render: default the frame cap to Auto (display refresh - 4)
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@ -45,7 +45,7 @@ REXCVAR_DEFINE_DOUBLE(skate3_guest_fps_cap, 0.0, "Skate 3",
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"~1.5 ms before the target, then spin.")
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.range(0.0, 1000.0)
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.lifecycle(rex::cvar::Lifecycle::kHotReload);
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REXCVAR_DEFINE_BOOL(skate3_guest_fps_cap_auto, false, "Skate 3",
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REXCVAR_DEFINE_BOOL(skate3_guest_fps_cap_auto, true, "Skate 3",
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"Derive the guest frame cap from the display the window is on: "
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"cap at (refresh rate - 4) fps, the VRR recipe above, without "
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"hand-tuning per monitor. Above the display refresh the extra "
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