ADR-002 decided never to transcode because the server is a headless, GPU-less Xeon, and its measurements still hold. The problem is scope: "this server cannot transcode" became "Vellum does not transcode", and only the first is forced by the hardware. Intel Quick Sync has been in most desktop CPUs since 2015, NVENC is in every recent Nvidia card, and VAAPI covers AMD and Intel on Linux. Capping the product at the hardware in one closet is the wrong constraint, and the gap is visible: a client that cannot decode HEVC gets nothing, and in Chrome that is not even a clean refusal - the video never decodes and audio plays over a blank frame. So the engine is added and its registration is gated: - registered only when usable transcode hardware AND ffmpeg are both present - off by default; direct play stays the default and the preference - consulted only when no other engine can direct-play the file, which is exactly the case that returns "no engine can play this" today - hardware-accelerated only. No CPU fallback: that is the stall ADR-002 measured, and it fails slowly, which is worse than refusing. This deployment is unchanged. On a GPU-less Xeon the engine is never registered and the path is never reached, so ADR-002 holds as written. ADR-002's status now points here rather than being deleted, per the rule that a changed decision gets a new record instead of an edited one.
4.3 KiB
ADR-002: Direct play only — no transcoding, ever
Status
Accepted, amended by ADR-008. The reasoning below still holds for this deployment: a GPU-less Xeon never registers a transcode engine, so nothing here is reached. ADR-008 scopes the rule to the hardware rather than to the product, and adds an optional hardware-gated engine for servers that have the capability.
Date
2026-10-12
Context
A media server normally transcodes: it re-encodes a file on the fly when the client cannot play it. That is how Jellyfin and Plex make an arbitrary library playable on an arbitrary device.
Vellum runs on a headless, GPU-less Xeon. It has no display and no spare CPU for real-time encoding. A 1080p HEVC transcode on a CPU-only machine runs at a few times realtime at best; a two-hour film would take tens of minutes, per viewer, forever.
The question was what to do instead.
Decision
Never transcode. A file either direct-plays in the client or it does not. The server reports what is in the file and the client decides whether it can play it.
Alternatives Considered
Transcode on demand, CPU only
- Pros: every file plays everywhere.
- Cons: on this hardware a single viewer would saturate the CPU for minutes per film. Two viewers would make it unusable.
- Rejected: the hardware cannot support it.
Remux on demand (-c copy), no re-encode
- Pros: cheap — no video re-encode, just a container change. Would fix "mkv will not play".
- Cons: the premise turned out to be false. Measurement showed Chrome
plays
mkv + h264 + aacperfectly. The container was never the problem. - Rejected: it solves a problem that does not exist.
Pre-transcode everything to a normalised format
- Pros: paid once, everyone direct-plays forever after.
- Cons: doubles disk usage for a whole library, and takes days of CPU for a large collection. Also irreversible if the settings were wrong.
- Rejected: too much cost and risk for the benefit.
The measurement that decided it
Files with known codecs, played through Vellum's own stream endpoint in Chrome 155 on Linux:
| container | video | audio | result |
|---|---|---|---|
| mp4 | h264 | aac | plays |
| mkv | h264 | aac | plays |
| mov | h264 | aac | plays |
| webm | vp9 / vp8 | opus / vorbis | plays |
| mp4 | av1 | opus | plays |
| mp4 | hevc | aac | audio only, videoWidth stays 0, no error |
| mkv | hevc | flac | audio only |
| avi | mpeg4 | mp3 | fails outright |
All seven audio formats play.
Two conclusions:
- Codec matters, container barely does. mkv+h264 plays; mp4+HEVC does not. Judging a file by its extension is wrong.
canPlayTypeis unreliable in both directions. It says "no" formov+h264(which plays) and "maybe" formkv+hevc(whose video never decodes). The only trustworthy test is loading the file and checkingvideoWidth.
And the conclusion that shapes the architecture: playability is a property of
the client, not the file. Chrome cannot decode HEVC; Safari can; Jellyfin's
native apps handle far more than either. So a server-side playable: true/false
would be wrong for most clients.
Consequences
internal/proberecords codec facts at scan time (optional dependency — the server works withoutffprobe, just with less information).internal/engineholds a registry of playback engines.html5ships built in;mpv,vlcandmdkare registered for native clients. Adding one is a declaration, not a re-architecture.POST /api/v1/playback/resolvematches a file against the engines the client declares. The same HEVC file is unplayable with["html5"]and playable with["html5","mpv"].- The player treats the server as an advisory and the media element as the
final authority, because
canPlayTypelies. - Jellyfin's
PlaybackInforeportsSupportsTranscoding: false, and a client demanding a transcode getsNoCompatibleStreamrather than a URL that would never resolve. - The honest UX consequence: files that cannot direct-play say so clearly,
the same way an unreadable
.mobidoes — rather than a player that loads and shows nothing. For HEVC, Chrome plays audio over a blank frame with no error, which is the worst possible outcome, so the player detects exactly that.