3444 lines
92 KiB
TOML
3444 lines
92 KiB
TOML
# Skate 3 ultrawide NDC target selection export
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# enabled targets are the draw groups currently receiving Hor+ NDC correction
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apply_mode = "target_list"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = false
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draw_count = 48074
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applied_draw_count = 48074
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hash = "0xA78541591A629661"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x000002E0"
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surface_info = "0x09020258"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x0000000F"
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depth_control = "0x00008777"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 8
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1E6883FCCDE1F688"
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pixel_shader_hash = "0xA4A965C189287B99"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = false
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draw_count = 48073
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applied_draw_count = 48073
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hash = "0x9D52F6177C7B389D"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x000002E0"
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surface_info = "0x120104B0"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x0000000F"
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depth_control = "0x00008777"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 8
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1E6883FCCDE1F688"
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pixel_shader_hash = "0xA4A965C189287B99"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 109540
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applied_draw_count = 109540
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hash = "0xBFD1461001CB97E4"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x08000230"
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viewport = [0, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x0DFDF1BCC0E7B56D"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 474652
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applied_draw_count = 474652
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hash = "0xC205003194EFBC71"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x08000230"
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viewport = [0, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x28D0A573402806EB"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 26080
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applied_draw_count = 26080
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hash = "0xD878108EB66E9B28"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x08000230"
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viewport = [0, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x07CF21EDB84C9E22"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 125184
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applied_draw_count = 125184
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hash = "0xF9AB52AE558D3F50"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x04020118"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x00000000"
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depth_control = "0x00000000"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 1
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host_vertex_shader_type = 0
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vertex_shader_hash = "0xB6C9863F710683EC"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 7730
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applied_draw_count = 7730
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hash = "0x076AF30F69242406"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x04020118"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x00000000"
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depth_control = "0x00008777"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 8
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1E6883FCCDE1F688"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 7730
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applied_draw_count = 7730
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hash = "0xA4EF713C0B27236D"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x08000230"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x00000000"
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depth_control = "0x00008777"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 8
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1E6883FCCDE1F688"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 7730
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applied_draw_count = 7730
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hash = "0x8197FF5E7840DA63"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [2048, 0, 1024, 1024]
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color_mask = "0x0000000F"
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depth_control = "0x00700730"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 6
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x9971A6822FCF2DD2"
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pixel_shader_hash = "0x12049EA773BAF206"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 45524
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applied_draw_count = 45524
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hash = "0xCE27E0AA3C30B48A"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [2048, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x01799B5C04C8EFE8"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 5216
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applied_draw_count = 5216
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hash = "0xDD4117074EF2EAA6"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [2048, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1F005A21696CC37E"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 5216
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applied_draw_count = 5216
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hash = "0xFDC400257C26BEFC"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [2048, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x38B43E35C163614C"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 31593
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applied_draw_count = 31593
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hash = "0x61EFEEA3DF226046"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [2048, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1153D3552EF6E624"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 23190
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applied_draw_count = 23190
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hash = "0x40E624D71F989930"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x0C020320"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x00000000"
