diff --git a/src/skate3_native_render.cpp b/src/skate3_native_render.cpp index bddd07a..a7666b1 100644 --- a/src/skate3_native_render.cpp +++ b/src/skate3_native_render.cpp @@ -45,7 +45,7 @@ REXCVAR_DEFINE_DOUBLE(skate3_guest_fps_cap, 0.0, "Skate 3", "~1.5 ms before the target, then spin.") .range(0.0, 1000.0) .lifecycle(rex::cvar::Lifecycle::kHotReload); -REXCVAR_DEFINE_BOOL(skate3_guest_fps_cap_auto, false, "Skate 3", +REXCVAR_DEFINE_BOOL(skate3_guest_fps_cap_auto, true, "Skate 3", "Derive the guest frame cap from the display the window is on: " "cap at (refresh rate - 4) fps, the VRR recipe above, without " "hand-tuning per monitor. Above the display refresh the extra "