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Author SHA1 Message Date
mithral
b60e850ea3 feat: v1.0 — epic-fantasy-realism worldgen tuning synced from working profile
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Build & Release Pack / build (push) Failing after 1m36s
- tectonic: vertical_scale 1.3, oceans -0.36/-0.72, monument_offset -50, cheese_additive 0.22
- terralith: skylands disabled
- wilderwild: mesoglea caves / WW witch huts / desert villages off (YUNG+CTOV own those)
- ctov: town-weighted villages 6/8/3, christmas variant removed
- sereneseasons: 10-day sub-seasons, winter temp -1.0 (+fertility for parity)
- pack.toml version bumped to 1.0 in both packs
2026-08-24 00:47:40 -04:00
mithral
4331eee355 fix: unify Spell Engine to 1.7.0 + RPG 2.4 line for 1.0 compat (profile-exact)
- Revert berserker 3.0.0->2.4.7, elemental 3.0.2->2.4.9, forcemaster 3.0.0->2.4.7, witcher 3.0.0->2.4.10, archers-expansion 2.0.0->1.3.9 to match profile 1.0.1 (165 jars)
- Pin spell_engine 1.9.16->1.7.0 (jMneACVL) + spell_power 1.6.0->1.3.0 (TrBu2MF7) — satisfies all RPG fmj depends >=1.5.0/1.6.9, keeps ParticleBatch/Weapon/SB/ARM api (1.7) vs 1.9.16 missing WCM/SB/ARM and 1.10 missing PB
- Remove duplicate more-rpg-library 2.6.5 (same mod-id more_rpg_classes as 2.2.8, caused duplicate)
- Add update.modrinth to more-rpg-classes legacy pw.toml
- Refresh indexes: client 177 mods, server 140 mods, validate OK
2026-08-21 16:01:00 -04:00
34 changed files with 1090 additions and 234 deletions

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@ -0,0 +1,49 @@
{
"structures": {
"generatesmallVillage": true,
"generatemediumVillage": true,
"generatelargeVillage": true,
"generatePillagerOutpost": true,
"enabledvillage": [
"beach",
"desert",
"desert_oasis",
"dark_forest",
"jungle",
"jungle_tree",
"mesa",
"mesa_fortified",
"mountain",
"mountain_alpine",
"mushroom",
"plains",
"plains_fortified",
"savanna",
"savanna_na",
"snowy_igloo",
"swamp",
"swamp_fortified",
"taiga",
"taiga_fortified"
],
"enabledpillageroutpost": [
"beach",
"dark_forest",
"desert",
"jungle",
"badlands",
"mountain",
"plains",
"savanna",
"snowy",
"swamp",
"taiga"
]
},
"weights": {
"smallVillageWeight": 6,
"mediumVillageWeight": 8,
"largeVillageWeight": 3,
"OutpostWeight": 1
}
}

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@ -0,0 +1,12 @@
[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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@ -0,0 +1,238 @@
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 10
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

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@ -1,16 +1,16 @@
{ {
"__notice": "Tuned for F##KRPG - realistic+expansive RPG world (1.21.1 Fabric). Original Tectonic defaults tweaked: larger continents, more elevation, less ocean.", "__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
"biomes": { "biomes": {
"temperature_multiplier": 1.0, "temperature_multiplier": 1.0,
"temperature_offset": 0.0, "temperature_offset": 0.0,
"temperature_scale": 0.32, "temperature_scale": 0.25,
"vegetation_multiplier": 1.0, "vegetation_multiplier": 1.0,
"vegetation_offset": 0.0, "vegetation_offset": 0.0,
"vegetation_scale": 0.32 "vegetation_scale": 0.25
}, },
"caves": { "caves": {
"carvers_enabled": true, "carvers_enabled": true,
"cheese_additive": 0.27, "cheese_additive": 0.22,
"cheese_enabled": true, "cheese_enabled": true,
"depth_cutoff_size": 0.1, "depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1, "depth_cutoff_start": 0.1,
@ -20,12 +20,12 @@
"spaghetti_enabled": true "spaghetti_enabled": true
}, },
"continents": { "continents": {
"continents_scale": 0.19, "continents_scale": 0.13,
"erosion_scale": 0.30, "erosion_scale": 0.25,
"flat_terrain_skew": 0.08, "flat_terrain_skew": 0.1,
"jungle_pillars": true, "jungle_pillars": true,
"ocean_offset": -0.60, "ocean_offset": -0.8,
"ridge_scale": 0.30, "ridge_scale": 0.25,
"river_ice": false, "river_ice": false,
"river_lanterns": true, "river_lanterns": true,
"rolling_hills": true, "rolling_hills": true,
@ -34,27 +34,27 @@
"experimental": {}, "experimental": {},
"general": { "general": {
"mod_enabled": true, "mod_enabled": true,
"snow_start_offset": 144 "snow_start_offset": 128
}, },
"global_terrain": { "global_terrain": {
"elevation_boost": 12.0, "elevation_boost": 0.0,
"lava_tunnels": true, "lava_tunnels": true,
"max_y": 320, "max_y": 320,
"min_y": -64, "min_y": -64,
"ultrasmooth": false, "ultrasmooth": false,
"vertical_scale": 1.28 "vertical_scale": 1.3
}, },
"islands": { "islands": {
"enabled": true, "enabled": true,
"noise_multiplier": 1.0, "noise_multiplier": 1.0,
"noise_offset": 0.0, "noise_offset": 0.0,
"noise_scale": 0.08 "noise_scale": 0.11
}, },
"minor_version": 1, "minor_version": 1,
"oceans": { "oceans": {
"deep_ocean_depth": -0.48, "deep_ocean_depth": -0.72,
"monument_offset": -30, "monument_offset": -50,
"ocean_depth": -0.18, "ocean_depth": -0.36,
"remove_frozen_ocean_ice": false "remove_frozen_ocean_ice": false
} }
} }

