# Skate 3 ultrawide NDC target selection export # enabled targets are the draw groups currently receiving Hor+ NDC correction apply_mode = "target_list" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 48074 applied_draw_count = 48074 hash = "0xA78541591A629661" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x09020258" viewport = [0, 0, 16384, 16384] color_mask = "0x0000000F" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0xA4A965C189287B99" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 48073 applied_draw_count = 48073 hash = "0x9D52F6177C7B389D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 16384, 16384] color_mask = "0x0000000F" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0xA4A965C189287B99" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 109540 applied_draw_count = 109540 hash = "0xBFD1461001CB97E4" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x0DFDF1BCC0E7B56D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 474652 applied_draw_count = 474652 hash = "0xC205003194EFBC71" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x28D0A573402806EB" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 26080 applied_draw_count = 26080 hash = "0xD878108EB66E9B28" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x07CF21EDB84C9E22" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 125184 applied_draw_count = 125184 hash = "0xF9AB52AE558D3F50" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x04020118" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0x076AF30F69242406" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x04020118" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0xA4EF713C0B27236D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0x8197FF5E7840DA63" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x9971A6822FCF2DD2" pixel_shader_hash = "0x12049EA773BAF206" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 45524 applied_draw_count = 45524 hash = "0xCE27E0AA3C30B48A" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x01799B5C04C8EFE8" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0xDD4117074EF2EAA6" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x1F005A21696CC37E" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0xFDC400257C26BEFC" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x38B43E35C163614C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 31593 applied_draw_count = 31593 hash = "0x61EFEEA3DF226046" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x1153D3552EF6E624" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 23190 applied_draw_count = 23190 hash = "0x40E624D71F989930" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x0C020320" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 23190 applied_draw_count = 23190 hash = "0xEF3B5EA129E40669" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0xEB009E6404D91B5A" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x9971A6822FCF2DD2" pixel_shader_hash = "0x70E709E9650F8CC0" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0x30625B4C1DF99FE8" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 1024, 1024] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x9971A6822FCF2DD2" pixel_shader_hash = "0x8E01B3337D22E487" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0xA9446AF4EF2988DA" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x1F005A21696CC37E" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0xF82D5E2AA3448EC8" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x38B43E35C163614C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 11201 applied_draw_count = 11201 hash = "0xCDB5E7DDBF3745FA" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x1153D3552EF6E624" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0x586B971BC5301FD6" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x9971A6822FCF2DD2" pixel_shader_hash = "0xDCFF2237FACA6FA2" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 7730 applied_draw_count = 7730 hash = "0x5A53AE14E6682AF0" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 1024, 1024] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x9971A6822FCF2DD2" pixel_shader_hash = "0x6D81B22A5A72F2F7" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 15876 applied_draw_count = 15876 hash = "0x9B7DAC17F3087CA7" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x8A6134DE7D8980C0" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0x56CF04EDC1C67AD2" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x1F005A21696CC37E" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0x630D4F6C8FF3BAC3" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC0A7FEA59D737772" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 15648 applied_draw_count = 15648 hash = "0xF3FB10C786C01BBF" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xAAE4AE2E54C97D0F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0x2B13F106B03A4C7D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x69162B400E55DAC4" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 5216 hash = "0xE47983C5D73AB140" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x38B43E35C163614C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 373224 applied_draw_count = 373224 hash = "0x0B7CE4C6F4A49838" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 70121 applied_draw_count = 70121 hash = "0x99340CC09E2F9371" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x8F9F6723F328A425" pixel_shader_hash = "0xAA0DF76CD5E0EDC6" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 407937 applied_draw_count = 407937 hash = "0xE4F667D1EF0C3541" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xA43EDAB8CF26AC43" pixel_shader_hash = "0x1C8C6412B70D4904" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 11673 applied_draw_count = 11673 hash = "0x4CC45A2F1E231172" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0xA43EDAB8CF26AC43" pixel_shader_hash = "0x1C8C6412B70D4904" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 16025 applied_draw_count = 16025 hash = "0x6ACFCA21C84DD04F" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x0A020280" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 16025 applied_draw_count = 16025 hash = "0xEC8FBC04212C0A4B" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x0A020280" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000076" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 20962 applied_draw_count = 20962 hash = "0xD541A82D0F859592" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x09020258" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000076" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 20962 applied_draw_count = 20962 hash = "0xE5F9E8A8BD7B81FF" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000076" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 23859 applied_draw_count = 23859 hash = "0xE380D9E97118C6B7" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x156953004B00BE2F" pixel_shader_hash = "0x6122239794A98F31" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 32050 applied_draw_count = 32050 hash = "0xAB60CA4C0329178E" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x00800050" viewport = [0, 0, 64, 32] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0x3A7C78D0EB806EE8" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 32050 applied_draw_count = 32050 hash = "0xD59F8C3273E11AB5" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x01800050" viewport = [0, 0, 144, 80] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0x3A7C78D0EB806EE8" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 16025 hash = "0x2769C85DCDEB8FDC" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x00800050" viewport = [0, 0, 64, 32] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0xE12EB29D7EA6D021" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 16025 hash = "0x79A2F6E528FFF85B" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x01800050" viewport = [0, 0, 144, 80] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0xE12EB29D7EA6D021" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 16025 hash = "0xE25A14DA07768B39" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x04800140" viewport = [0, 0, 576, 320] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x34FDABFF54D0767C" pixel_shader_hash = "0x670F9657E351B89B" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 443376 applied_draw_count = 443376 hash = "0xD899F54B1EFCB5C4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 15642 applied_draw_count = 15642 hash = "0x1591D381BF0A7CE5" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x2A6DB4A54C1D6A44" pixel_shader_hash = "0x06CA19234014B7CF" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 15642 applied_draw_count = 15642 hash = "0x199AA29FA7991FC5" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x2A6DB4A54C1D6A44" pixel_shader_hash = "0xEFAEF20D9DD3A856" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 14403 applied_draw_count = 14403 hash = "0x85508A201CA4F08B" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x229B213C18BF3580" pixel_shader_hash = "0x002060C7FFA5DBEE" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 47844 applied_draw_count = 47844 hash = "0x01A2EDFB77F55C72" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC186F78859736B49" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5215 applied_draw_count = 5215 hash = "0x4098E5BF99169505" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB814BA67EA32F032" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 95688 applied_draw_count = 95688 hash = "0x9D3ACA8E7E627D61" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708733" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC186F78859736B49" pixel_shader_hash = "0xEB864605A91539ED" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 10430 applied_draw_count = 10430 hash = "0x96D40D4C80EFF24A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708733" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB814BA67EA32F032" pixel_shader_hash = "0xE1D8B5E58C05821E" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 14130 applied_draw_count = 14130 hash = "0x1FC318709FD6C1D9" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x826E70D1F5709AB4" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 5652 applied_draw_count = 5652 hash = "0x7154460DEA2784F2" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0xBD90261648A8EE85" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 26595 applied_draw_count = 26595 hash = "0xD2593ADB4AABB99E" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x7386295CA842ED62" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 14130 applied_draw_count = 14130 hash = "0xED4AE420F8A90FAF" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 