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spirv
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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blur.hlsl
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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hdr.hlsl
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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outline.hlsl
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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overlay2d.hlsl
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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photo_fx.hlsl
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scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed
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2026-07-15 04:21:19 +01:00 |
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resolve.hlsl
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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scene.hlsl
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render: compile the showcase gates out of the standard shader variants
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2026-07-21 09:50:17 +01:00 |
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scene_char.hlsli
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render: character normal maps and specular lighting
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2026-07-19 21:59:58 +01:00 |
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scene_common.hlsli
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render: split the scene and HDR shader sources into shared headers
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2026-07-19 19:55:25 +01:00 |
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scene_dynobj.hlsli
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render: split the scene and HDR shader sources into shared headers
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2026-07-19 19:55:25 +01:00 |
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scene_frame_cb.hlsli
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render: split the scene and HDR shader sources into shared headers
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2026-07-19 19:55:25 +01:00 |
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scene_shadows.hlsli
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render: graphics build-up showcase mode
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2026-07-19 19:58:30 +01:00 |
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scene_water.hlsli
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render: split the scene and HDR shader sources into shared headers
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2026-07-19 19:55:25 +01:00 |
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shadow_blur.hlsl
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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spline.hlsl
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render: compile the showcase gates out of the standard shader variants
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2026-07-21 09:50:17 +01:00 |
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ssao.hlsl
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render: HDR scene pipeline + real bloom (SDK bump)
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2026-07-17 12:07:38 +01:00 |
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ssr.hlsl
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render: compile the showcase gates out of the standard shader variants
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2026-07-21 09:50:17 +01:00 |