From 95d27925855a0f4573dd4b1992a6672f6934dfc4 Mon Sep 17 00:00:00 2001 From: mchughalex <25671999+mchughalex@users.noreply.github.com> Date: Tue, 21 Jul 2026 12:06:19 +0100 Subject: [PATCH] ui: keep the plain ambient-occlusion and anti-aliasing labels --- src/ui/overlay/simple_settings_overlay.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/ui/overlay/simple_settings_overlay.cpp b/src/ui/overlay/simple_settings_overlay.cpp index 28b3a60..1327c6c 100644 --- a/src/ui/overlay/simple_settings_overlay.cpp +++ b/src/ui/overlay/simple_settings_overlay.cpp @@ -1471,7 +1471,7 @@ void SimpleSettingsDialog::BuildRows(std::vector& rows, int category) { if (HasMsaaCvar()) { RowSpec row; row.kind = RowSpec::kEnum; - row.label = "MSAA Anti-Aliasing"; + row.label = "Anti-Aliasing (MSAA)"; row.desc = "Multisampling for the native renderer. Smooths distant thin geometry " "(railings, wires) that shimmers otherwise."; @@ -1589,11 +1589,11 @@ void SimpleSettingsDialog::BuildRows(std::vector& rows, int category) { if (HasCvar("skate3_native_render_scene_ssao")) { RowSpec row; row.kind = RowSpec::kEnum; - row.label = "GTAO Ambient Occlusion"; + row.label = "Ambient Occlusion"; row.desc = - "Ground-truth ambient occlusion: soft contact shading where " - "surfaces meet (under ledges, rails, vehicles, the skater). " - "Native renderer only; applies immediately."; + "Ground-truth ambient occlusion (GTAO): soft contact shading " + "where surfaces meet (under ledges, rails, vehicles, the " + "skater). Native renderer only; applies immediately."; row.options = {"Off", "On"}; row.flag = &ssao_; row.on_enum_change = [this](int value) {