The RomM replacement.
- registry: a games media type with ~35 ROM extensions across NES, SNES, GB/GBA,
N64, NDS, Genesis/Master System/Game Gear, PC Engine, Neo Geo Pocket,
WonderSwan, Atari, Coleco, Intellivision, and PlayStation.
- games: platform detection from the file extension, mapping each to an
EmulatorJS core. Platforms with no browser core are recognised but marked
not-playable so the UI offers a download instead of a broken player.
- migration 0005: game_saves keyed by (user, item, slot). Save states are user
data, not media — two people playing the same ROM keep their own progress.
- save endpoints with a 16 MiB cap and a validated slot name; the upload is
read through a LimitReader so an unbounded body is refused rather than
buffered.
- igdb provider: Twitch client-credentials flow with the token cached for its
~2 month lifetime, Apicalypse query body, and cover URLs normalised from
protocol-relative t_thumb to https t_cover_big.
- searchTitle: strips "(USA)", "[!]", "(Rev 1)" and similar release tags before
searching. "Sonic the Hedgehog (USA)" matched nothing; "Sonic the Hedgehog"
matches immediately. Stored titles keep the original.
- web: GamePlayer embeds EmulatorJS and adds Load/Save-to-server buttons.
Verified live against IGDB: Sonic matched (id 316900) with real cover art; a
4 KB save uploaded, listed, downloaded byte-identical, and deleted.
- comicvine provider for comics. ComicVine has no keyless tier, so the
provider is only registered when VELLUM_COMICVINE_API_KEY is set; without it
the server logs a note and comic enrichment completes as a no-op rather than
erroring.
- BaseURL is injectable so the response parsing is covered by a test against a
local server: candidate mapping, the required User-Agent, and the
status_code=100 invalid-key case (ComicVine returns HTTP 200 for that).
- descriptions are stripped of ComicVine's embedded HTML before storage.
Verified against a fake ComicVine server, and live that a comics library
enriches cleanly with no key configured.
Multi-user from the first migration, as planned.
- auth: argon2id password hashing (PHC encoded, parameters travel with the
hash), opaque session tokens stored only as SHA-256, login rate limiting,
and account enumeration resistance (unknown user hashes anyway)
- sessions: cookie or Bearer auth, HttpOnly + SameSite=Lax, revocation on
password change
- grants: library_grants is the single access-control chokepoint. Admins see
every library; everyone else sees exactly their can_read grants
- bootstrap: VELLUM_ADMIN_USER/PASSWORD create the first admin only on an
empty database. No default password is ever invented.
- httpapi: mounts modules on a shared mux, session middleware innermost
- httpx: shared JSON helpers, strict body decoding
Gate: two users see different libraries. Tests cover that, plus session
expiry, token-at-rest, grant upsert, and the full login/me/logout flow.
Bootstraps Vellum as a single Go binary with one SQLite database.
- core: env-driven config, slog logging, SQLite (WAL) with pooled pragmas,
embedded migration runner keyed on PRAGMA user_version
- migrations/0001_core.sql: identity, media, user state, infra. Media items
are global; all per-user state (progress, favorites, grants) is a join.
One polymorphic progress table covers every media kind.
- httpapi: request-ID, structured request logging, panic recovery, JSON
endpoints for /healthz and /api/v1/version
- multi-arch Dockerfile (pure-Go SQLite, CGO_ENABLED=0) with an entrypoint
that honours PUID/PGID like the rest of the self-hosted stack
- tests for migration idempotency, FK enforcement, WAL, config, middleware
Media does not exist yet. Nothing is exposed beyond health and version.