skate3recomp-multiplayer/skate3_ultrawide_targets_4k.toml
2026-06-10 05:56:34 +01:00

3558 lines
94 KiB
TOML

# Skate 3 ultrawide NDC target selection export
# enabled targets are the draw groups currently receiving Hor+ NDC correction
apply_mode = "target_list"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 338919
applied_draw_count = 338919
hash = "0x9F29992F6A0DC23A"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xBF42AC470AA4CE13"
pixel_shader_hash = "0xFF772F11F9DA66C7"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 560636
applied_draw_count = 560636
hash = "0xF174F7857ADDE9A5"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xB35C2C3AC53D594A"
pixel_shader_hash = "0x59F928CA74FC1F1B"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 85070
applied_draw_count = 85070
hash = "0x2262DBDD43D2229A"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000007"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x2BA7E44E7E1A1176"
pixel_shader_hash = "0x4CDED5DED927F9B0"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 839356
applied_draw_count = 839356
hash = "0x74725DFC8FB529C7"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xF91B29D8FC044DBF"
pixel_shader_hash = "0x959B4F51AB838BB0"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = true
draw_count = 41357
applied_draw_count = 41357
hash = "0xFAB1C0EC4B163491"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000000"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x112A2355CC0D704D"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = true
draw_count = 1144499
applied_draw_count = 1144499
hash = "0xF9B24E9E4A55841A"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000000"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xB4E21448711110DE"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = true
draw_count = 105956
applied_draw_count = 105956
hash = "0x169CC4EE946AD61D"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000000"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x9176F3F9F09C4B6D"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 24512
applied_draw_count = 24512
hash = "0x0BC77CB4F5C8B939"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x14000500"
viewport = [0, 0, 3840, 2160]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 13
host_vertex_shader_type = 0
vertex_shader_hash = "0x8F9F6723F328A425"
pixel_shader_hash = "0xAA0DF76CD5E0EDC6"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 176914
applied_draw_count = 176914
hash = "0x893F81D109D682B9"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x14000500"
viewport = [0, 0, 3840, 2160]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xA43EDAB8CF26AC43"
pixel_shader_hash = "0x1C8C6412B70D4904"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 8979
applied_draw_count = 8979
hash = "0x13C01691FF38FF9A"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x2A6DB4A54C1D6A44"
pixel_shader_hash = "0x06CA19234014B7CF"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 8979
applied_draw_count = 8979
hash = "0x8940A0AE4285ACF2"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x2A6DB4A54C1D6A44"
pixel_shader_hash = "0xEFAEF20D9DD3A856"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 9786
applied_draw_count = 9786
hash = "0xEFF438E1005D8480"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 13
host_vertex_shader_type = 0
vertex_shader_hash = "0x229B213C18BF3580"
pixel_shader_hash = "0x002060C7FFA5DBEE"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = true
draw_count = 21858
applied_draw_count = 21858
hash = "0xA8A4C49F044B5505"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xC186F78859736B49"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = true
draw_count = 2995
applied_draw_count = 2995
hash = "0xB8D7DBCDB6D3C2CA"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xB814BA67EA32F032"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 43714
applied_draw_count = 43714
hash = "0xA4D02A0494B6EFE6"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000007"
depth_control = "0x00708733"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xC186F78859736B49"
pixel_shader_hash = "0xEB864605A91539ED"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 5988
applied_draw_count = 5988
hash = "0xEEB84DA06B85D2D9"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000007"
depth_control = "0x00708733"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xB814BA67EA32F032"
pixel_shader_hash = "0xE1D8B5E58C05821E"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 9492
applied_draw_count = 9492
hash = "0xE12C37918CCB1529"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000007"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x4884B48A4C4D42BD"
pixel_shader_hash = "0x7386295CA842ED62"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = true
draw_count = 9493
applied_draw_count = 9493
hash = "0x69AE5F59D3C0C4F8"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000000"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x4884B48A4C4D42BD"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 21314
applied_draw_count = 21314
hash = "0xF1D6D33D818289AB"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000007"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x129E7F5770905F10"
pixel_shader_hash = "0x437E40C3B326C513"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 296233
applied_draw_count = 296233
hash = "0x52200A4549CF8489"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x00000007"
depth_control = "0x00708736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xBBD7F3BD8E43C865"
pixel_shader_hash = "0x26A449F09A551230"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 31019
applied_draw_count = 31019
hash = "0xF9B3B8242E738372"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x4DA02D43D609305C"
pixel_shader_hash = "0x826E70D1F5709AB4"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 9119
applied_draw_count = 9119
hash = "0x871A8680D5438C69"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x87E91F0B7DE6C7A5"
pixel_shader_hash = "0xBD90261648A8EE85"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 2905
applied_draw_count = 2905
hash = "0xDC487D910CE082EB"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x5678306911DBFA21"
pixel_shader_hash = "0x0BFC7C383593DB01"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 8715
applied_draw_count = 8715
hash = "0xF7133C36D63B5FE8"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xB59486CC29609065"
pixel_shader_hash = "0x300AB8E7F58DD49E"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 2905
applied_draw_count = 2905
hash = "0x7EBC477199DF270E"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xEECAE2FDF2D987A8"
pixel_shader_hash = "0x903FD6B5FDBD396C"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 2905
applied_draw_count = 2905
hash = "0x66252FC54BB9BB9F"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x10807D45C83F929C"
pixel_shader_hash = "0xAA010FA0ACB4A2DE"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 7774
applied_draw_count = 7774
hash = "0x8B5ACF5EAE84F431"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x4884B48A4C4D42BD"
pixel_shader_hash = "0x7386295CA842ED62"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 55584
applied_draw_count = 55584
hash = "0xE58360B178F69E63"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x6D83BC72961EFDD6"
pixel_shader_hash = "0x703CCA8334D5F0D3"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 11976
applied_draw_count = 11976
hash = "0x51F94EDBD49B70D3"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x80F5E44CF8F8C0F6"
pixel_shader_hash = "0x6A7FC4375C8A174E"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 288827
applied_draw_count = 288827
hash = "0x95350606A7DBFD11"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xB56724DBA4CA4FE0"
pixel_shader_hash = "0xC24E796B8CA7A91A"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 36573
applied_draw_count = 36573
hash = "0x5F0C1BD31D9FE237"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x2645EEDA2D96AD00"
pixel_shader_hash = "0x4E669779FCFA28A7"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 730979
applied_draw_count = 730979
hash = "0xF74C2C1919A01120"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x3E6FCA0DE0B3A8C2"
pixel_shader_hash = "0xB3F33593C6D09C78"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 119730
applied_draw_count = 119730
hash = "0x2EBD418FC4E6BD98"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xA0BE8B27220B13DA"
pixel_shader_hash = "0xAE440AA8E3BD1EFF"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 26305
applied_draw_count = 26305
hash = "0x2732D36447C50678"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 3456, 1920]
color_mask = "0x0000000F"
depth_control = "0x00700736"
pa_cl_vte_cntl = "0x0000043F"
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