ui: keep the plain ambient-occlusion and anti-aliasing labels
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1 changed files with 5 additions and 5 deletions
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@ -1471,7 +1471,7 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
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if (HasMsaaCvar()) {
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RowSpec row;
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row.kind = RowSpec::kEnum;
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row.label = "MSAA Anti-Aliasing";
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row.label = "Anti-Aliasing (MSAA)";
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row.desc =
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"Multisampling for the native renderer. Smooths distant thin geometry "
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"(railings, wires) that shimmers otherwise.";
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@ -1589,11 +1589,11 @@ void SimpleSettingsDialog::BuildRows(std::vector<RowSpec>& rows, int category) {
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if (HasCvar("skate3_native_render_scene_ssao")) {
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RowSpec row;
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row.kind = RowSpec::kEnum;
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row.label = "GTAO Ambient Occlusion";
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row.label = "Ambient Occlusion";
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row.desc =
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"Ground-truth ambient occlusion: soft contact shading where "
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"surfaces meet (under ledges, rails, vehicles, the skater). "
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"Native renderer only; applies immediately.";
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"Ground-truth ambient occlusion (GTAO): soft contact shading "
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"where surfaces meet (under ledges, rails, vehicles, the "
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"skater). Native renderer only; applies immediately.";
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row.options = {"Off", "On"};
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row.flag = &ssao_;
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row.on_enum_change = [this](int value) {
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