skate3recomp-multiplayer/skate3_ultrawide_targets.toml
2026-06-10 05:56:34 +01:00

3444 lines
92 KiB
TOML

# Skate 3 ultrawide NDC target selection export
# enabled targets are the draw groups currently receiving Hor+ NDC correction
apply_mode = "target_list"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = false
draw_count = 48074
applied_draw_count = 48074
hash = "0xA78541591A629661"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x09020258"
viewport = [0, 0, 16384, 16384]
color_mask = "0x0000000F"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0xA4A965C189287B99"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = false
draw_count = 48073
applied_draw_count = 48073
hash = "0x9D52F6177C7B389D"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x120104B0"
viewport = [0, 0, 16384, 16384]
color_mask = "0x0000000F"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0xA4A965C189287B99"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 109540
applied_draw_count = 109540
hash = "0xBFD1461001CB97E4"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x08000230"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x0DFDF1BCC0E7B56D"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 474652
applied_draw_count = 474652
hash = "0xC205003194EFBC71"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x08000230"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x28D0A573402806EB"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 26080
applied_draw_count = 26080
hash = "0xD878108EB66E9B28"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x08000230"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x07CF21EDB84C9E22"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 125184
applied_draw_count = 125184
hash = "0xF9AB52AE558D3F50"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x04020118"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00000000"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 1
host_vertex_shader_type = 0
vertex_shader_hash = "0xB6C9863F710683EC"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0x076AF30F69242406"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x04020118"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0xA4EF713C0B27236D"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x08000230"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0x8197FF5E7840DA63"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [2048, 0, 1024, 1024]
color_mask = "0x0000000F"
depth_control = "0x00700730"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x9971A6822FCF2DD2"
pixel_shader_hash = "0x12049EA773BAF206"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 45524
applied_draw_count = 45524
hash = "0xCE27E0AA3C30B48A"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [2048, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x01799B5C04C8EFE8"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0xDD4117074EF2EAA6"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [2048, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x1F005A21696CC37E"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0xFDC400257C26BEFC"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [2048, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x38B43E35C163614C"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 31593
applied_draw_count = 31593
hash = "0x61EFEEA3DF226046"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [2048, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x1153D3552EF6E624"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 23190
applied_draw_count = 23190
hash = "0x40E624D71F989930"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x0C020320"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 23190
applied_draw_count = 23190
hash = "0xEF3B5EA129E40669"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0xEB009E6404D91B5A"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [1024, 0, 1024, 1024]
color_mask = "0x0000000F"
depth_control = "0x00700730"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x9971A6822FCF2DD2"
pixel_shader_hash = "0x70E709E9650F8CC0"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0x30625B4C1DF99FE8"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x08000230"
viewport = [0, 0, 1024, 1024]
color_mask = "0x0000000F"
depth_control = "0x00700730"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x9971A6822FCF2DD2"
pixel_shader_hash = "0x8E01B3337D22E487"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0xA9446AF4EF2988DA"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [1024, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x1F005A21696CC37E"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0xF82D5E2AA3448EC8"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [1024, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x38B43E35C163614C"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 11201
applied_draw_count = 11201
hash = "0xCDB5E7DDBF3745FA"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [1024, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x1153D3552EF6E624"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0x586B971BC5301FD6"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x0000000F"
depth_control = "0x00700730"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x9971A6822FCF2DD2"
pixel_shader_hash = "0xDCFF2237FACA6FA2"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 7730
applied_draw_count = 7730
hash = "0x5A53AE14E6682AF0"
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x08000230"
viewport = [0, 0, 1024, 1024]
color_mask = "0x0000000F"
depth_control = "0x00700730"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 6
host_vertex_shader_type = 0
vertex_shader_hash = "0x9971A6822FCF2DD2"
pixel_shader_hash = "0x6D81B22A5A72F2F7"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 15876
applied_draw_count = 15876
hash = "0x9B7DAC17F3087CA7"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x8A6134DE7D8980C0"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0x56CF04EDC1C67AD2"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x1F005A21696CC37E"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0x630D4F6C8FF3BAC3"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xC0A7FEA59D737772"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 15648
applied_draw_count = 15648
hash = "0xF3FB10C786C01BBF"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xAAE4AE2E54C97D0F"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0x2B13F106B03A4C7D"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x69162B400E55DAC4"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 5216
applied_draw_count = 5216
hash = "0xE47983C5D73AB140"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x00000000"
surface_info = "0x18000640"
viewport = [0, 0, 1024, 1024]
color_mask = "0x00000000"
depth_control = "0x00708737"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0x38B43E35C163614C"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 373224
applied_draw_count = 373224
hash = "0x0B7CE4C6F4A49838"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x14000500"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00000000"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 1
host_vertex_shader_type = 0
vertex_shader_hash = "0xB6C9863F710683EC"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 70121
applied_draw_count = 70121
hash = "0x99340CC09E2F9371"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x14000500"
viewport = [0, 0, 2560, 1440]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 13
host_vertex_shader_type = 0
vertex_shader_hash = "0x8F9F6723F328A425"
pixel_shader_hash = "0xAA0DF76CD5E0EDC6"
[[target]]
enabled = true
default_enabled = true
shadow_candidate = false
draw_count = 407937
applied_draw_count = 407937
hash = "0xE4F667D1EF0C3541"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x14000500"
viewport = [0, 0, 2560, 1440]
color_mask = "0x0000000F"
depth_control = "0x00700732"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 4
host_vertex_shader_type = 0
vertex_shader_hash = "0xA43EDAB8CF26AC43"
pixel_shader_hash = "0x1C8C6412B70D4904"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = false
draw_count = 11673
applied_draw_count = 11673
hash = "0x4CC45A2F1E231172"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x14000500"
viewport = [0, 0, 2560, 1440]
color_mask = "0x0000000F"
depth_control = "0x00700730"
pa_cl_vte_cntl = "0x0000043F"
primitive_type = 13
host_vertex_shader_type = 0
vertex_shader_hash = "0xA43EDAB8CF26AC43"
pixel_shader_hash = "0x1C8C6412B70D4904"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 16025
applied_draw_count = 16025
hash = "0x6ACFCA21C84DD04F"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x0A020280"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00008777"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 16025
applied_draw_count = 16025
hash = "0xEC8FBC04212C0A4B"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002D0"
surface_info = "0x0A020280"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00000076"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 20962
applied_draw_count = 20962
hash = "0xD541A82D0F859592"
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
depth_info = "0x000002E0"
surface_info = "0x09020258"
viewport = [0, 0, 16384, 16384]
color_mask = "0x00000000"
depth_control = "0x00000076"
pa_cl_vte_cntl = "0x00000300"
primitive_type = 8
host_vertex_shader_type = 0
vertex_shader_hash = "0x1E6883FCCDE1F688"
pixel_shader_hash = "0x0000000000000000"
[[target]]
enabled = true
default_enabled = false
shadow_candidate = true
draw_count = 20962
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