graphics: suppress emulated draws by default while native output is active

This commit is contained in:
mchughalex 2026-07-19 22:52:00 +01:00
parent 09e6b66685
commit 9181630ece

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@ -7,7 +7,7 @@
// Defined here (shared TU) rather than in a backend's command_processor.cpp
// so both D3D12 and Vulkan see the same definition.
REXCVAR_DEFINE_BOOL(native_render_suppress_emulated_draws, false, "GPU",
REXCVAR_DEFINE_BOOL(native_render_suppress_emulated_draws, true, "GPU",
"While the registered native guest-output renderer is actively "
"replacing frames, skip emulated draw and resolve execution in the "
"command processor (PM4 parsing, fences, queries and memexport draws "