Commit graph

29 commits

Author SHA1 Message Date
mchughalex
ceb98c34ec render: march sun shafts at quarter res with reach-proportional steps 2026-07-24 13:38:01 +01:00
mchughalex
7fa9585285 render: compile the showcase gates out of the standard shader variants 2026-07-21 09:50:17 +01:00
mchughalex
33b7465d2e render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes 2026-07-21 02:40:19 +01:00
mchughalex
32eb60337a render: true ultrawide through the native renderer 2026-07-20 00:36:16 +01:00
mchughalex
275fa431c3 render: character normal maps and specular lighting 2026-07-19 21:59:58 +01:00
mchughalex
ccf84fade3 render: graphics build-up showcase mode 2026-07-19 19:58:30 +01:00
mchughalex
38343207ff render: split the scene and HDR shader sources into shared headers 2026-07-19 19:55:25 +01:00
mchughalex
37cc3715a0 render: sample the static sun map in the volumetric shaft march 2026-07-19 19:54:55 +01:00
mchughalex
cbc492a407 render: exact scrollincandescent port - the LED chyron scrolls and glows 2026-07-19 18:49:29 +01:00
mchughalex
f11aa9ece4 render: cascaded static sun-shadow map with contact-hardening soft shadows 2026-07-19 16:55:36 +01:00
mchughalex
f2aaf4081e render: volumetric sun shafts, directional haze, and a movable-sun lighting lab 2026-07-19 14:05:10 +01:00
mchughalex
75c8487ee6 render: port the water and ocean shaders to exact native branches 2026-07-19 13:02:10 +01:00
mchughalex
465e969bf0 render: tidy comments and cvar help strings 2026-07-19 09:59:55 +01:00
mchughalex
80499b9f06 render: screen-space reflections (experimental, off by default) 2026-07-17 13:42:44 +01:00
mchughalex
3e09f33daf render: HDR scene pipeline + real bloom (SDK bump) 2026-07-17 12:07:38 +01:00
mchughalex
70b4e691bc render: dynamicobject v2 - per-pixel maps + native static world-shadow 2026-07-17 10:46:05 +01:00
mchughalex
a64c9afb9a render: world shading v2 - per-pixel normal/detail/spec maps on env families 2026-07-17 09:19:30 +01:00
mchughalex
64fedeb7f0 render: GTAO screen-space ambient occlusion post pass (SDK bump) 2026-07-17 08:27:22 +01:00
mchughalex
a8be4d92c4 render: fix loading-screen edge slivers - 2D half-pixel now matches emulated 2026-07-17 03:56:48 +01:00
mchughalex
34a11063f9 render/app: settings-menu gaussian backdrop blur + menu restyle support 2026-07-17 03:32:23 +01:00
mchughalex
abe53a2fd7 render: nrhi migration (D3D12+Vulkan) + authoritative character palettes 2026-07-16 22:34:27 +01:00
mchughalex
0a73e321de photo: native grab; shadows: exact character shadow port; cas: tee/lens fixes 2026-07-15 08:39:41 +01:00
mchughalex
22bd170bac scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed 2026-07-15 04:21:19 +01:00
mchughalex
850c8d5b2d scene: native photo-editor postfx (exact ucode ports) + grab readback window 2026-07-13 18:25:25 +01:00
mchughalex
020051bf32 scene: finalize the 2D decode pipeline 2026-07-13 17:02:52 +01:00
mchughalex
592700b4b5 scene: native FMV playback (YUV plane substitution) 2026-07-13 15:01:31 +01:00
mchughalex
302ba69241 scene: native pause menu + render-mode corner indicator 2026-07-13 13:56:06 +01:00
mchughalex
2ac10ead44 render: texture decode, ropa cloth timing and scene fixes 2026-07-13 10:31:07 +01:00
mchughalex
406f47c79c render: move HLSL to source files, diagnostics TU, staged RenderScene 2026-07-11 10:58:36 +01:00