ui: keep the plain ambient-occlusion and anti-aliasing labels

This commit is contained in:
mchughalex 2026-07-21 12:06:19 +01:00
parent a3032e0e13
commit 95d2792585

View file

@ -1471,7 +1471,7 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
if (HasMsaaCvar()) {
RowSpec row;
row.kind = RowSpec::kEnum;
row.label = "MSAA Anti-Aliasing";
row.label = "Anti-Aliasing (MSAA)";
row.desc =
"Multisampling for the native renderer. Smooths distant thin geometry "
"(railings, wires) that shimmers otherwise.";
@ -1589,11 +1589,11 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
if (HasCvar("skate3_native_render_scene_ssao")) {
RowSpec row;
row.kind = RowSpec::kEnum;
row.label = "GTAO Ambient Occlusion";
row.label = "Ambient Occlusion";
row.desc =
"Ground-truth ambient occlusion: soft contact shading where "
"surfaces meet (under ledges, rails, vehicles, the skater). "
"Native renderer only; applies immediately.";
"Ground-truth ambient occlusion (GTAO): soft contact shading "
"where surfaces meet (under ledges, rails, vehicles, the "
"skater). Native renderer only; applies immediately.";
row.options = {"Off", "On"};
row.flag = &ssao_;
row.on_enum_change = [this](int value) {