rexglue-skate3/include
MiTHRAL 6fcc96de18
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netcode-revival: fix SetRelay deadlock + grant multiplayer privileges
- Deadlock: SetRelay held the transport mutex while join()ing the receive
  thread, which needs the mutex to observe running_ and exit. With the 200ms
  recv timeout the thread woke and hit the lock -> a room/server change froze
  the game (every room keystroke reconnects the transport). StopThread now
  detaches the thread under the lock and joins WITHOUT it.
- XamUserCheckPrivilege denied everything, which is the gate the game's
  'create a party' flow checks (multiplayer sessions); grant requested
  privileges so the P2P session flow opens, and log the mask.
2026-08-28 13:52:20 -04:00
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rex netcode-revival: fix SetRelay deadlock + grant multiplayer privileges 2026-08-28 13:52:20 -04:00