View file

@ -2,10 +2,10 @@
"config_version": 1, "config_version": 1,
"modules": { "modules": {
"custom_structures": true, "custom_structures": true,
"intro_message": false, "intro_message": true,
"recipe_changes": false, "recipe_changes": false,
"skylands": false, "skylands": false,
"terrain_slabs": true, "terrain_slabs": true,
"vanilla_stone_gen": false "vanilla_stone_gen": false
} }
} }

View file

@ -0,0 +1,121 @@
{
"biomeGeneration": {
"generateCypressWetlands": true,
"generateMesogleaCaves": false,
"generateMixedForest": true,
"generateOasis": true,
"generateWarmRiver": true,
"generateWarmBeach": true,
"generateBirchTaiga": true,
"generateOldGrowthBirchTaiga": true,
"generateFlowerField": true,
"generateAridSavanna": true,
"generateParchedForest": true,
"generateAridForest": true,
"generateOldGrowthSnowyTaiga": true,
"generateBirchJungle": true,
"generateSparseBirchJungle": true,
"generateOldGrowthDarkForest": true,
"generateDarkBirchForest": true,
"generateSemiBirchForest": true,
"generateTemperateRainforest": true,
"generateRainforest": true,
"generateDarkTaiga": true,
"generateDyingForest": true,
"generateSnowyDyingForest": true,
"generateDyingMixedForest": true,
"generateSnowyDyingMixedForest": true,
"generateMagmaticCaves": true,
"generateFrozenCaves": true,
"generateMapleForest": true,
"generateSparseForest": true,
"generateTundra": true,
},
"biomePlacement": {
"modifyWindsweptSavannaPlacement": true,
"modifyJunglePlacement": true,
"modifySwampPlacement": true,
"modifyMangroveSwampPlacement": true,
"modifyCherryGrovePlacement": false,
"modifyStonyShorePlacement": true,
"modifyTundraPlacement": false,
},
"treeGeneration": {
"treeGeneration": true,
"fallenTrees": true,
"hollowedFallenTrees": true,
"snappedTrees": true,
"baobab": true,
"palm": true,
"willow": true,
"birchBranches": true,
"oakBranches": true,
"darkOakBranches": true,
"newMaples": true,
},
"vegetation": {
"grassGeneration": true,
"flowerGeneration": true,
"bushGeneration": true,
"cactusGeneration": true,
"shelfFungiGeneration": true,
"mushroomGeneration": true,
"pollen": true,
"tumbleweed": true,
"pumpkin": true,
},
"aquaticGeneration": {
"riverPool": false,
"cattail": true,
"algae": true,
"plankton": true,
"seagrass": true,
"spongeBud": true,
"barnacle": true,
"seaAnemone": true,
"seaWhip": true,
"tubeWorm": true,
"hydrothermalVent": true,
"oceanMossGeneration": true,
"oceanAuburnMossGeneration": true,
},
"transitionGeneration": {
"sandTransitions": true,
"redSandTransitions": true,
"coarseTransitions": true,
"gravelTransitions": true,
"mudTransitions": true,
"stoneTransitions": true,
"snowTransitions": true,
},
"structure": {
"newWitchHuts": false,
"decayTrailRuins": true,
"newDesertVillages": false,
},
"surfaceDecoration": {
"coarseDecoration": true,
"gravelDecoration": true,
"mudDecoration": true,
"packedMudDecoration": true,
"stoneDecoration": true,
"mossDecoration": true,
"auburnMoss": true,
"scorchedSandDecoration": true,
"scorchedRedSandDecoration": true,
"sandstoneDecoration": true,
"clayDecoration": true,
"clearingDecoration": true,
"snowPiles": true,
"fragileIceDecoration": true,
"icicleDecoration": true,
"taigaBoulders": true,
"lakes": true,
"basins": true,
},
"betaBeaches": true,
"snowUnderMountains": false,
"termiteGen": true,
"netherGeyserGen": true,
"snowBelowTrees": true,
}

