render: drop the P hotkey for the synthetic camera pan probe
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1 changed files with 3 additions and 11 deletions
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@ -518,17 +518,9 @@ void OnFrameEnd(uint8_t* base) {
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}
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}
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}
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// P: cycle the synthetic camera pan probe (judder isolation: a host-
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// driven constant-rate pan injected at a selectable pipeline stage; see
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// the skate3_native_render_scene_synthetic_pan cvar).
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{
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static bool p_was_down = false;
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const bool p_down = (GetAsyncKeyState('P') & 0x8000) != 0;
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if (p_down && !p_was_down) {
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skate3::native_scene::CycleSyntheticPan();
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}
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p_was_down = p_down;
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}
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// The synthetic camera pan probe (judder isolation) is cvar/debug-dialog
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// only: skate3_native_render_scene_synthetic_pan. Its P hotkey was removed
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// - a bare letter key fired constantly during normal play.
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// F11: paired A/B parity capture; one keypress produces
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// shot_<ts>_native.png + shot_<ts>_emulated.png (same viewpoint, ~half a
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// second apart while the renderer toggles) + an immediate F10-style
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