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depth_control = "0x00008777"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 8
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1E6883FCCDE1F688"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 23190
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applied_draw_count = 23190
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hash = "0xEF3B5EA129E40669"
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color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [0, 0, 16384, 16384]
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color_mask = "0x00000000"
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depth_control = "0x00008777"
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pa_cl_vte_cntl = "0x00000300"
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primitive_type = 8
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1E6883FCCDE1F688"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 7730
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applied_draw_count = 7730
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hash = "0xEB009E6404D91B5A"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [1024, 0, 1024, 1024]
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color_mask = "0x0000000F"
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depth_control = "0x00700730"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 6
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x9971A6822FCF2DD2"
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pixel_shader_hash = "0x70E709E9650F8CC0"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 7730
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applied_draw_count = 7730
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hash = "0x30625B4C1DF99FE8"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x08000230"
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viewport = [0, 0, 1024, 1024]
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color_mask = "0x0000000F"
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depth_control = "0x00700730"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 6
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x9971A6822FCF2DD2"
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pixel_shader_hash = "0x8E01B3337D22E487"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 5216
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applied_draw_count = 5216
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hash = "0xA9446AF4EF2988DA"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [1024, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x1F005A21696CC37E"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
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draw_count = 5216
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applied_draw_count = 5216
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hash = "0xF82D5E2AA3448EC8"
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color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
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depth_info = "0x00000000"
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surface_info = "0x18000640"
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viewport = [1024, 0, 1024, 1024]
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color_mask = "0x00000000"
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depth_control = "0x00708737"
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pa_cl_vte_cntl = "0x0000043F"
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primitive_type = 4
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host_vertex_shader_type = 0
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vertex_shader_hash = "0x38B43E35C163614C"
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pixel_shader_hash = "0x0000000000000000"
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[[target]]
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enabled = true
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default_enabled = false
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shadow_candidate = true
|
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draw_count = 11201
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applied_draw_count = 11201
|
|
hash = "0xCDB5E7DDBF3745FA"
|
|
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
|
|
depth_info = "0x00000000"
|
|
surface_info = "0x18000640"
|
|
viewport = [1024, 0, 1024, 1024]
|
|
color_mask = "0x00000000"
|
|
depth_control = "0x00708737"
|
|
pa_cl_vte_cntl = "0x0000043F"
|
|
primitive_type = 4
|
|
host_vertex_shader_type = 0
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|
vertex_shader_hash = "0x1153D3552EF6E624"
|
|
pixel_shader_hash = "0x0000000000000000"
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|
|
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[[target]]
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|
enabled = true
|
|
default_enabled = false
|
|
shadow_candidate = true
|
|
draw_count = 7730
|
|
applied_draw_count = 7730
|
|
hash = "0x586B971BC5301FD6"
|
|
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
|
|
depth_info = "0x00000000"
|
|
surface_info = "0x18000640"
|
|
viewport = [0, 0, 1024, 1024]
|
|
color_mask = "0x0000000F"
|
|
depth_control = "0x00700730"
|
|
pa_cl_vte_cntl = "0x0000043F"
|
|
primitive_type = 6
|
|
host_vertex_shader_type = 0
|
|
vertex_shader_hash = "0x9971A6822FCF2DD2"
|
|
pixel_shader_hash = "0xDCFF2237FACA6FA2"
|
|
|
|
[[target]]
|
|
enabled = true
|
|
default_enabled = false
|
|
shadow_candidate = true
|
|
draw_count = 7730
|
|
applied_draw_count = 7730
|
|
hash = "0x5A53AE14E6682AF0"
|
|
color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"]
|
|
depth_info = "0x00000000"
|
|
surface_info = "0x08000230"
|
|
viewport = [0, 0, 1024, 1024]
|
|
color_mask = "0x0000000F"
|
|
depth_control = "0x00700730"
|
|
pa_cl_vte_cntl = "0x0000043F"
|
|
primitive_type = 6
|
|
host_vertex_shader_type = 0
|
|
vertex_shader_hash = "0x9971A6822FCF2DD2"
|
|
pixel_shader_hash = "0x6D81B22A5A72F2F7"
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[[target]]
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enabled = true
|
|
default_enabled = false
|
|
shadow_candidate = true
|
|
draw_count = 15876
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|
applied_draw_count = 15876
|
|
hash = "0x9B7DAC17F3087CA7"
|
|
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
|
|
depth_info = "0x00000000"
|
|
surface_info = "0x18000640"
|
|
viewport = [0, 0, 1024, 1024]
|
|
color_mask = "0x00000000"
|
|
depth_control = "0x00708737"
|
|
pa_cl_vte_cntl = "0x0000043F"
|
|
primitive_type = 4
|
|
host_vertex_shader_type = 0
|
|
vertex_shader_hash = "0x8A6134DE7D8980C0"
|
|
pixel_shader_hash = "0x0000000000000000"
|
|
|
|
[[target]]
|
|
enabled = true
|
|
default_enabled = false
|
|
shadow_candidate = true
|
|
draw_count = 5216
|
|
applied_draw_count = 5216
|
|
hash = "0x56CF04EDC1C67AD2"
|
|
color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"]
|
|
depth_info = "0x00000000"
|
|
surface_info = "0x18000640"
|
|
viewport = [0, 0, 1024, 1024]
|
|
color_mask = "0x00000000"
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