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NeoForge 1.21.1 (21.1.248) packwiz pack: client + server packs, story system (KubeJS/FTB Quests), patched World Portal & Create Ore Excavation, performance presets, and ops tooling. Clean-history import for v1.0.0.
2.6 KiB
2.6 KiB
Performance — Client
Three drop-in tiers are provided: Low, Medium, and High. The
Medium tier ships as the pack default (matches a Ryzen 5 5600X / 16-32 GB
RAM / RX 580 8 GB machine). Full details and copy commands live in
presets/README.md.
| Tier | Target | Shaders | Render distance | Key trade-offs |
|---|---|---|---|---|
| Low | 4 GB VRAM / iGPU | Off | 4-6 | Minimal effects, most CPU headroom |
| Medium | 8 GB VRAM (RX 580-class) | On (Complementary, Performance) | 8 | Balanced 60 FPS — default |
| High | 8 GB+ VRAM (RTX 3060+) | On (Complementary, Ultra) | 10-12 | Max visual quality |
Applying a tier
# client configs → instance config dir
cp -r presets/low/config/* ~/.local/share/PrismLauncher/instances/<instance>/minecraft/config/
Restart the game after copying. See presets/README.md for the full file map.
What each tier changes
| Config | Low | Medium | High |
|---|---|---|---|
| Sodium chunk threads | 1 | auto | auto |
| Sodium cpu render-ahead | 1 | 3 | 4 |
| Sodium quality | FAST | DEFAULT | DEFAULT |
| Iris shaders | off | on, shadow 32 | on, shadow 64 |
| Dynamic lights | simple | fancy | fancy (max) |
| Entity culling distance | 64 | 128 | 192 |
| Sound reverb rays | 16 | 24 | 32 |
| Flywheel backend | BATCHING | INSTANCING | INSTANCING |
Shader tuning (Complementary Reimagined r5.4)
Shader loader is Iris (native NeoForge). Recommended shaderpack:
Complementary Reimagined r5.4 (client_pack/shaderpacks/, see README).
In-game (Esc → Options → Shader Packs → Complementary → Shader Pack Settings):
Medium (8 GB VRAM)
- Preset: Fast / Performance
- Antialiasing: OFF, SSAO: Fast, Shadow Quality 1.0x
- Shadow Distance: 64, Bloom: Low, Clouds: 2D Fast
- Water Reflections: Screenspace Fast, Colored Light: OFF
High (8 GB+ VRAM)
- Preset: High / Default
- Antialiasing: OFF or FXAA, SSAO: High, Shadow Quality 1.5x
- Shadow Distance: 128, Bloom: On, Clouds: 3D
- Water Reflections: Screenspace, Colored Light: On
Low (no shaders, or "Potato")
- Play with shaders off (Iris
enableShaders=false). - If you want them on, use Complementary "Potato/Ultra" preset, shadows OFF.
If FPS is still low, lower Shadow Quality / disable Bloom before touching render distance.
Reload rules
- Server scripts / recipes / advancements:
/reload - Client tooltips / JEI / textures / lang:
F3+T - New items/blocks (
registry_blocks.js): full restart - Config files (Sodium, Iris, etc.): full restart