diff --git a/src/skate3_native_render.cpp b/src/skate3_native_render.cpp index 34dcb3f..46ad664 100644 --- a/src/skate3_native_render.cpp +++ b/src/skate3_native_render.cpp @@ -518,17 +518,9 @@ void OnFrameEnd(uint8_t* base) { } } } - // P: cycle the synthetic camera pan probe (judder isolation: a host- - // driven constant-rate pan injected at a selectable pipeline stage; see - // the skate3_native_render_scene_synthetic_pan cvar). - { - static bool p_was_down = false; - const bool p_down = (GetAsyncKeyState('P') & 0x8000) != 0; - if (p_down && !p_was_down) { - skate3::native_scene::CycleSyntheticPan(); - } - p_was_down = p_down; - } + // The synthetic camera pan probe (judder isolation) is cvar/debug-dialog + // only: skate3_native_render_scene_synthetic_pan. Its P hotkey was removed + // - a bare letter key fired constantly during normal play. // F11: paired A/B parity capture; one keypress produces // shot__native.png + shot__emulated.png (same viewpoint, ~half a // second apart while the renderer toggles) + an immediate F10-style