G1 GC flags per RAM tier

Medium configs also copied to client_pack/config/ so they ship as the
mrpack defaults (bundled into overrides/config/).

Docs: docs/performance.md + docs/server.md rewritten for three tiers;
presets/README.md explains how to apply each tier.

Default (Medium) enables shaders with INSTANCING flywheel on the 8GB GPU
tier; Low disables shaders + uses BATCHING for maximum FPS on weak GPUs.
2026-08-19 23:27:45 -04:00

2.8 KiB

Performance Presets — SCICRAFT

Three drop-in tiers for client (and server) tuning. The Medium tier is the pack default — it ships inside the mrpack (overrides/config/) and matches a Ryzen 5 5600X / 16-32 GB RAM / RX 580 8 GB class machine.

To use a different tier, copy the files from the matching folder into the .minecraft/config/ directory (client) and the pack's server/ directory (server), then restart.

Tier targets

Tier CPU RAM GPU Use case
Low 4-core / older 8-16 GB 4 GB VRAM or iGPU Integrated graphics, laptops, weak desktops
Medium 6-8 core (5600X-class) 16-32 GB 8 GB VRAM (RX 580-class) Default. Balanced 60 FPS.
High 8+ core 32 GB+ 8 GB+ VRAM (RTX 3060+) High FPS at high render distance / shaders

What's included per tier

Client (presets/<tier>/config/ → .minecraft/config/)

File Effect
sodium-options.json Terrain renderer: chunk threads, culling, quality
iris.properties Shader loader: on/off, max shadow render distance
lambdynlights.toml Dynamic lighting quality / adaptive ticking
entityculling.json Entity/block-entity culling distance
cullleaves.json Leaf culling on/off
soundphysics.properties Reverb/ray budget (audio CPU cost)
flywheel-client.toml Create/Flywheel render backend (batching vs instancing)

Note: sodium-mixins.properties is left at default on all tiers. Hand-editing Sodium mixin flags can cause crashes, so we tune the safe, supported options (sodium-options.json) instead.

Server (presets/<tier>/server/)

File Effect
server.properties view-distance, simulation-distance, compression
jvm-flags.txt Recommended JVM heap + GC flags for that RAM tier

Applying a tier (client)

# Example: switch to LOW
cp -r presets/low/config/* ~/.local/share/PrismLauncher/instances/<instance>/minecraft/config/

Then restart the game. Shader-pack in-game settings (Complementary) still override a few visual options — see docs/performance.md.

Applying a tier (server)

# Example: switch to LOW
cp presets/low/server/server.properties server_pack/server.properties
# use the jvm-flags.txt line when launching

Notes

  • Shaders are disabled on the Low tier — this is the single biggest FPS win. On Low, either play without a shaderpack or use an "Ultra/Performance" preset of Complementary with shadows off.
  • Medium is the shipped default — the mrpack already contains these configs, so players who do nothing get the balanced experience.
  • enableShaderCompatibleRendering is on for Mekanism Covers on all tiers so covers render correctly with shaders.