From 9cb923735e75e8a22824a8d5bf61638ee750ef80 Mon Sep 17 00:00:00 2001 From: mchughalex <25671999+mchughalex@users.noreply.github.com> Date: Tue, 21 Jul 2026 12:02:40 +0100 Subject: [PATCH] ui: name the PCSS technique and its cost in the soft-shadows description --- src/ui/overlay/simple_settings_overlay.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/ui/overlay/simple_settings_overlay.cpp b/src/ui/overlay/simple_settings_overlay.cpp index 2b85be7..613afce 100644 --- a/src/ui/overlay/simple_settings_overlay.cpp +++ b/src/ui/overlay/simple_settings_overlay.cpp @@ -1567,9 +1567,10 @@ void SimpleSettingsDialog::BuildRows(std::vector& rows, int category) { row.kind = RowSpec::kEnum; row.label = "Soft Shadows"; row.desc = - "Contact-hardening soft shadows: crisp where a shadow meets its " - "caster, progressively softer with distance, following the sun's " - "angular size. Off uses fixed-width filtering. Applies " + "Contact-hardening soft shadows (PCSS): crisp where a shadow " + "meets its caster, progressively softer with distance, following " + "the sun's angular size. Off uses fixed-width filtering. The most " + "expensive shadow option at high render scales. Applies " "immediately."; row.options = {"Off", "On"}; row.flag = &shadow_pcss_;