FKRPG/README.md
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Build & Release Pack / build (push) Failing after 31s
Swap BlueMap for Dynmap 3.7 (Fabric 1.21.1)
Replace server-side BlueMap 5.7 with Dynmap 3.7-beta-8 to cut web-map
tile storage down to explored chunks only. Updates MapLink client config
(Dynmap / :8123), docker-compose port 8100->8123, and README.
2026-08-26 13:52:56 -04:00

2.8 KiB

F##KRPG — Fabric 1.21.1 RPG Modpack

packwiz repo mirroring the working ModrinthApp profile F##KRPG 1.0.1 (172 mods, Fabric 0.19.3), mod-for-mod and version-for-version — zero deviations.

  • client_pack/ — strict profile parity (172 .pw.toml) → FKRPG-*.mrpack
  • server_pack/ — every client mod that is functional on a dedicated server at identical pinned versions (Waystones, TieredZ, Pehkui, More Runes, Crying Portals, Xaero's maps + MapLink, JEI, lithium, …), plus the dedicated-server perf stack (ChunkSmith/C2ME/Krypton/Alternate Current/MoreCulling) and Dynmap 3.7 → FKRPG-SERVER-*.mrpack
  • Pure client-eye-candy (Sodium/Iris/Mod Menu/animations/tooltips HUD mods) stays client-only by design
  • Worldgen configs (tectonic / terralith / wilderwild / ctov / sereneseasons) synced from the tuned profile (see docs/worldgen.md)

Quick start

packwiz --pack-file client_pack/pack.toml refresh
packwiz --pack-file client_pack/pack.toml modrinth export -o FKRPG.mrpack
# import FKRPG.mrpack into Prism Launcher, then add your private voxy-0.2.10-custom.jar to mods/ if you have it

Web map

Dynmap renders the server world to a browser map on port 8123. It renders explored chunks on demand (no giant pre-baked tile set), so map storage stays far smaller than the world itself.

MapLink is client-side; it can't be pre-configured by the server. On first connect you'll see an orange "no live map configured" chat notice — silence it permanently:

  1. Mod Menu → MapLink → Config → General → Server Entries → Add
  2. Server IP: exactly what you type to connect (frpg.dedyn.io)
  3. Web Map Type: Dynmap
  4. Link: http://frpg.dedyn.io:8123

Players/markers then stream into Xaero's Minimap & World Map live.

Ships pre-configured: the pack includes config/maplink/general.json5 with the entry above, so imports never see the nag at all.

Smooth Distant Horizons (client JVM tweak)

DH suggests a low-pause GC. In your launcher's instance settings (Modrinth App → instance → ⋮ → Settings → Java arguments) append:

-XX:+UseZGC

(Java 21 builds include ZGC; no extra install needed.)

Worldgen

See docs/worldgen.md, presets/realistic-expansive/.

CI

.gitea/workflows/build-pack.yaml — on push to main or v* tag: refresh, validate, export both mrpacks, release to https://git.mithraic.cloud/ad3laid3/FKRPG.

Mod sources

All Modrinth-only except private Voxy backport.

Shipped visuals

  • Bloop 1.8.0-Alpha-3 shaderpack included and pre-selected via options.txt
  • Resource packs Alacrity (+ Paxi-loaded FreshAnimations / VanillaEvolved) included and enabled
  • Distant Horizons GC tip: append -XX:+UseZGC to your instance's Java arguments (launcher-side setting; packs cannot force JVM flags across launchers)