ui: name the PCSS technique and its cost in the soft-shadows description
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1 changed files with 4 additions and 3 deletions
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@ -1567,9 +1567,10 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
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row.kind = RowSpec::kEnum;
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row.label = "Soft Shadows";
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row.desc =
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"Contact-hardening soft shadows: crisp where a shadow meets its "
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"caster, progressively softer with distance, following the sun's "
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"angular size. Off uses fixed-width filtering. Applies "
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"Contact-hardening soft shadows (PCSS): crisp where a shadow "
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"meets its caster, progressively softer with distance, following "
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"the sun's angular size. Off uses fixed-width filtering. The most "
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"expensive shadow option at high render scales. Applies "
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"immediately.";
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row.options = {"Off", "On"};
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row.flag = &shadow_pcss_;
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