View file

@ -63,7 +63,7 @@ metafile = true
[[files]] [[files]]
file = "mods/archers-expansion.pw.toml" file = "mods/archers-expansion.pw.toml"
hash = "4d218bcd9a0566e0bca7cf8a2c2403e47d9a85072b73bdd17b9cfc574c4609bc" hash = "76c32604699c69599cb2046bbcee74e5b976c61b972bc594676ccca959c59691"
metafile = true metafile = true
[[files]] [[files]]
@ -103,7 +103,7 @@ metafile = true
[[files]] [[files]]
file = "mods/berserker-rpg-class.pw.toml" file = "mods/berserker-rpg-class.pw.toml"
hash = "16c2f33380a6e3ac6f506a0fa193da7315194827486eaf51b7d89d93fcdd6432" hash = "04c8ef11332f726ac676054bf9af2f7bf87a6b7da49af83d9233f1e51bc7cfe7"
metafile = true metafile = true
[[files]] [[files]]
@ -273,7 +273,7 @@ metafile = true
[[files]] [[files]]
file = "mods/elemental-wizards-rpg.pw.toml" file = "mods/elemental-wizards-rpg.pw.toml"
hash = "98f63f022a3ce218431ad432586a727b6c0d3a2e98456a15ddf48caafaa9e3c6" hash = "13a72882fc0c900f180a0ec106cda2f4be43fee465a5e7c4a6cb22114a887959"
metafile = true metafile = true
[[files]] [[files]]
@ -338,7 +338,7 @@ metafile = true
[[files]] [[files]]
file = "mods/forcemaster-rpg-class.pw.toml" file = "mods/forcemaster-rpg-class.pw.toml"
hash = "7dff5cbd5340bd4dc52de8e5e40a60a4d52b5364d6acc553a6da4c1b9f0b68d7" hash = "010737a1e22bc0cdb5d3e0e5ec084e2a5d97867e9bc1b6e6027d47bd88cbe0f9"
metafile = true metafile = true
[[files]] [[files]]
@ -503,12 +503,7 @@ metafile = true
[[files]] [[files]]
file = "mods/more-rpg-classes.pw.toml" file = "mods/more-rpg-classes.pw.toml"
hash = "f6129676a3bb80da1f1eda49185d469d00f1d3fff0608de7fe414f73b413e919" hash = "d690c41dd8a00517498a26c5f8c675b7a63bad1338f1991667dd21f41a946229"
metafile = true
[[files]]
file = "mods/more-rpg-library.pw.toml"
hash = "6b7b48da9a66b4824fbad3f9ef4b87b5a423736d9e37c70921947e29ea1cb1aa"
metafile = true metafile = true
[[files]] [[files]]
@ -793,12 +788,12 @@ metafile = true
[[files]] [[files]]
file = "mods/spell-engine.pw.toml" file = "mods/spell-engine.pw.toml"
hash = "9db550670cf93dbc0ef175dec929503ab66dde626b067ab1d1fb7527ebcf400b" hash = "c01238cf9b0e1839ecbd736b4a1838d0908d8bbca418d5ec915d9508e6dcd34a"
metafile = true metafile = true
[[files]] [[files]]
file = "mods/spell-power.pw.toml" file = "mods/spell-power.pw.toml"
hash = "7722a9dfc9d90ac909354489a4a40011e59b6b50cc1bed09f4ef533a3534b531" hash = "712fcfe2efa082c8cd40569897cc6b84568860b6406d44e8ba75cc29a42a7b3b"
metafile = true metafile = true
[[files]] [[files]]
@ -888,7 +883,7 @@ metafile = true
[[files]] [[files]]
file = "mods/witcher-rpg-class.pw.toml" file = "mods/witcher-rpg-class.pw.toml"
hash = "411a884c5601c57c96d965f71c7f53b2e00cef8007e949f4c5292330db6c538a" hash = "a4f79eb439ccbbda8b807c733610d61a93b49c5154213066fa4b9757aaacd005"
metafile = true metafile = true
[[files]] [[files]]

