From 9181630ecec1b34d70a110e903df6d522e0e6cd2 Mon Sep 17 00:00:00 2001 From: mchughalex <25671999+mchughalex@users.noreply.github.com> Date: Sun, 19 Jul 2026 22:52:00 +0100 Subject: [PATCH] graphics: suppress emulated draws by default while native output is active --- src/graphics/native_guest_renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/native_guest_renderer.cpp b/src/graphics/native_guest_renderer.cpp index e05d608..4eb66f5 100644 --- a/src/graphics/native_guest_renderer.cpp +++ b/src/graphics/native_guest_renderer.cpp @@ -7,7 +7,7 @@ // Defined here (shared TU) rather than in a backend's command_processor.cpp // so both D3D12 and Vulkan see the same definition. -REXCVAR_DEFINE_BOOL(native_render_suppress_emulated_draws, false, "GPU", +REXCVAR_DEFINE_BOOL(native_render_suppress_emulated_draws, true, "GPU", "While the registered native guest-output renderer is actively " "replacing frames, skip emulated draw and resolve execution in the " "command processor (PM4 parsing, fences, queries and memexport draws "