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- Worldgen (both packs): Terralith 2.6.2, Tectonic 3.0.26, Continents 1.1.12 (realistic continent-based overworld; applies to NEW worlds) - Client: bundle MakeUp Ultra Fast shaderpack (LGPL) + Vanilla Live resource pack (CC-BY-SA), force-enabled via Resource Pack Overrides - FTB Quests: add Protocol Tome starter item (given on first login) that opens the quest book via KubeJS network -> FTBQuestsClient.openGui(); + lang keys - Optimize: add Lithium 0.15.4 (NeoForge 1.21.1) to both packs - Docs: mods.md updated with worldgen/shader/resource/quest notes
33 lines
1.6 KiB
Markdown
33 lines
1.6 KiB
Markdown
# SCICRAFT Shader Pack — MakeUp Ultra Fast
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The modpack uses **Iris Shaders (native NeoForge 1.21.1)** as the shader loader.
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**MakeUp Ultra Fast v8.6g** is **bundled with the pack** — it ships in
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`overrides/shaderpacks/` and Iris auto-loads it on first launch. It's chosen
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for the best quality/performance ratio across all GPU tiers (works on iGPU to
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high-end). License: LGPL-3.0 (redistribution permitted with credit).
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To change/reset the default shader settings in-game:
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`Esc → Options… → Shader Packs… → MakeUp Ultra Fast → Shader Pack Settings`.
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Recommended for weaker GPUs (4GB VRAM / iGPU): disable Shadows and Depth of
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Field in the shader options first — they're the two heaviest effects.
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## Optional: Complementary Reimagined (manual download)
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The previous default, **Complementary Reimagined**, is All-Rights-Reserved, so
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it **cannot be bundled** in the mrpack. If you want it, download it yourself and
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drop the zip in this folder (or the instance's `shaderpacks/` folder):
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- Modrinth: https://modrinth.com/shader/complementary-reimagined
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## Performance notes
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- **Iris & Oculus Flywheel Compat** is bundled so Create's Flywheel renderer
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keeps working with shaders. If you see flywheel errors, toggle the compat
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mod's config or set the Flywheel backend to "INSTANCING" in the Create config.
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- Shaders are **client-only**. The server pack has no shader loader.
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- If FPS drops hard, first lower Shadow Quality and disable Bloom before
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reducing render distance.
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- Optional: enable "Vanilla Tweaks → Clear Glass" so Connected Glass mods
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remain visible through shaders.
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