mchughalex
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a8be4d92c4
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render: fix loading-screen edge slivers - 2D half-pixel now matches emulated
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2026-07-17 03:56:48 +01:00 |
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mchughalex
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34a11063f9
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render/app: settings-menu gaussian backdrop blur + menu restyle support
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2026-07-17 03:32:23 +01:00 |
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mchughalex
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e76edca5db
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app: settings menu integration
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2026-07-16 22:34:37 +01:00 |
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mchughalex
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abe53a2fd7
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render: nrhi migration (D3D12+Vulkan) + authoritative character palettes
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2026-07-16 22:34:27 +01:00 |
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mchughalex
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7e6d318a52
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photo: shutter burst at the grab request - display card native
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2026-07-15 09:43:31 +01:00 |
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mchughalex
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0a73e321de
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photo: native grab; shadows: exact character shadow port; cas: tee/lens fixes
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2026-07-15 08:39:41 +01:00 |
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mchughalex
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184d3aac9d
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scene: pause-blur ease-in, portrait-window cost cuts, frame diagnostics
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2026-07-15 05:47:53 +01:00 |
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mchughalex
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01de213ad2
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scene: 2D decode overhaul - WC-readback fix, run-copy untile, inline-first, hot in-place updates
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2026-07-15 04:34:36 +01:00 |
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mchughalex
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22bd170bac
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scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed
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2026-07-15 04:21:19 +01:00 |
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mchughalex
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850c8d5b2d
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scene: native photo-editor postfx (exact ucode ports) + grab readback window
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2026-07-13 18:25:25 +01:00 |
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mchughalex
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020051bf32
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scene: finalize the 2D decode pipeline
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2026-07-13 17:02:52 +01:00 |
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mchughalex
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f2155aa7fb
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scene: startup-flow CAS editor renders (heartbeat exemptions on 3 gates)
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2026-07-13 16:17:47 +01:00 |
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mchughalex
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700e1e2d82
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scene: FMV boundary flash = instant emulated yield (stale framebuffer); async video planes
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2026-07-13 16:14:44 +01:00 |
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mchughalex
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01a8ffbb9a
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scene: native CAS editor - editor fam-2 lighting map, yield default off
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2026-07-13 16:09:28 +01:00 |
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mchughalex
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d57f90ea75
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scene: async 2D big-art decodes (menu lag/transition stalls) + fade tracer
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2026-07-13 16:01:29 +01:00 |
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mchughalex
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4377087eea
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scene: menu portrait RTT gates, sync shader compile, poster-flash fix
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2026-07-13 15:57:43 +01:00 |
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mchughalex
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eb78dd8453
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scene: multi-video FMV via self-contained YUV-triple detection
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2026-07-13 15:33:59 +01:00 |
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mchughalex
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30ad237536
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scene: CAS editor yield + menu-context un-suppression (edit-skater fixes)
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2026-07-13 15:05:20 +01:00 |
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mchughalex
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592700b4b5
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scene: native FMV playback (YUV plane substitution)
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2026-07-13 15:01:31 +01:00 |
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mchughalex
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ba50240655
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scene: native loading screens and boot flow
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2026-07-13 14:15:45 +01:00 |
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mchughalex
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302ba69241
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scene: native pause menu + render-mode corner indicator
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2026-07-13 13:56:06 +01:00 |
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mchughalex
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b4d2e59b70
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npc: LivingWorld entity store (per-instance opacity + identity + palettes)
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2026-07-13 13:20:19 +01:00 |
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mchughalex
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de59412235
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tex: words-keyed content store (console identity semantics)
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2026-07-13 12:15:14 +01:00 |
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mchughalex
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2ac10ead44
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render: texture decode, ropa cloth timing and scene fixes
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2026-07-13 10:31:07 +01:00 |
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mchughalex
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cf274e7457
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render: guest-structure probes + shadow-mode observers
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2026-07-13 04:31:55 +01:00 |
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mchughalex