View file

@ -1,13 +1,16 @@
name = "Archers Expansion (More RPG Classes)"
filename = "archers_expansion-fabric-2.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/1BHIIm4m/versions/QuNR0GMp/archers_expansion-fabric-2.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "a6bbb469a5c1bd0c31384499f44a7088fce80a031774888f7f5ffd3f6d2948c3932de71e8d9c5d65675d1ca38e45b00a0e1db0a7e872f5d9683d0d3617965ab5"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "1BHIIm4m" mod-id = "1BHIIm4m"
version = "QuNR0GMp" version = "rAzh04PQ"
[download]
url = "https://cdn.modrinth.com/data/1BHIIm4m/versions/rAzh04PQ/archers-expansion-1.3.9-1.21.1.jar"
hash-format = "sha512"
hash = "3d232708d5a8a38e1d0227d6f81b65049ce0b85268dfaeb2389c73d79eba168956466fd00d19cbb3085d3e8b36c43ab89c0c22dd46ea648c834d09ae2abedacb"
[option]
optional = false
[install]
filename = "archers-expansion-1.3.9-1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Berserker (More RPG Classes)"
filename = "berserker_rpg-fabric-3.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8hqOZzxM/versions/tCMcqqbG/berserker_rpg-fabric-3.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "b47a833b51a60a3fa60bc6053cb4e4598041230eefa9bc709c9b50b0465f0e78c5fd32268d41958e92532cdc35f9ba5e75d57facbb93f2be07982a6684681ed2"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "8hqOZzxM" mod-id = "8hqOZzxM"
version = "tCMcqqbG" version = "ZWtoVdHG"
[download]
url = "https://cdn.modrinth.com/data/8hqOZzxM/versions/ZWtoVdHG/berserker-class-mod-2.4.7-1.21.jar"
hash-format = "sha512"
hash = "733f030584fe37aba034af6ae1444855c5deeb8df5d277a95b384223f3da9aa85e91f2879e64455387fac2931da48f46444eede08b2c3bc455ee28c105094fe4"
[option]
optional = false
[install]
filename = "berserker-class-mod-2.4.7-1.21.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Elemental Wizards (More RPG Classes)"
filename = "elemental_wizards_rpg-fabric-3.0.2+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/PeZ4h4i0/versions/cBv3HSnp/elemental_wizards_rpg-fabric-3.0.2%2B1.21.1.jar"
hash-format = "sha512"
hash = "987bbbd24dc33ccf7e6cfe92dc7a62a40f988d33030f42ca2e036229812a2be45f8dbabef8bd06a00b3e545ad604a59c073554539ca9783c8d942a272acc7c59"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "PeZ4h4i0" mod-id = "PeZ4h4i0"
version = "cBv3HSnp" version = "GKq9CELz"
[download]
url = "https://cdn.modrinth.com/data/PeZ4h4i0/versions/GKq9CELz/elemental_wizards_rpg-2.4.9-1.21.1.jar"
hash-format = "sha512"
hash = "7273eead50ad1e8bee3c88609a600572184d2e64fff961914680f7281b4d3318fa1c612ea3a4413d3e92af6f1e181e927a0c79bba4e108ad08d5ce840d6d62ea"
[option]
optional = false
[install]
filename = "elemental_wizards_rpg-2.4.9-1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Forcemaster (More RPG Classes)"
filename = "forcemaster_rpg-fabric-3.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/K3yHebFL/versions/kAelM2R4/forcemaster_rpg-fabric-3.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "80552c53f8971e13dc6c9effcac3899e09c168e3cce37b9792e6179e9a5d5b5b57724647cebcf94f59c168447c14f9aff7f7713838f1a72dcbf343e220b311ad"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "K3yHebFL" mod-id = "K3yHebFL"
version = "kAelM2R4" version = "Jyt3b1Xb"
[download]
url = "https://cdn.modrinth.com/data/K3yHebFL/versions/Jyt3b1Xb/forcemaster-class-mod-2.4.7-1.21.jar"
hash-format = "sha512"
hash = "8c9cafe5dca960dc14396fe158d3e3044adaa94dc87044e0a6459469fbb5dbed3c07cac1c332e448916a352443cf1d7b54bae8090778475bbc78536f2293e0d3"
[option]
optional = false
[install]
filename = "forcemaster-class-mod-2.4.7-1.21.jar"
side = "both"

View file

@ -2,6 +2,11 @@ name = "more-rpg-classes"
filename = "more_rpg_classes-2.2.8-1.21.1.jar" filename = "more_rpg_classes-2.2.8-1.21.1.jar"
side = "both" side = "both"
[update]
[update.modrinth]
mod-id = "Wkc3lwHo"
version = "Phq5es7G"
[download] [download]
url = "https://cdn.modrinth.com/data/Wkc3lwHo/versions/Phq5es7G/more_rpg_classes-2.2.8-1.21.1.jar" url = "https://cdn.modrinth.com/data/Wkc3lwHo/versions/Phq5es7G/more_rpg_classes-2.2.8-1.21.1.jar"
hash-format = "sha512" hash-format = "sha512"

