From ae07a1c1c1a4b06f61a9dd1e51c8075313b9306a Mon Sep 17 00:00:00 2001 From: mchughalex <25671999+mchughalex@users.noreply.github.com> Date: Sun, 19 Jul 2026 14:07:47 +0100 Subject: [PATCH] render: calibrate the default bloom intensity down to 0.025 --- src/skate3_native_scene.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/skate3_native_scene.cpp b/src/skate3_native_scene.cpp index 18e219d..1277600 100644 --- a/src/skate3_native_scene.cpp +++ b/src/skate3_native_scene.cpp @@ -202,7 +202,7 @@ REXCVAR_DEFINE_DOUBLE(skate3_native_render_scene_bloom_knee, 0.08, "Skate 3", "Bloom soft-knee width around the threshold (0 = hard cutoff).") .range(0.0, 2.0) .lifecycle(rex::cvar::Lifecycle::kHotReload); -REXCVAR_DEFINE_DOUBLE(skate3_native_render_scene_bloom_intensity, 0.06, "Skate 3", +REXCVAR_DEFINE_DOUBLE(skate3_native_render_scene_bloom_intensity, 0.025, "Skate 3", "Bloom strength: the pyramid's contribution added to the " "pre-tonemap scene (0 = off; the pyramid accumulates ~5 levels, " "so small values are already visible around bright lights).")