mchughalex
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ceb98c34ec
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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7fa9585285
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render: compile the showcase gates out of the standard shader variants
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2026-07-21 09:50:17 +01:00 |
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mchughalex
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33b7465d2e
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render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes
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2026-07-21 02:40:19 +01:00 |
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mchughalex
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32eb60337a
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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mchughalex
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275fa431c3
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render: character normal maps and specular lighting
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2026-07-19 21:59:58 +01:00 |
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mchughalex
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ccf84fade3
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render: graphics build-up showcase mode
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2026-07-19 19:58:30 +01:00 |
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mchughalex
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38343207ff
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render: split the scene and HDR shader sources into shared headers
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2026-07-19 19:55:25 +01:00 |
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mchughalex
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37cc3715a0
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render: sample the static sun map in the volumetric shaft march
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2026-07-19 19:54:55 +01:00 |
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mchughalex
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cbc492a407
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render: exact scrollincandescent port - the LED chyron scrolls and glows
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2026-07-19 18:49:29 +01:00 |
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mchughalex
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f11aa9ece4
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render: cascaded static sun-shadow map with contact-hardening soft shadows
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2026-07-19 16:55:36 +01:00 |
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mchughalex
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f2aaf4081e
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render: volumetric sun shafts, directional haze, and a movable-sun lighting lab
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2026-07-19 14:05:10 +01:00 |
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mchughalex
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75c8487ee6
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render: port the water and ocean shaders to exact native branches
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2026-07-19 13:02:10 +01:00 |
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mchughalex
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465e969bf0
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render: tidy comments and cvar help strings
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2026-07-19 09:59:55 +01:00 |
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mchughalex
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80499b9f06
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render: screen-space reflections (experimental, off by default)
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2026-07-17 13:42:44 +01:00 |
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mchughalex
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3e09f33daf
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render: HDR scene pipeline + real bloom (SDK bump)
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2026-07-17 12:07:38 +01:00 |
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mchughalex
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70b4e691bc
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render: dynamicobject v2 - per-pixel maps + native static world-shadow
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2026-07-17 10:46:05 +01:00 |
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mchughalex
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a64c9afb9a
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render: world shading v2 - per-pixel normal/detail/spec maps on env families
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2026-07-17 09:19:30 +01:00 |
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mchughalex
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64fedeb7f0
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render: GTAO screen-space ambient occlusion post pass (SDK bump)
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2026-07-17 08:27:22 +01:00 |
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mchughalex
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a8be4d92c4
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render: fix loading-screen edge slivers - 2D half-pixel now matches emulated
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2026-07-17 03:56:48 +01:00 |
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mchughalex
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34a11063f9
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render/app: settings-menu gaussian backdrop blur + menu restyle support
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2026-07-17 03:32:23 +01:00 |
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mchughalex
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abe53a2fd7
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render: nrhi migration (D3D12+Vulkan) + authoritative character palettes
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2026-07-16 22:34:27 +01:00 |
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mchughalex
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0a73e321de
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photo: native grab; shadows: exact character shadow port; cas: tee/lens fixes
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2026-07-15 08:39:41 +01:00 |
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mchughalex
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22bd170bac
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scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed
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2026-07-15 04:21:19 +01:00 |
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mchughalex
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850c8d5b2d
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scene: native photo-editor postfx (exact ucode ports) + grab readback window
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2026-07-13 18:25:25 +01:00 |
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mchughalex
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020051bf32
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scene: finalize the 2D decode pipeline
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2026-07-13 17:02:52 +01:00 |
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mchughalex
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592700b4b5
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scene: native FMV playback (YUV plane substitution)
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2026-07-13 15:01:31 +01:00 |
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mchughalex
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302ba69241
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scene: native pause menu + render-mode corner indicator
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2026-07-13 13:56:06 +01:00 |
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mchughalex
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2ac10ead44
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render: texture decode, ropa cloth timing and scene fixes
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2026-07-13 10:31:07 +01:00 |
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mchughalex
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406f47c79c
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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