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406f47c79c
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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mchughalex
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df6156d14e
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Texture streaming: own-block probes, demote-hold, sticky mip serving
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2026-07-11 09:51:35 +01:00 |
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mchughalex
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7d1ae45894
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Native scene: honor the game's per-entity spawn/distance fade
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2026-07-11 09:34:19 +01:00 |
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mchughalex
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b99dbc400d
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exe icon from the player's own game files at runtime; close-clone prop jitter fix
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2026-07-11 09:29:02 +01:00 |
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mchughalex
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4776a8d514
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Streaming pop-in, edge-of-view retention + vehicle palette fixes
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2026-07-11 08:58:33 +01:00 |
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mchughalex
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c44458dec9
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ropa cloth capture/publish coherence (garment offset, ribbon flash, palette gates)
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2026-07-11 08:25:58 +01:00 |
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mchughalex
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6497488c42
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Reflective_trans glass (fam 13) + game-parity backface culling
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2026-07-11 06:18:35 +01:00 |
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mchughalex
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5bba302100
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ropa: match all character.*_ropa attribs + frame-end payload coherence guards
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2026-07-11 05:17:03 +01:00 |
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mchughalex
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3bd3595f69
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Reflective glass: normal-mapped cube reflections, exact to the emulated frame
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2026-07-11 04:22:27 +01:00 |
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mchughalex
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e5ade7a667
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Vehicle motion smoothing + walking-vehicle capture fixes
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2026-07-11 03:12:52 +01:00 |
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mchughalex
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823be7ae0c
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photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun
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2026-07-11 01:03:02 +01:00 |
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mchughalex
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ff24231e4f
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World flicker fixes: dynobj CSM self-shadow bias, sail twin culling, tex re-decode throttle
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2026-07-11 00:32:49 +01:00 |
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mchughalex
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6580ed141a
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ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter)
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2026-07-10 23:59:03 +01:00 |
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mchughalex
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e308e840b0
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Hybrid-graphics fix: exe-level discrete-GPU exports + SDK GPU selection
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2026-07-10 22:51:24 +01:00 |
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mchughalex
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c613ffacc8
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Native renderer performance overhaul + high-fps motion smoothing
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2026-07-09 04:53:44 +01:00 |
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mchughalex
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77d22e22e5
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Seamless load->gameplay transition: registration prewarm + decode workers
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2026-07-09 02:32:50 +01:00 |
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mchughalex
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9526ebbf21
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Frame-row capture: only environment-family banks provide the scene rows
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2026-07-09 00:33:37 +01:00 |
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mchughalex
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60be1f9316
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Selection outline: require the guest edge-detect draw (gameplay ghosts)
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2026-07-09 00:33:29 +01:00 |
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mchughalex
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e2a7255ed3
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Character CSM shadow receive: characters darken in body shadow
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2026-07-09 00:32:59 +01:00 |
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mchughalex
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2f5bfba872
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Native dynamicobject shading: exact port of the movable-prop lighting
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2026-07-09 00:32:34 +01:00 |
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mchughalex
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2e261d9db9
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Skinned-capture determinism: palette gates + cross-frame caches (the hat)
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2026-07-09 00:31:46 +01:00 |
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mchughalex
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1b92ff92a0
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Streamed-artwork posters: adopt the Massive ad system's draw-time textures
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2026-07-09 00:31:19 +01:00 |
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mchughalex
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8e4db0bdd8
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Traffic vehicles: vehicle.fx paint, spec and cube reflection (char fams 6/7)
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2026-07-09 00:30:48 +01:00 |
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mchughalex
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89e78ad783
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Exact world-material shading: runtime port of the 12 environment families
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2026-07-09 00:30:06 +01:00 |
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mchughalex
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b94aad60d4
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Native character lighting: player, NPCs and hair shade with the game's own model
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2026-07-07 23:29:24 +01:00 |
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