rexglue-skate3/src/core/clock_win.cpp
2026-05-18 22:41:13 +01:00

43 lines
1,015 B
C++

/**
* @file core/clock_win.cpp
* @brief Windows platform clock implementations
*
* @copyright Copyright (c) 2026 Tom Clay <tomc@tctechstuff.com>
* @license BSD 3-Clause License
*/
#include <rex/chrono/clock.h>
#include <rex/platform.h>
static_assert(REX_PLATFORM_WIN32, "This file is Windows-only");
#include "platform_win.h"
namespace rex::chrono {
uint64_t Clock::host_tick_frequency_platform() {
LARGE_INTEGER frequency;
QueryPerformanceFrequency(&frequency);
return frequency.QuadPart;
}
uint64_t Clock::host_tick_count_platform() {
LARGE_INTEGER counter;
uint64_t time = 0;
if (QueryPerformanceCounter(&counter)) {
time = counter.QuadPart;
}
return time;
}
uint64_t Clock::QueryHostSystemTime() {
FILETIME t;
GetSystemTimeAsFileTime(&t);
return (uint64_t(t.dwHighDateTime) << 32) | t.dwLowDateTime;
}
uint64_t Clock::QueryHostUptimeMillis() {
return host_tick_count_platform() * 1000 / host_tick_frequency_platform();
}
} // namespace rex::chrono