5652 applied_draw_count = 5652 hash = "0xB3F551C98DA3B0D8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 26595 applied_draw_count = 26595 hash = "0xF2CC74A09A11CAB3" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 36505 applied_draw_count = 36505 hash = "0x15C0DC717C5BE5C0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x129E7F5770905F10" pixel_shader_hash = "0x437E40C3B326C513" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 610912 applied_draw_count = 610912 hash = "0x50A5FDF3723B2EE6" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xBBD7F3BD8E43C865" pixel_shader_hash = "0x26A449F09A551230" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 5533 applied_draw_count = 5533 hash = "0xDD5AABF82064D371" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0D70BBC32834DD35" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 84066 applied_draw_count = 84066 hash = "0x34F99C310F21DAE1" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x826E70D1F5709AB4" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 34416 applied_draw_count = 34416 hash = "0x623695D495D11C5A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0xBD90261648A8EE85" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 5137 applied_draw_count = 5137 hash = "0xEA1E4969126AB23C" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0BFC7C383593DB01" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 15411 applied_draw_count = 15411 hash = "0x05CC09312C3E9F9B" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x300AB8E7F58DD49E" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 5137 applied_draw_count = 5137 hash = "0x66DE18BBF0EC8645" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x903FD6B5FDBD396C" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 5137 applied_draw_count = 5137 hash = "0x771C5EDB6865E300" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0xAA010FA0ACB4A2DE" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 25209 applied_draw_count = 25209 hash = "0x0D8656F581B26A36" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x7386295CA842ED62" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 104463 applied_draw_count = 104463 hash = "0x82D90DCCF0EF67D4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x6D83BC72961EFDD6" pixel_shader_hash = "0x703CCA8334D5F0D3" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 20860 applied_draw_count = 20860 hash = "0x77FFFC7414262CCC" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x80F5E44CF8F8C0F6" pixel_shader_hash = "0x6A7FC4375C8A174E" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 640522 applied_draw_count = 640522 hash = "0x4DB8FFE5868CE91E" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB56724DBA4CA4FE0" pixel_shader_hash = "0xC24E796B8CA7A91A" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 72848 applied_draw_count = 72848 hash = "0x6FA9EAA188A8E9A8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x2645EEDA2D96AD00" pixel_shader_hash = "0x4E669779FCFA28A7" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 1393332 applied_draw_count = 1393332 hash = "0xD62FCC7C5DA7DF5F" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x3E6FCA0DE0B3A8C2" pixel_shader_hash = "0xB3F33593C6D09C78" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 238699 applied_draw_count = 238699 hash = "0xA2476D49450F3D33" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xA0BE8B27220B13DA" pixel_shader_hash = "0xAE440AA8E3BD1EFF" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 60660 applied_draw_count = 60660 hash = "0x11A78BDBB7A54683" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x843B72BABFC575D2" pixel_shader_hash = "0x273A3914C45D195F" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 152479 applied_draw_count = 152479 hash = "0x4878EFC57C23F637" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x77B1A22643B2D4A5" pixel_shader_hash = "0x2650312EFC7A723E" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 26075 applied_draw_count = 26075 hash = "0x3CBC4808BED3C0CE" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xF98383D7822FCD4B" pixel_shader_hash = "0xB8659B1565935E42" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 8182 applied_draw_count = 8182 hash = "0x157511950F5C4257" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x57FCA2530F71C768" pixel_shader_hash = "0x31E37C33EEAE5603" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 32388 applied_draw_count = 32388 hash = "0x67D5ABC6E2419EBC" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xFF866FD9D067A561" pixel_shader_hash = "0x31E37C33EEAE5603" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 618482 applied_draw_count = 618482 hash = "0x1CF9353AA1132855" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xBF42AC470AA4CE13" pixel_shader_hash = "0xFF772F11F9DA66C7" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 1039358 applied_draw_count = 1039358 hash = "0xC59FCB667E0B50CA" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB35C2C3AC53D594A" pixel_shader_hash = "0x59F928CA74FC1F1B" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 158600 applied_draw_count = 158600 hash = "0xD2B3995707485985" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x2BA7E44E7E1A1176" pixel_shader_hash = "0x4CDED5DED927F9B0" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 1998058 applied_draw_count = 1998058 hash = "0x8B1DB6B090F019E4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xF91B29D8FC044DBF" pixel_shader_hash = "0x959B4F51AB838BB0" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 63678 applied_draw_count = 63678 hash = "0x3F5A4F2F89867D02" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x112A2355CC0D704D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 1992329 applied_draw_count = 1992329 hash = "0x1D77B495DAD1A0ED" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB4E21448711110DE" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 216381 applied_draw_count = 216381 hash = "0x576ABA2EB83FD092" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x9176F3F9F09C4B6D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 250320 applied_draw_count = 250320 hash = "0xC4D3A56D246F5008" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x09020258" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 15642 applied_draw_count = 15642 hash = "0x3E9C933709DBFC34" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x2A6DB4A54C1D6A44" pixel_shader_hash = "0x06CA19234014B7CF" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 15642 applied_draw_count = 15642 hash = "0x1043548A365028B4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x2A6DB4A54C1D6A44" pixel_shader_hash = "0xEFAEF20D9DD3A856" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 14403 applied_draw_count = 14403 hash = "0xE44B22B012480B7E" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x229B213C18BF3580" pixel_shader_hash = "0x002060C7FFA5DBEE" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 47844 applied_draw_count = 47844 hash = "0xDF2B9CC0644CF96B" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC186F78859736B49" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 5215 applied_draw_count = 5215 hash = "0xE53ACE77F5E03E94" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB814BA67EA32F032" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 95688 applied_draw_count = 95688 hash = "0x07F4727750423C34" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708733" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC186F78859736B49" pixel_shader_hash = "0xEB864605A91539ED" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 10430 applied_draw_count = 10430 hash = "0xBAF6F0A8238A1617" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708733" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB814BA67EA32F032" pixel_shader_hash = "0xE1D8B5E58C05821E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 14130 applied_draw_count = 14130 hash = "0x95825DA3BEB63618" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x826E70D1F5709AB4" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 5652 applied_draw_count = 5652 hash = "0xA86486AAEC6B8FD3" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0xBD90261648A8EE85" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 26595 applied_draw_count = 26595 hash = "0x219888D0C81A4EBB" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x7386295CA842ED62" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 14130 applied_draw_count = 14130 hash = "0xFE2CEB59D8971A5A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 5652 applied_draw_count = 5652 hash = "0x6DBBC8AC52778C65" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 26595 applied_draw_count = 26595 hash = "0xF8D6304318883E2E" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 36505 applied_draw_count = 36505 hash = "0x6F421B04AD229861" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x129E7F5770905F10" pixel_shader_hash = "0x437E40C3B326C513" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 610912 applied_draw_count = 610912 hash = "0xBE24F96A2F86A743" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xBBD7F3BD8E43C865" pixel_shader_hash = "0x26A449F09A551230" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 5533 applied_draw_count = 5533 hash = "0xBC63805B609732D4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0D70BBC32834DD35" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 84066 applied_draw_count = 84066 hash = "0xF88AEB71252E4AC0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4DA02D43D609305C" pixel_shader_hash = "0x826E70D1F5709AB4" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 34416 applied_draw_count = 34416 hash = "0x045001575D46C1BB" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x87E91F0B7DE6C7A5" pixel_shader_hash = "0xBD90261648A8EE85" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 5137 applied_draw_count = 5137 hash = "0xB48E7907D9CC5CDD" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0BFC7C383593DB01" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 15411 applied_draw_count = 15411 hash = "0x6C53B91F9E7CDEEA" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x300AB8E7F58DD49E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 5137 applied_draw_count = 5137 hash = "0x1A2A2338B4866624" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x903FD6B5FDBD396C" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 5137 applied_draw_count = 5137 hash = "0xAD058C3644007689" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0xAA010FA0ACB4A2DE" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 25209 applied_draw_count = 25209 hash = "0xA376541F441E4FB3" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x4884B48A4C4D42BD" pixel_shader_hash = "0x7386295CA842ED62" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 104463 applied_draw_count = 104463 hash = "0x5B5BDF4A7233BCB5" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x6D83BC72961EFDD6" pixel_shader_hash = "0x703CCA8334D5F0D3" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 20860 applied_draw_count = 20860 hash = "0x1D397F204E732829" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x80F5E44CF8F8C0F6" pixel_shader_hash = "0x6A7FC4375C8A174E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 640522 applied_draw_count = 640522 hash = "0x5E9A899407A60B07" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB56724DBA4CA4FE0" pixel_shader_hash = "0xC24E796B8CA7A91A" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 72848 applied_draw_count = 72848 hash = "0xBFF2A6E479D2494D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x2645EEDA2D96AD00" pixel_shader_hash = "0x4E669779FCFA28A7" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 1393332 applied_draw_count = 1393332 hash = "0x0562682FA93BDFC6" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x3E6FCA0DE0B3A8C2" pixel_shader_hash = "0xB3F33593C6D09C78" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 238699 applied_draw_count = 238699 hash = "0x5933941C92C6ACE2" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xA0BE8B27220B13DA" pixel_shader_hash = "0xAE440AA8E3BD1EFF" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 60660 applied_draw_count = 60660 hash = "0x5490C50558B0A6FA" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x843B72BABFC575D2" pixel_shader_hash = "0x273A3914C45D195F" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 152479 applied_draw_count = 152479 hash = "0x8E3E16B4041D10A6" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x77B1A22643B2D4A5" pixel_shader_hash = "0x2650312EFC7A723E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 26075 applied_draw_count = 26075 hash = "0x80D634DEEEFA3023" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xF98383D7822FCD4B" pixel_shader_hash = "0xB8659B1565935E42" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 8182 applied_draw_count = 8182 hash = "0x3B4A27CE871F46DE" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x57FCA2530F71C768" pixel_shader_hash = "0x31E37C33EEAE5603" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 32388 applied_draw_count = 32388 hash = "0xAFD8D05CE702C08D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xFF866FD9D067A561" pixel_shader_hash = "0x31E37C33EEAE5603" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 618482 applied_draw_count = 618482 hash = "0xFB8DCC055DF6E894" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xBF42AC470AA4CE13" pixel_shader_hash = "0xFF772F11F9DA66C7" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 1039358 applied_draw_count = 1039358 hash = "0x86158F7A9968A9FF" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB35C2C3AC53D594A" pixel_shader_hash = "0x59F928CA74FC1F1B" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 158600 applied_draw_count = 158600 hash = "0x546215D3B88C4748" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x2BA7E44E7E1A1176" pixel_shader_hash = "0x4CDED5DED927F9B0" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 1998058 applied_draw_count = 1998058 hash = "0xF6B8FF0D0BDCD5AD" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xF91B29D8FC044DBF" pixel_shader_hash = "0x959B4F51AB838BB0" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 63678 applied_draw_count = 63678 hash = "0x4F1CF2D9F10DDC4F" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x112A2355CC0D704D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 1992329 applied_draw_count = 1992329 hash = "0x67D152C6CBD00FD8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB4E21448711110DE" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 216381 applied_draw_count = 216381 hash = "0x09BC09F4487FDEEF" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x9176F3F9F09C4B6D" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 374808 applied_draw_count = 374808 hash = "0xEEAE693F419ED9C4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0xA4A965C189287B99" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 34 applied_draw_count = 34 hash = "0xC4EC310C78501C89" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0D70BBC32834DD35" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 34 applied_draw_count = 34 hash = "0x57C306778FFCE634" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 34 applied_draw_count = 34 hash = "0x7E8329B3B34B568C" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0D70BBC32834DD35" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 34 applied_draw_count = 34 hash = "0x9AF67C1814B20861" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x11D7AC81789C78E2" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 57 applied_draw_count = 57 hash = "0xBCF17602372C8923" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x768D0C1832BAA99F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 114 applied_draw_count = 114 hash = "0x863A82C331CA4E7A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xDD8686FDE7D4FE2F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 85 applied_draw_count = 85 hash = "0xA1039E2BA9F6F0F2" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x1153D3552EF6E624" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 