render: drop the P hotkey for the synthetic camera pan probe

This commit is contained in:
mchughalex 2026-07-17 05:49:32 +01:00
parent 249287d2e1
commit 01482bb496

View file

@ -518,17 +518,9 @@ void OnFrameEnd(uint8_t* base) {
} }
} }
} }
// P: cycle the synthetic camera pan probe (judder isolation: a host- // The synthetic camera pan probe (judder isolation) is cvar/debug-dialog
// driven constant-rate pan injected at a selectable pipeline stage; see // only: skate3_native_render_scene_synthetic_pan. Its P hotkey was removed
// the skate3_native_render_scene_synthetic_pan cvar). // - a bare letter key fired constantly during normal play.
{
static bool p_was_down = false;
const bool p_down = (GetAsyncKeyState('P') & 0x8000) != 0;
if (p_down && !p_was_down) {
skate3::native_scene::CycleSyntheticPan();
}
p_was_down = p_down;
}
// F11: paired A/B parity capture; one keypress produces // F11: paired A/B parity capture; one keypress produces
// shot_<ts>_native.png + shot_<ts>_emulated.png (same viewpoint, ~half a // shot_<ts>_native.png + shot_<ts>_emulated.png (same viewpoint, ~half a
// second apart while the renderer toggles) + an immediate F10-style // second apart while the renderer toggles) + an immediate F10-style