All checks were successful
Build & Release Pack / build (push) Successful in 1m39s
Add drop-in performance presets tuned for three hardware tiers. Tier targets: - Low: 4GB VRAM/iGPU, 8-16GB RAM - Medium: RX 580-class 8GB, 16-32GB RAM (shipped as pack default) - High: RTX 3060+ 8GB+, 32GB+ RAM Client configs (per tier, presets/<tier>/config/): - sodium-options.json: chunk threads, cpu render-ahead, quality - iris.properties: shaders on/off, max shadow render distance - lambdynlights.toml: dynamic lighting mode + adaptive ticking - entityculling.json: culling tracing distance - cullleaves.json: leaf culling - soundphysics.properties: reverb/ray budget (CPU cost) - flywheel-client.toml: Create backend (BATCHING vs INSTANCING) Server configs (per tier, presets/<tier>/server/): - server.properties: view-distance, sim-distance, players, compression - jvm-flags.txt: heap + G1 GC flags per RAM tier Medium configs also copied to client_pack/config/ so they ship as the mrpack defaults (bundled into overrides/config/). Docs: docs/performance.md + docs/server.md rewritten for three tiers; presets/README.md explains how to apply each tier. Default (Medium) enables shaders with INSTANCING flywheel on the 8GB GPU tier; Low disables shaders + uses BATCHING for maximum FPS on weak GPUs.
13 lines
392 B
Properties
13 lines
392 B
Properties
#SCICRAFT Low tier - for a lower-end server host (4 cores / 8-16GB RAM)
|
|
# Generated by presets/low/server/server.properties
|
|
view-distance=5
|
|
simulation-distance=4
|
|
max-players=8
|
|
motd=SCICRAFT - The Dark Photon Protocol [Low]
|
|
difficulty=hard
|
|
spawn-protection=0
|
|
network-compression-threshold=256
|
|
enable-command-block=true
|
|
online-mode=true
|
|
max-tick-time=60000
|
|
entity-broadcast-range-percentage=50
|