rexglue-skate3/include/rex/filesystem/devices/stfs_container_entry.h
2026-05-18 22:41:13 +01:00

60 lines
1.8 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
#include <map>
#include <string>
#include <vector>
#include <rex/filesystem/entry.h>
#include <rex/filesystem/file.h>
namespace rex::filesystem {
typedef std::map<size_t, FILE*> MultiFileHandles;
class StfsContainerDevice;
class StfsContainerEntry : public Entry {
public:
StfsContainerEntry(Device* device, Entry* parent, const std::string_view path,
MultiFileHandles* files);
~StfsContainerEntry() override;
static std::unique_ptr<StfsContainerEntry> Create(Device* device, Entry* parent,
const std::string_view name,
MultiFileHandles* files);
MultiFileHandles* files() const { return files_; }
size_t data_offset() const { return data_offset_; }
size_t data_size() const { return data_size_; }
size_t block() const { return block_; }
X_STATUS Open(uint32_t desired_access, File** out_file) override;
struct BlockRecord {
size_t file;
size_t offset;
size_t length;
};
const std::vector<BlockRecord>& block_list() const { return block_list_; }
private:
friend class StfsContainerDevice;
MultiFileHandles* files_;
size_t data_offset_;
size_t data_size_;
size_t block_;
std::vector<BlockRecord> block_list_;
};
} // namespace rex::filesystem