render: calibrate the default bloom intensity down to 0.025
This commit is contained in:
parent
995f690029
commit
ae07a1c1c1
1 changed files with 1 additions and 1 deletions
|
|
@ -202,7 +202,7 @@ REXCVAR_DEFINE_DOUBLE(skate3_native_render_scene_bloom_knee, 0.08, "Skate 3",
|
||||||
"Bloom soft-knee width around the threshold (0 = hard cutoff).")
|
"Bloom soft-knee width around the threshold (0 = hard cutoff).")
|
||||||
.range(0.0, 2.0)
|
.range(0.0, 2.0)
|
||||||
.lifecycle(rex::cvar::Lifecycle::kHotReload);
|
.lifecycle(rex::cvar::Lifecycle::kHotReload);
|
||||||
REXCVAR_DEFINE_DOUBLE(skate3_native_render_scene_bloom_intensity, 0.06, "Skate 3",
|
REXCVAR_DEFINE_DOUBLE(skate3_native_render_scene_bloom_intensity, 0.025, "Skate 3",
|
||||||
"Bloom strength: the pyramid's contribution added to the "
|
"Bloom strength: the pyramid's contribution added to the "
|
||||||
"pre-tonemap scene (0 = off; the pyramid accumulates ~5 levels, "
|
"pre-tonemap scene (0 = off; the pyramid accumulates ~5 levels, "
|
||||||
"so small values are already visible around bright lights).")
|
"so small values are already visible around bright lights).")
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue