skate3recomp-multiplayer/src/native/shaders
2026-07-24 13:38:01 +01:00
..
spirv render: march sun shafts at quarter res with reach-proportional steps 2026-07-24 13:38:01 +01:00
blur.hlsl render: true ultrawide through the native renderer 2026-07-20 00:36:16 +01:00
hdr.hlsl render: march sun shafts at quarter res with reach-proportional steps 2026-07-24 13:38:01 +01:00
outline.hlsl render: move HLSL to source files, diagnostics TU, staged RenderScene 2026-07-11 10:58:36 +01:00
overlay2d.hlsl render: true ultrawide through the native renderer 2026-07-20 00:36:16 +01:00
photo_fx.hlsl scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed 2026-07-15 04:21:19 +01:00
resolve.hlsl render: move HLSL to source files, diagnostics TU, staged RenderScene 2026-07-11 10:58:36 +01:00
scene.hlsl render: compile the showcase gates out of the standard shader variants 2026-07-21 09:50:17 +01:00
scene_char.hlsli render: character normal maps and specular lighting 2026-07-19 21:59:58 +01:00
scene_common.hlsli render: split the scene and HDR shader sources into shared headers 2026-07-19 19:55:25 +01:00
scene_dynobj.hlsli render: split the scene and HDR shader sources into shared headers 2026-07-19 19:55:25 +01:00
scene_frame_cb.hlsli render: split the scene and HDR shader sources into shared headers 2026-07-19 19:55:25 +01:00
scene_shadows.hlsli render: graphics build-up showcase mode 2026-07-19 19:58:30 +01:00
scene_water.hlsli render: split the scene and HDR shader sources into shared headers 2026-07-19 19:55:25 +01:00
shadow_blur.hlsl render: move HLSL to source files, diagnostics TU, staged RenderScene 2026-07-11 10:58:36 +01:00
spline.hlsl render: compile the showcase gates out of the standard shader variants 2026-07-21 09:50:17 +01:00
ssao.hlsl render: HDR scene pipeline + real bloom (SDK bump) 2026-07-17 12:07:38 +01:00
ssr.hlsl render: compile the showcase gates out of the standard shader variants 2026-07-21 09:50:17 +01:00