rexglue-skate3/include/rex/audio/xma/helpers.h
2026-05-18 22:41:13 +01:00

46 lines
1.4 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
// This file contains some functions used to help parse XMA data.
#pragma once
#include <stdint.h>
namespace rex::audio::xma {
static constexpr uint32_t kMaxFrameLength = 0x7FFF;
// Get number of frames that /begin/ in this packet. Valid only for XMA2 packets.
inline uint8_t GetPacketFrameCount(const uint8_t* packet) {
return packet[0] >> 2;
}
// Get the first frame offset in bits
inline uint32_t GetPacketFrameOffset(const uint8_t* packet) {
uint32_t val =
static_cast<uint16_t>(((packet[0] & 0x3) << 13) | (packet[1] << 5) | (packet[2] >> 3));
return val + 32;
}
inline uint8_t GetPacketMetadata(const uint8_t* packet) {
return packet[2] & 0x7;
}
inline bool IsPacketXma2Type(const uint8_t* packet) {
return GetPacketMetadata(packet) == 1;
}
inline uint8_t GetPacketSkipCount(const uint8_t* packet) {
return packet[3];
}
} // namespace rex::audio::xma