View file

@ -1,13 +0,0 @@
name = "More RPG Library"
filename = "more_rpg_library-fabric-2.6.5+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Wkc3lwHo/versions/qGYnbzZh/more_rpg_library-fabric-2.6.5%2B1.21.1.jar"
hash-format = "sha512"
hash = "abc81a0ffdd5532503a249bc0e45d1b92e524dae9ced9ddcca5c3e3301a3c783de5f8c7e190ffc77a8374b73b3600961ebb0a22066fffaa3536bb87d7223e6b5"
[update]
[update.modrinth]
mod-id = "Wkc3lwHo"
version = "qGYnbzZh"

View file

@ -1,13 +1,16 @@
name = "spell-engine"
filename = "spell_engine-fabric-1.9.16+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/XvoWJaA2/versions/AzuZrwDk/spell_engine-fabric-1.9.16%2B1.21.1.jar"
hash-format = "sha512"
hash = "635727febae153e1edd42320493d2ced12b19f74f0b9b22b7d2c882b318a90fb7aa4ddad81b0ba4b222d6b3695ac05c7820d85a775845f66d70908d444152e1e"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "XvoWJaA2" mod-id = "XvoWJaA2"
version = "AzuZrwDk" version = "jMneACVL"
[download]
url = "https://cdn.modrinth.com/data/XvoWJaA2/versions/jMneACVL/spell_engine-1.7.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "fb2ac83db458acf34e6da7bbc2896f602893a2e6c4f35239c838fe8fab3e09819a038f8623fe6b4d041890fb4d7fb0c20a16f40fba8e159d58fdd85a4ff19017"
[option]
optional = false
[install]
filename = "spell_engine-1.7.0+1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Spell Power Attributes"
filename = "spell_power-fabric-1.6.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8ooWzSQP/versions/IyVyrKj8/spell_power-fabric-1.6.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "ec8578cd965bd9027d81b16944936307c4751e620747e1724f1e9745882196a9641e181d928dd9ae904b89326317581e7286d282ad0614ae3459f2c7e772850c"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "8ooWzSQP" mod-id = "8ooWzSQP"
version = "IyVyrKj8" version = "TrBu2MF7"
[download]
url = "https://cdn.modrinth.com/data/8ooWzSQP/versions/TrBu2MF7/spell_power-1.3.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "63592536aa14447965c72104305fd1c07ab6d93cedc1179ce28b70ad31e80cdc9ca86ab17a72d15f3c29b27bc4f2e82cd4d75b210e7dd5e28e3daa12e5dfa0ed"
[option]
optional = false
[install]
filename = "spell_power-1.3.0+1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Witcher (More RPG Classes)"
filename = "witcher-class-mod-fabric-3.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/4eW1c7Gj/versions/FRx2cZqG/witcher-class-mod-fabric-3.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "62cd05a4b6645815ee03b8a56667ef881774689e03c60f8bbda60ab6323fe5f8b7f49725f4aadc567a65435df897c90b5856d02d1638b74cc0d88584a42be4fb"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "4eW1c7Gj" mod-id = "4eW1c7Gj"
version = "FRx2cZqG" version = "3ZpJkjJp"
[download]
url = "https://cdn.modrinth.com/data/4eW1c7Gj/versions/3ZpJkjJp/witcher-class-mod-2.4.10-1.21.1.jar"
hash-format = "sha512"
hash = "de958ed01b8a976d601a716d4ef3b0fc6a9e339d03393c2347b96e313a6f694c3ebcdbc554d1c742336989940c0cfce7304b68d7316dd75b4f1433d9230762e6"
[option]
optional = false
[install]
filename = "witcher-class-mod-2.4.10-1.21.1.jar"
side = "both"

View file

@ -1,12 +1,12 @@
name = "F##KRPG" name = "F##KRPG"
author = "mithral" author = "mithral"
version = "0.1.0" version = "1.0"
pack-format = "packwiz:1.1.0" pack-format = "packwiz:1.1.0"
[index] [index]
file = "index.toml" file = "index.toml"
hash-format = "sha256" hash-format = "sha256"
hash = "b17eab049c5ae5323cb35e22b2569b16ea81a6b2ae489bee6d110dffa86be482" hash = "1c5dd50f01852deb0181e2cc8c625005bbc7fea6599019ab5fb29ed79c596724"
[versions] [versions]
fabric = "0.19.3" fabric = "0.19.3"

View file

@ -0,0 +1,49 @@
{
"structures": {
"generatesmallVillage": true,
"generatemediumVillage": true,
"generatelargeVillage": true,
"generatePillagerOutpost": true,
"enabledvillage": [
"beach",
"desert",
"desert_oasis",
"dark_forest",
"jungle",
"jungle_tree",
"mesa",
"mesa_fortified",
"mountain",
"mountain_alpine",
"mushroom",
"plains",
"plains_fortified",
"savanna",
"savanna_na",
"snowy_igloo",
"swamp",
"swamp_fortified",
"taiga",
"taiga_fortified"
],
"enabledpillageroutpost": [
"beach",
"dark_forest",
"desert",
"jungle",
"badlands",
"mountain",
"plains",
"savanna",
"snowy",
"swamp",
"taiga"
]
},
"weights": {
"smallVillageWeight": 6,
"mediumVillageWeight": 8,
"largeVillageWeight": 3,
"OutpostWeight": 1
}
}

