graphics: suppress emulated draws by default while native output is active
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@ -7,7 +7,7 @@
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// Defined here (shared TU) rather than in a backend's command_processor.cpp
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// Defined here (shared TU) rather than in a backend's command_processor.cpp
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// so both D3D12 and Vulkan see the same definition.
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// so both D3D12 and Vulkan see the same definition.
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REXCVAR_DEFINE_BOOL(native_render_suppress_emulated_draws, false, "GPU",
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REXCVAR_DEFINE_BOOL(native_render_suppress_emulated_draws, true, "GPU",
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"While the registered native guest-output renderer is actively "
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"While the registered native guest-output renderer is actively "
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"replacing frames, skip emulated draw and resolve execution in the "
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"replacing frames, skip emulated draw and resolve execution in the "
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"command processor (PM4 parsing, fences, queries and memexport draws "
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"command processor (PM4 parsing, fences, queries and memexport draws "
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