78 applied_draw_count = 0 hash = "0xD30D492BB72A8E84" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0BFC7C383593DB01" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 234 applied_draw_count = 0 hash = "0x6C53DC64C88E5653" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x300AB8E7F58DD49E" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 78 applied_draw_count = 0 hash = "0x112DABFB9C0D2C5D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x903FD6B5FDBD396C" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 78 applied_draw_count = 0 hash = "0x75445340AA61B6B8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0xAA010FA0ACB4A2DE" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 78 applied_draw_count = 0 hash = "0xFBFF33846B090543" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 234 applied_draw_count = 0 hash = "0x19B440C9ECEB7000" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 78 applied_draw_count = 0 hash = "0x7A1B51CF16B6E6BA" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = true draw_count = 78 applied_draw_count = 0 hash = "0xF122FFFE0AC6ACA0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 640] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 78 applied_draw_count = 78 hash = "0x46DAB5A8908F95E5" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0BFC7C383593DB01" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 234 applied_draw_count = 234 hash = "0x3F49FEE14362C5E2" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x300AB8E7F58DD49E" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 78 applied_draw_count = 78 hash = "0x69EF120F538756DC" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x903FD6B5FDBD396C" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 78 applied_draw_count = 78 hash = "0xEADF80DF6BCFBDA1" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000007" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0xAA010FA0ACB4A2DE" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 78 applied_draw_count = 78 hash = "0x130AEC24E5FEB916" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5678306911DBFA21" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 234 applied_draw_count = 234 hash = "0x544BEB932F0B2CCD" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xB59486CC29609065" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 78 applied_draw_count = 78 hash = "0x457ECAD3E8859627" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xEECAE2FDF2D987A8" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = true shadow_candidate = true draw_count = 78 applied_draw_count = 78 hash = "0xD465D0FF609B8C01" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 2304, 1280] color_mask = "0x00000000" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x10807D45C83F929C" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = true default_enabled = false shadow_candidate = false draw_count = 191520 applied_draw_count = 191520 hash = "0x992F65716DDE5AB0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120104B0" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0xA4A965C189287B99" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 2981 applied_draw_count = 2981 hash = "0x47CEC4DBD2618777" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700732" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x3D5BF97DD0CF2BF4" pixel_shader_hash = "0xB1592798F0CD1839" [[target]] enabled = true default_enabled = true shadow_candidate = false draw_count = 15 applied_draw_count = 15 hash = "0x16721B512CC8E52A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700736" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0xE91029D930637F6E" pixel_shader_hash = "0x38818B3E2ED482F4" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 26080 applied_draw_count = 0 hash = "0xA2D3BF5F1FAE89A5" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x08000230" viewport = [0, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x5AB7345B9857FD4B" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 55058 applied_draw_count = 0 hash = "0x6F2FE2DB5E2C9D9B" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x8A6134DE7D8980C0" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 0 hash = "0x3819C68257AAB4A7" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC0A7FEA59D737772" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 15648 applied_draw_count = 0 hash = "0x161CCBE6FB7FA2CB" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xAAE4AE2E54C97D0F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 0 hash = "0x0C945E0D516ACB09" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x69162B400E55DAC4" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 17988 applied_draw_count = 0 hash = "0x593760193C97EA86" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xDD8686FDE7D4FE2F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 5560 applied_draw_count = 0 hash = "0x1760A25BDB3C3A8F" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x768D0C1832BAA99F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 32618 applied_draw_count = 0 hash = "0xF43F611A283B53B4" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [2048, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x3F7D7B06780F7147" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 38763 applied_draw_count = 0 hash = "0xD760920DBAB9A3BF" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x8A6134DE7D8980C0" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 0 hash = "0x26BDC6C599B4969B" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xC0A7FEA59D737772" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 15648 applied_draw_count = 0 hash = "0x0B1AAB009E382577" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xAAE4AE2E54C97D0F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 5216 applied_draw_count = 0 hash = "0xA965E653AFB7AA55" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x69162B400E55DAC4" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 5560 applied_draw_count = 0 hash = "0xCF98B5A98C16103B" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0x768D0C1832BAA99F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 11470 applied_draw_count = 0 hash = "0x1287298BB43864D2" color_info = ["0x00040000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x00000000" surface_info = "0x18000640" viewport = [1024, 0, 1024, 1024] color_mask = "0x00000000" depth_control = "0x00708737" pa_cl_vte_cntl = "0x0000043F" primitive_type = 4 host_vertex_shader_type = 0 vertex_shader_hash = "0xDD8686FDE7D4FE2F" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 0 hash = "0xB8ED22303014A9A0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x47A7554B0F7A34EC" pixel_shader_hash = "0xC9BD70547A68F4C5" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 2468 applied_draw_count = 0 hash = "0xAE5EF820D5073D51" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700770" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x3EC739DF445745A9" pixel_shader_hash = "0x36F744866629EE18" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 2468 applied_draw_count = 0 hash = "0xE28F8BEB4E09C12D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700770" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x3EC739DF445745A9" pixel_shader_hash = "0x7AF459B0BFF69478" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 0 hash = "0xBFC1B2D8F2E33B38" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 2304, 1280] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x8895AB90906ECBC1" pixel_shader_hash = "0x5928557DC4F52989" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 0 hash = "0x9560A636E29DFA8A" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x04800140" viewport = [0, 0, 576, 320] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0x8064167EECA65C8D" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 0 hash = "0x130889F224084C65" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x04800140" viewport = [0, 0, 576, 320] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0x35754B7A87E5683D" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 16025 applied_draw_count = 0 hash = "0xAD7D02EB7119AD40" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x04800140" viewport = [0, 0, 576, 320] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 6 host_vertex_shader_type = 0 vertex_shader_hash = "0x08016D40A0EF5371" pixel_shader_hash = "0x3A7C78D0EB806EE8" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 12009 applied_draw_count = 0 hash = "0xCC1AC526FE146AB0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x3D5BF97DD0CF2BF4" pixel_shader_hash = "0xB1592798F0CD1839" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 24 applied_draw_count = 0 hash = "0x6329B6390DA4F1F9" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x0A020280" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 7584 applied_draw_count = 0 hash = "0x4001CB4958EAF13D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x0A020280" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0xA4A965C189287B99" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 4388 applied_draw_count = 0 hash = "0xAF9DF4D3A87129B8" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x14000500" viewport = [0, 0, 2560, 1440] color_mask = "0x0000000F" depth_control = "0x00700730" pa_cl_vte_cntl = "0x0000043F" primitive_type = 13 host_vertex_shader_type = 0 vertex_shader_hash = "0x166196AE4F110875" pixel_shader_hash = "0x39004B0872361843" [[target]] enabled = false default_enabled = false shadow_candidate = true draw_count = 24 applied_draw_count = 0 hash = "0xBD81D7A062FC455D" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 16384, 16384] color_mask = "0x00000000" depth_control = "0x00000000" pa_cl_vte_cntl = "0x00000300" primitive_type = 1 host_vertex_shader_type = 0 vertex_shader_hash = "0xB6C9863F710683EC" pixel_shader_hash = "0x0000000000000000" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 1 applied_draw_count = 0 hash = "0x73EBDF3D39AFE8D4" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002E0" surface_info = "0x120004B0" viewport = [0, 0, 16384, 16384] color_mask = "0x0000000F" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0xA4A965C189287B99" [[target]] enabled = false default_enabled = false shadow_candidate = false draw_count = 15 applied_draw_count = 0 hash = "0x8CC88D3928860FC0" color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] depth_info = "0x000002D0" surface_info = "0x0A020280" viewport = [0, 0, 16384, 16384] color_mask = "0x0000000F" depth_control = "0x00008777" pa_cl_vte_cntl = "0x00000300" primitive_type = 8 host_vertex_shader_type = 0 vertex_shader_hash = "0x1E6883FCCDE1F688" pixel_shader_hash = "0xA4A965C189287B99"