View file

@ -0,0 +1,12 @@
[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

View file

@ -0,0 +1,238 @@
[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 10
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -1.0
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000

View file

@ -1,16 +1,16 @@
{ {
"__notice": "Tuned for F##KRPG - realistic+expansive RPG world (1.21.1 Fabric). Original Tectonic defaults tweaked: larger continents, more elevation, less ocean.", "__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
"biomes": { "biomes": {
"temperature_multiplier": 1.0, "temperature_multiplier": 1.0,
"temperature_offset": 0.0, "temperature_offset": 0.0,
"temperature_scale": 0.32, "temperature_scale": 0.25,
"vegetation_multiplier": 1.0, "vegetation_multiplier": 1.0,
"vegetation_offset": 0.0, "vegetation_offset": 0.0,
"vegetation_scale": 0.32 "vegetation_scale": 0.25
}, },
"caves": { "caves": {
"carvers_enabled": true, "carvers_enabled": true,
"cheese_additive": 0.27, "cheese_additive": 0.22,
"cheese_enabled": true, "cheese_enabled": true,
"depth_cutoff_size": 0.1, "depth_cutoff_size": 0.1,
"depth_cutoff_start": 0.1, "depth_cutoff_start": 0.1,
@ -20,12 +20,12 @@
"spaghetti_enabled": true "spaghetti_enabled": true
}, },
"continents": { "continents": {
"continents_scale": 0.19, "continents_scale": 0.13,
"erosion_scale": 0.30, "erosion_scale": 0.25,
"flat_terrain_skew": 0.08, "flat_terrain_skew": 0.1,
"jungle_pillars": true, "jungle_pillars": true,
"ocean_offset": -0.60, "ocean_offset": -0.8,
"ridge_scale": 0.30, "ridge_scale": 0.25,
"river_ice": false, "river_ice": false,
"river_lanterns": true, "river_lanterns": true,
"rolling_hills": true, "rolling_hills": true,
@ -34,27 +34,27 @@
"experimental": {}, "experimental": {},
"general": { "general": {
"mod_enabled": true, "mod_enabled": true,
"snow_start_offset": 144 "snow_start_offset": 128
}, },
"global_terrain": { "global_terrain": {
"elevation_boost": 12.0, "elevation_boost": 0.0,
"lava_tunnels": true, "lava_tunnels": true,
"max_y": 320, "max_y": 320,
"min_y": -64, "min_y": -64,
"ultrasmooth": false, "ultrasmooth": false,
"vertical_scale": 1.28 "vertical_scale": 1.3
}, },
"islands": { "islands": {
"enabled": true, "enabled": true,
"noise_multiplier": 1.0, "noise_multiplier": 1.0,
"noise_offset": 0.0, "noise_offset": 0.0,
"noise_scale": 0.08 "noise_scale": 0.11
}, },
"minor_version": 1, "minor_version": 1,
"oceans": { "oceans": {
"deep_ocean_depth": -0.48, "deep_ocean_depth": -0.72,
"monument_offset": -30, "monument_offset": -50,
"ocean_depth": -0.18, "ocean_depth": -0.36,
"remove_frozen_ocean_ice": false "remove_frozen_ocean_ice": false
} }
} }

View file

@ -2,10 +2,10 @@
"config_version": 1, "config_version": 1,
"modules": { "modules": {
"custom_structures": true, "custom_structures": true,
"intro_message": false, "intro_message": true,
"recipe_changes": false, "recipe_changes": false,
"skylands": false, "skylands": false,
"terrain_slabs": true, "terrain_slabs": true,
"vanilla_stone_gen": false "vanilla_stone_gen": false
} }
} }

