SciCraft/presets/high/config/sodium-options.json
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feat: three-tier performance presets (Low/Medium/High) for client + server
Add drop-in performance presets tuned for three hardware tiers.

Tier targets:
- Low: 4GB VRAM/iGPU, 8-16GB RAM
- Medium: RX 580-class 8GB, 16-32GB RAM (shipped as pack default)
- High: RTX 3060+ 8GB+, 32GB+ RAM

Client configs (per tier, presets/<tier>/config/):
- sodium-options.json: chunk threads, cpu render-ahead, quality
- iris.properties: shaders on/off, max shadow render distance
- lambdynlights.toml: dynamic lighting mode + adaptive ticking
- entityculling.json: culling tracing distance
- cullleaves.json: leaf culling
- soundphysics.properties: reverb/ray budget (CPU cost)
- flywheel-client.toml: Create backend (BATCHING vs INSTANCING)

Server configs (per tier, presets/<tier>/server/):
- server.properties: view-distance, sim-distance, players, compression
- jvm-flags.txt: heap + G1 GC flags per RAM tier

Medium configs also copied to client_pack/config/ so they ship as the
mrpack defaults (bundled into overrides/config/).

Docs: docs/performance.md + docs/server.md rewritten for three tiers;
presets/README.md explains how to apply each tier.

Default (Medium) enables shaders with INSTANCING flywheel on the 8GB GPU
tier; Low disables shaders + uses BATCHING for maximum FPS on weak GPUs.
2026-08-19 23:27:45 -04:00

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true,
"use_closest_point_entity_sort": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 4
},
"performance": {
"chunk_builder_threads": 0,
"chunk_build_defer_mode": "ALWAYS",
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true,
"quad_splitting_mode": "SAFE"
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
},
"debug": {
"terrain_sorting_enabled": true
}
}