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RPG modpack for Minecraft 1.21.1 (Fabric), packwiz-managed, Modrinth-sourced. - client_pack/ (177 mods): RPG classes & combat suite (Spell Engine, Simply Swords, puffish skills), epic-fantasy-realism worldgen (Tectonic tuned peaks/deep oceans, Terralith, Wilder Wild, CTOV towns, Serene Seasons), Xaero's Minimap/World Map + MapLink, Distant Horizons LODs, performance stack (ChunkSmith/C2ME/Krypton). - server_pack/ (141 mods): dedicated server set incl. BlueMap 5.7 web map (:8100), docker-compose deployment. - docs/, presets/ and tools/ for validation and profile conversion.
2.8 KiB
2.8 KiB
F##KRPG Worldgen — Realistic + Expansive (1.21.1 Fabric)
Tuned for RPG exploration: larger continents, less ocean, more vertical drama, rolling hills, underground rivers. Keeps Terralith + Tectonic + Continents + Lithostitched compatible.
Files
client_pack/config/tectonic.json(alsoserver_pack/config/)client_pack/config/terralith.jsonclient_pack/config/lithostitched.json
Synced to server_pack/config/ — server must use same seeds.
Tectonic changes vs default
| key | default | tuned | why |
|---|---|---|---|
continents.continents_scale |
0.13 | 0.19 | ~45% larger continents — fewer puny islands, longer journeys |
continents.erosion_scale |
0.25 | 0.30 | more biome variation |
continents.ridge_scale |
0.25 | 0.30 | sharper ridges/valleys |
continents.flat_terrain_skew |
0.10 | 0.08 | less flat bias |
continents.ocean_offset |
-0.80 | -0.60 | ~20% less ocean, more land for RPG biomes |
continents.rolling_hills |
true | true | keep |
biomes.temperature_scale/vegetation_scale |
0.25 | 0.32 | broader climate zones |
global_terrain.vertical_scale |
1.125 | 1.28 | taller mountains, deeper valleys |
global_terrain.elevation_boost |
0.0 | 12.0 | +12 blocks average — more dramatic without breaking villages |
global_terrain.snow_start_offset |
128 | 144 | snowline higher to match taller terrain |
islands.noise_scale |
0.11 | 0.08 | larger, rarer islands |
oceans.ocean_depth |
-0.22 | -0.18 | shallower coastal shelves |
oceans.deep_ocean_depth |
-0.45 | -0.48 | keep deep oceans still deadly |
Terralith
skylands: false(disabled — conflicts with Tectonic vertical scale, keep overworld grounded)intro_message: false(less chat spam)terrain_slabs: true,custom_structures: truekept.
Lithostitched
breaks_seed_parity: true(required for custom wood shipwrecks + structure parity with Tectonic/Terralith)
Continents fix
- Profile shipped
Continents_26.2_v1.1.14.jar(wrong game version, built for 26.2 snapshots). Fixed toContinents_1.21.x_v1.1.12.jar(3hhSlpEU) — latest 1.21.x build, samebQ5TJA1Eproject. Both packs now point tohttps://cdn.modrinth.com/data/bQ5TJA1E/versions/3hhSlpEU/...with correct sha512.
Presets
presets/realistic-expansive/(future: datapack preset forlevel.datgenerator_settings)- Seed parity: Lithostitched
truemeans vanilla seeds differ — document seed if sharing worlds.
Testing
- Create new world
type: tectonic+terralith(Tectonic handles base, Terralith injects biomes, Continents handles continent shape). Verify noterrablenderconflict — TerraBlender present for Biome API. - Check
latest.logforTectonic: ...andTerralithload order — Tectonic should load before Terralith (alphabetical, okay).