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Add drop-in performance presets tuned for three hardware tiers. Tier targets: - Low: 4GB VRAM/iGPU, 8-16GB RAM - Medium: RX 580-class 8GB, 16-32GB RAM (shipped as pack default) - High: RTX 3060+ 8GB+, 32GB+ RAM Client configs (per tier, presets/<tier>/config/): - sodium-options.json: chunk threads, cpu render-ahead, quality - iris.properties: shaders on/off, max shadow render distance - lambdynlights.toml: dynamic lighting mode + adaptive ticking - entityculling.json: culling tracing distance - cullleaves.json: leaf culling - soundphysics.properties: reverb/ray budget (CPU cost) - flywheel-client.toml: Create backend (BATCHING vs INSTANCING) Server configs (per tier, presets/<tier>/server/): - server.properties: view-distance, sim-distance, players, compression - jvm-flags.txt: heap + G1 GC flags per RAM tier Medium configs also copied to client_pack/config/ so they ship as the mrpack defaults (bundled into overrides/config/). Docs: docs/performance.md + docs/server.md rewritten for three tiers; presets/README.md explains how to apply each tier. Default (Medium) enables shaders with INSTANCING flywheel on the 8GB GPU tier; Low disables shaders + uses BATCHING for maximum FPS on weak GPUs.
67 lines
2.6 KiB
Markdown
67 lines
2.6 KiB
Markdown
# Performance — Client
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Three drop-in tiers are provided: **Low**, **Medium**, and **High**. The
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**Medium** tier ships as the pack default (matches a Ryzen 5 5600X / 16-32 GB
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RAM / RX 580 8 GB machine). Full details and copy commands live in
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`presets/README.md`.
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| Tier | Target | Shaders | Render distance | Key trade-offs |
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|------|--------|---------|-----------------|----------------|
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| **Low** | 4 GB VRAM / iGPU | **Off** | 4-6 | Minimal effects, most CPU headroom |
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| **Medium** | 8 GB VRAM (RX 580-class) | On (Complementary, Performance) | 8 | Balanced 60 FPS — **default** |
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| **High** | 8 GB+ VRAM (RTX 3060+) | On (Complementary, Ultra) | 10-12 | Max visual quality |
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## Applying a tier
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```bash
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# client configs → instance config dir
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cp -r presets/low/config/* ~/.local/share/PrismLauncher/instances/<instance>/minecraft/config/
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```
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Restart the game after copying. See `presets/README.md` for the full file map.
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## What each tier changes
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| Config | Low | Medium | High |
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|--------|-----|--------|------|
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| Sodium chunk threads | 1 | auto | auto |
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| Sodium cpu render-ahead | 1 | 3 | 4 |
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| Sodium quality | FAST | DEFAULT | DEFAULT |
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| Iris shaders | **off** | on, shadow 32 | on, shadow 64 |
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| Dynamic lights | simple | fancy | fancy (max) |
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| Entity culling distance | 64 | 128 | 192 |
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| Sound reverb rays | 16 | 24 | 32 |
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| Flywheel backend | BATCHING | INSTANCING | INSTANCING |
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## Shader tuning (Complementary Reimagined r5.4)
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Shader loader is **Iris** (native NeoForge). Recommended shaderpack:
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**Complementary Reimagined r5.4** (`client_pack/shaderpacks/`, see README).
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In-game (`Esc → Options → Shader Packs → Complementary → Shader Pack Settings`):
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### Medium (8 GB VRAM)
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- Preset: **Fast / Performance**
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- Antialiasing: OFF, SSAO: Fast, Shadow Quality 1.0x
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- Shadow Distance: 64, Bloom: Low, Clouds: 2D Fast
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- Water Reflections: Screenspace Fast, Colored Light: OFF
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### High (8 GB+ VRAM)
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- Preset: **High / Default**
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- Antialiasing: OFF or FXAA, SSAO: High, Shadow Quality 1.5x
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- Shadow Distance: 128, Bloom: On, Clouds: 3D
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- Water Reflections: Screenspace, Colored Light: On
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### Low (no shaders, or "Potato")
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- Play with shaders **off** (Iris `enableShaders=false`).
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- If you want them on, use Complementary "Potato/Ultra" preset, shadows OFF.
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If FPS is still low, lower Shadow Quality / disable Bloom before touching
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render distance.
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## Reload rules
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- Server scripts / recipes / advancements: `/reload`
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- Client tooltips / JEI / textures / lang: `F3+T`
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- New items/blocks (`registry_blocks.js`): **full restart**
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- Config files (Sodium, Iris, etc.): **full restart**
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