View file

@ -0,0 +1,121 @@
{
"biomeGeneration": {
"generateCypressWetlands": true,
"generateMesogleaCaves": false,
"generateMixedForest": true,
"generateOasis": true,
"generateWarmRiver": true,
"generateWarmBeach": true,
"generateBirchTaiga": true,
"generateOldGrowthBirchTaiga": true,
"generateFlowerField": true,
"generateAridSavanna": true,
"generateParchedForest": true,
"generateAridForest": true,
"generateOldGrowthSnowyTaiga": true,
"generateBirchJungle": true,
"generateSparseBirchJungle": true,
"generateOldGrowthDarkForest": true,
"generateDarkBirchForest": true,
"generateSemiBirchForest": true,
"generateTemperateRainforest": true,
"generateRainforest": true,
"generateDarkTaiga": true,
"generateDyingForest": true,
"generateSnowyDyingForest": true,
"generateDyingMixedForest": true,
"generateSnowyDyingMixedForest": true,
"generateMagmaticCaves": true,
"generateFrozenCaves": true,
"generateMapleForest": true,
"generateSparseForest": true,
"generateTundra": true,
},
"biomePlacement": {
"modifyWindsweptSavannaPlacement": true,
"modifyJunglePlacement": true,
"modifySwampPlacement": true,
"modifyMangroveSwampPlacement": true,
"modifyCherryGrovePlacement": false,
"modifyStonyShorePlacement": true,
"modifyTundraPlacement": false,
},
"treeGeneration": {
"treeGeneration": true,
"fallenTrees": true,
"hollowedFallenTrees": true,
"snappedTrees": true,
"baobab": true,
"palm": true,
"willow": true,
"birchBranches": true,
"oakBranches": true,
"darkOakBranches": true,
"newMaples": true,
},
"vegetation": {
"grassGeneration": true,
"flowerGeneration": true,
"bushGeneration": true,
"cactusGeneration": true,
"shelfFungiGeneration": true,
"mushroomGeneration": true,
"pollen": true,
"tumbleweed": true,
"pumpkin": true,
},
"aquaticGeneration": {
"riverPool": false,
"cattail": true,
"algae": true,
"plankton": true,
"seagrass": true,
"spongeBud": true,
"barnacle": true,
"seaAnemone": true,
"seaWhip": true,
"tubeWorm": true,
"hydrothermalVent": true,
"oceanMossGeneration": true,
"oceanAuburnMossGeneration": true,
},
"transitionGeneration": {
"sandTransitions": true,
"redSandTransitions": true,
"coarseTransitions": true,
"gravelTransitions": true,
"mudTransitions": true,
"stoneTransitions": true,
"snowTransitions": true,
},
"structure": {
"newWitchHuts": false,
"decayTrailRuins": true,
"newDesertVillages": false,
},
"surfaceDecoration": {
"coarseDecoration": true,
"gravelDecoration": true,
"mudDecoration": true,
"packedMudDecoration": true,
"stoneDecoration": true,
"mossDecoration": true,
"auburnMoss": true,
"scorchedSandDecoration": true,
"scorchedRedSandDecoration": true,
"sandstoneDecoration": true,
"clayDecoration": true,
"clearingDecoration": true,
"snowPiles": true,
"fragileIceDecoration": true,
"icicleDecoration": true,
"taigaBoulders": true,
"lakes": true,
"basins": true,
},
"betaBeaches": true,
"snowUnderMountains": false,
"termiteGen": true,
"netherGeyserGen": true,
"snowBelowTrees": true,
}

View file

@ -55,7 +55,7 @@ metafile = true
[[files]] [[files]]
file = "mods/archers-expansion.pw.toml" file = "mods/archers-expansion.pw.toml"
hash = "4d218bcd9a0566e0bca7cf8a2c2403e47d9a85072b73bdd17b9cfc574c4609bc" hash = "76c32604699c69599cb2046bbcee74e5b976c61b972bc594676ccca959c59691"
metafile = true metafile = true
[[files]] [[files]]
@ -90,7 +90,7 @@ metafile = true
[[files]] [[files]]
file = "mods/berserker-rpg-class.pw.toml" file = "mods/berserker-rpg-class.pw.toml"
hash = "16c2f33380a6e3ac6f506a0fa193da7315194827486eaf51b7d89d93fcdd6432" hash = "04c8ef11332f726ac676054bf9af2f7bf87a6b7da49af83d9233f1e51bc7cfe7"
metafile = true metafile = true
[[files]] [[files]]
@ -220,7 +220,7 @@ metafile = true
[[files]] [[files]]
file = "mods/elemental-wizards-rpg.pw.toml" file = "mods/elemental-wizards-rpg.pw.toml"
hash = "98f63f022a3ce218431ad432586a727b6c0d3a2e98456a15ddf48caafaa9e3c6" hash = "13a72882fc0c900f180a0ec106cda2f4be43fee465a5e7c4a6cb22114a887959"
metafile = true metafile = true
[[files]] [[files]]
@ -265,7 +265,7 @@ metafile = true
[[files]] [[files]]
file = "mods/forcemaster-rpg-class.pw.toml" file = "mods/forcemaster-rpg-class.pw.toml"
hash = "7dff5cbd5340bd4dc52de8e5e40a60a4d52b5364d6acc553a6da4c1b9f0b68d7" hash = "010737a1e22bc0cdb5d3e0e5ec084e2a5d97867e9bc1b6e6027d47bd88cbe0f9"
metafile = true metafile = true
[[files]] [[files]]
@ -385,12 +385,7 @@ metafile = true
[[files]] [[files]]
file = "mods/more-rpg-classes.pw.toml" file = "mods/more-rpg-classes.pw.toml"
hash = "f6129676a3bb80da1f1eda49185d469d00f1d3fff0608de7fe414f73b413e919" hash = "d690c41dd8a00517498a26c5f8c675b7a63bad1338f1991667dd21f41a946229"
metafile = true
[[files]]
file = "mods/more-rpg-library.pw.toml"
hash = "6b7b48da9a66b4824fbad3f9ef4b87b5a423736d9e37c70921947e29ea1cb1aa"
metafile = true metafile = true
[[files]] [[files]]
@ -610,12 +605,12 @@ metafile = true
[[files]] [[files]]
file = "mods/spell-engine.pw.toml" file = "mods/spell-engine.pw.toml"
hash = "9db550670cf93dbc0ef175dec929503ab66dde626b067ab1d1fb7527ebcf400b" hash = "c01238cf9b0e1839ecbd736b4a1838d0908d8bbca418d5ec915d9508e6dcd34a"
metafile = true metafile = true
[[files]] [[files]]
file = "mods/spell-power.pw.toml" file = "mods/spell-power.pw.toml"
hash = "7722a9dfc9d90ac909354489a4a40011e59b6b50cc1bed09f4ef533a3534b531" hash = "712fcfe2efa082c8cd40569897cc6b84568860b6406d44e8ba75cc29a42a7b3b"
metafile = true metafile = true
[[files]] [[files]]
@ -705,7 +700,7 @@ metafile = true
[[files]] [[files]]
file = "mods/witcher-rpg-class.pw.toml" file = "mods/witcher-rpg-class.pw.toml"
hash = "411a884c5601c57c96d965f71c7f53b2e00cef8007e949f4c5292330db6c538a" hash = "a4f79eb439ccbbda8b807c733610d61a93b49c5154213066fa4b9757aaacd005"
metafile = true metafile = true
[[files]] [[files]]

