SciCraft/STORY/05-dialogue.md

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# Dialogue & Player Messages
Every message the player can see. These keys are referenced from scripts via
`Text.translate('scicraft.phrases.<name>')`.
- **signal** — broadcast once on login; the first vision.
- **lattice_hum** — spoken when a Door is re-sealed at the Lattice.
- **tide_low** — the calm phase of the Corruption Tide.
- **tide_mid** — the world is waking; darkness begins.
- **tide_high** — the Darker press against the world.
- **seal_fail** — reserved for when the Lattice can't close a door.
```lang
{
"scicraft.phrases.signal": "The last signal of the Second Renegade Flight hums in your blood.",
"scicraft.phrases.lattice_hum": "The Lattice hums. Reality holds — for now.",
"scicraft.phrases.tide_low": "The seal holds. The tide is calm.",
"scicraft.phrases.tide_mid": "A Door stirs somewhere. The dark is waking.",
"scicraft.phrases.tide_high": "The Darker press against the world. The Protocol calls.",
"scicraft.phrases.seal_fail": "The Lattice sputters. It needs more power — and a Stabilizer."
}
```