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native
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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exception_compat.cpp
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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main.cpp
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Hybrid-graphics fix: exe-level discrete-GPU exports + SDK GPU selection
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2026-07-10 22:51:24 +01:00 |
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skate3_app.manifest
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create Skate 3 recompilation project
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2026-05-18 23:03:10 +01:00 |
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skate3_app_common.cpp
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exe icon from the player's own game files at runtime; close-clone prop jitter fix
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2026-07-11 09:29:02 +01:00 |
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skate3_app_common.h
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F12 native-render debug menu: live feature toggles for bisecting regressions
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2026-07-07 01:24:07 +01:00 |
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skate3_demo_path.cpp
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add Skate 3 demo path
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2026-06-14 12:02:09 +01:00 |
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skate3_demo_path.h
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add Skate 3 demo path
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2026-06-14 12:02:09 +01:00 |
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skate3_fov.cpp
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add ultrawide and live FOV support
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2026-06-10 05:56:34 +01:00 |
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skate3_fov.h
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add ultrawide and live FOV support
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2026-06-10 05:56:34 +01:00 |
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skate3_iso_installer.cpp
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add macOS build and launch support
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2026-06-06 15:15:18 +01:00 |
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skate3_iso_installer.h
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add macOS build and launch support
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2026-06-06 15:15:18 +01:00 |
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skate3_iso_installer_macos.mm
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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skate3_native_debug_dialog.cpp
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Streaming pop-in, edge-of-view retention + vehicle palette fixes
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2026-07-11 08:58:33 +01:00 |
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skate3_native_debug_dialog.h
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F12 native-render debug menu: live feature toggles for bisecting regressions
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2026-07-07 01:24:07 +01:00 |
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skate3_native_render.cpp
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photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun
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2026-07-11 01:03:02 +01:00 |
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skate3_native_render.h
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debug: frame snapshot harness and offline guest data-model reconstruction
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2026-07-02 01:03:49 +01:00 |
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skate3_native_scene.cpp
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render: move HLSL to source files, diagnostics TU, staged RenderScene
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2026-07-11 10:58:36 +01:00 |
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skate3_native_scene.h
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Streaming pop-in, edge-of-view retention + vehicle palette fixes
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2026-07-11 08:58:33 +01:00 |
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skate3_screenshot.cpp
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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skate3_screenshot.h
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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skate3_shader_disasm.cpp
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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skate3_shader_disasm.h
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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skate3_title_update_installer.cpp
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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skate3_title_update_installer.h
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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skate3_ultrawide_guest.h
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add ultrawide and live FOV support
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2026-06-10 05:56:34 +01:00 |
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skate3_user_settings.cpp
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add user profiles and in-game settings
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2026-06-04 15:47:46 +01:00 |
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skate3_user_settings.h
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add user profiles and in-game settings
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2026-06-04 15:47:46 +01:00 |
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skate3_version.h.in
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add packaging presets and runtime staging
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2026-06-04 18:56:43 +01:00 |
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skate3_win_icon.cpp
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exe icon from the player's own game files at runtime; close-clone prop jitter fix
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2026-07-11 09:29:02 +01:00 |
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skate3_win_icon.h
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exe icon from the player's own game files at runtime; close-clone prop jitter fix
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2026-07-11 09:29:02 +01:00 |