# Skate 3 ultrawide NDC target selection export # enabled targets are the draw groups currently receiving Hor+ NDC correction apply_mode = "target_list" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 338919 applied_draw_count = 338919 hash = "0x9F29992F6A0DC23A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xBF42AC470AA4CE13" pixel_shader_hash = "0xFF772F11F9DA66C7" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 560636 applied_draw_count = 560636 hash = "0xF174F7857ADDE9A5" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB35C2C3AC53D594A" pixel_shader_hash = "0x59F928CA74FC1F1B" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 85070 applied_draw_count = 85070 hash = "0x2262DBDD43D2229A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x2BA7E44E7E1A1176" pixel_shader_hash = "0x4CDED5DED927F9B0" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 839356 applied_draw_count = 839356 hash = "0x74725DFC8FB529C7" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xF91B29D8FC044DBF" pixel_shader_hash = "0x959B4F51AB838BB0" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 41357 applied_draw_count = 41357 hash = "0xFAB1C0EC4B163491" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x112A2355CC0D704D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 1144499 applied_draw_count = 1144499 hash = "0xF9B24E9E4A55841A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB4E21448711110DE" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 105956 applied_draw_count = 105956 hash = "0x169CC4EE946AD61D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x9176F3F9F09C4B6D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 24512 applied_draw_count = 24512 hash = "0x0BC77CB4F5C8B939" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 3840, 2160] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x8F9F6723F328A425" pixel_shader_hash = "0xAA0DF76CD5E0EDC6" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 176914 applied_draw_count = 176914 hash = "0x893F81D109D682B9" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 3840, 2160] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xA43EDAB8CF26AC43" pixel_shader_hash = "0x1C8C6412B70D4904" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 8979 applied_draw_count = 8979 hash = "0x13C01691FF38FF9A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x2A6DB4A54C1D6A44" pixel_shader_hash = "0x06CA19234014B7CF" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 8979 applied_draw_count = 8979 hash = "0x8940A0AE4285ACF2" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x2A6DB4A54C1D6A44" pixel_shader_hash = "0xEFAEF20D9DD3A856" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 9786 applied_draw_count = 9786 hash = "0xEFF438E1005D8480" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x229B213C18BF3580" pixel_shader_hash = "0x002060C7FFA5DBEE" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 21858 applied_draw_count = 21858 hash = "0xA8A4C49F044B5505" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC186F78859736B49" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 2995 applied_draw_count = 2995 hash = "0xB8D7DBCDB6D3C2CA" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB814BA67EA32F032" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 43714 applied_draw_count = 43714 hash = "0xA4D02A0494B6EFE6" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00708733" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC186F78859736B49" pixel_shader_hash = "0xEB864605A91539ED" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 5988 applied_draw_count = 5988 hash = "0xEEB84DA06B85D2D9" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00708733" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB814BA67EA32F032" pixel_shader_hash = "0xE1D8B5E58C05821E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 9492 applied_draw_count = 9492 hash = "0xE12C37918CCB1529" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x7386295CA842ED62" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 9493 applied_draw_count = 9493 hash = "0x69AE5F59D3C0C4F8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 21314 applied_draw_count = 21314 hash = "0xF1D6D33D818289AB" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x129E7F5770905F10" pixel_shader_hash = "0x437E40C3B326C513" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 296233 applied_draw_count = 296233 hash = "0x52200A4549CF8489" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00708736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xBBD7F3BD8E43C865" pixel_shader_hash = "0x26A449F09A551230" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 31019 applied_draw_count = 31019 hash = "0xF9B3B8242E738372" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x826E70D1F5709AB4" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 9119 applied_draw_count = 9119 hash = "0x871A8680D5438C69" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0xBD90261648A8EE85" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 2905 applied_draw_count = 2905 hash = "0xDC487D910CE082EB" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0BFC7C383593DB01" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 8715 applied_draw_count = 8715 hash = "0xF7133C36D63B5FE8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x300AB8E7F58DD49E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 2905 applied_draw_count = 2905 hash = "0x7EBC477199DF270E" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x903FD6B5FDBD396C" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 2905 applied_draw_count = 2905 hash = "0x66252FC54BB9BB9F" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0xAA010FA0ACB4A2DE" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 7774 applied_draw_count = 7774 hash = "0x8B5ACF5EAE84F431" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x7386295CA842ED62" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 55584 applied_draw_count = 55584 hash = "0xE58360B178F69E63" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x6D83BC72961EFDD6" pixel_shader_hash = "0x703CCA8334D5F0D3" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 11976 applied_draw_count = 11976 hash = "0x51F94EDBD49B70D3" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x80F5E44CF8F8C0F6" pixel_shader_hash = "0x6A7FC4375C8A174E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 288827 applied_draw_count = 288827 hash = "0x95350606A7DBFD11" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB56724DBA4CA4FE0" pixel_shader_hash = "0xC24E796B8CA7A91A" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 36573 applied_draw_count = 36573 hash = "0x5F0C1BD31D9FE237" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x2645EEDA2D96AD00" pixel_shader_hash = "0x4E669779FCFA28A7" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 730979 applied_draw_count = 730979 hash = "0xF74C2C1919A01120" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x3E6FCA0DE0B3A8C2" pixel_shader_hash = "0xB3F33593C6D09C78" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 119730 applied_draw_count = 119730 hash = "0x2EBD418FC4E6BD98" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xA0BE8B27220B13DA" pixel_shader_hash = "0xAE440AA8E3BD1EFF" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 26305 applied_draw_count = 26305 hash = "0x2732D36447C50678" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x843B72BABFC575D2" pixel_shader_hash = "0x273A3914C45D195F" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 78981 applied_draw_count = 78981 hash = "0xD6BA4B5CF81757D4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x77B1A22643B2D4A5" pixel_shader_hash = "0x2650312EFC7A723E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 16835 applied_draw_count = 16835 hash = "0x7DAC7B7DE2E95B91" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xF98383D7822FCD4B" pixel_shader_hash = "0xB8659B1565935E42" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 8584 applied_draw_count = 8584 hash = "0x0E3023CE18998908" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x57FCA2530F71C768" pixel_shader_hash = "0x31E37C33EEAE5603" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 18498 applied_draw_count = 18498 hash = "0x71A01F88912A1393" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xFF866FD9D067A561" pixel_shader_hash = "0x31E37C33EEAE5603" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 1106 applied_draw_count = 1106 hash = "0xF52489583A6EF732" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0D70BBC32834DD35" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 2874 applied_draw_count = 2874 hash = "0x562875CED9677C3A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 3456, 1920] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x826E70D1F5709AB4" [[target]] enabled = true default_enabled = true 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