# Dialogue & Player Messages Every message the player can see. These keys are referenced from scripts via `Text.translate('scicraft.phrases.')`. - **signal** — broadcast once on login; the first vision. - **lattice_hum** — spoken when a Door is re-sealed at the Lattice. - **tide_low** — the calm phase of the Corruption Tide. - **tide_mid** — the world is waking; darkness begins. - **tide_high** — the Darker press against the world. - **seal_fail** — reserved for when the Lattice can't close a door. ```lang { "scicraft.phrases.signal": "The last signal of the Second Renegade Flight hums in your blood.", "scicraft.phrases.lattice_hum": "The Lattice hums. Reality holds — for now.", "scicraft.phrases.tide_low": "The seal holds. The tide is calm.", "scicraft.phrases.tide_mid": "A Door stirs somewhere. The dark is waking.", "scicraft.phrases.tide_high": "The Darker press against the world. The Protocol calls.", "scicraft.phrases.seal_fail": "The Lattice sputters. It needs more power — and a Stabilizer." } ```