View file

@ -1,13 +1,16 @@
name = "Archers Expansion (More RPG Classes)"
filename = "archers_expansion-fabric-2.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/1BHIIm4m/versions/QuNR0GMp/archers_expansion-fabric-2.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "a6bbb469a5c1bd0c31384499f44a7088fce80a031774888f7f5ffd3f6d2948c3932de71e8d9c5d65675d1ca38e45b00a0e1db0a7e872f5d9683d0d3617965ab5"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "1BHIIm4m" mod-id = "1BHIIm4m"
version = "QuNR0GMp" version = "rAzh04PQ"
[download]
url = "https://cdn.modrinth.com/data/1BHIIm4m/versions/rAzh04PQ/archers-expansion-1.3.9-1.21.1.jar"
hash-format = "sha512"
hash = "3d232708d5a8a38e1d0227d6f81b65049ce0b85268dfaeb2389c73d79eba168956466fd00d19cbb3085d3e8b36c43ab89c0c22dd46ea648c834d09ae2abedacb"
[option]
optional = false
[install]
filename = "archers-expansion-1.3.9-1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Berserker (More RPG Classes)"
filename = "berserker_rpg-fabric-3.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8hqOZzxM/versions/tCMcqqbG/berserker_rpg-fabric-3.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "b47a833b51a60a3fa60bc6053cb4e4598041230eefa9bc709c9b50b0465f0e78c5fd32268d41958e92532cdc35f9ba5e75d57facbb93f2be07982a6684681ed2"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "8hqOZzxM" mod-id = "8hqOZzxM"
version = "tCMcqqbG" version = "ZWtoVdHG"
[download]
url = "https://cdn.modrinth.com/data/8hqOZzxM/versions/ZWtoVdHG/berserker-class-mod-2.4.7-1.21.jar"
hash-format = "sha512"
hash = "733f030584fe37aba034af6ae1444855c5deeb8df5d277a95b384223f3da9aa85e91f2879e64455387fac2931da48f46444eede08b2c3bc455ee28c105094fe4"
[option]
optional = false
[install]
filename = "berserker-class-mod-2.4.7-1.21.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Elemental Wizards (More RPG Classes)"
filename = "elemental_wizards_rpg-fabric-3.0.2+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/PeZ4h4i0/versions/cBv3HSnp/elemental_wizards_rpg-fabric-3.0.2%2B1.21.1.jar"
hash-format = "sha512"
hash = "987bbbd24dc33ccf7e6cfe92dc7a62a40f988d33030f42ca2e036229812a2be45f8dbabef8bd06a00b3e545ad604a59c073554539ca9783c8d942a272acc7c59"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "PeZ4h4i0" mod-id = "PeZ4h4i0"
version = "cBv3HSnp" version = "GKq9CELz"
[download]
url = "https://cdn.modrinth.com/data/PeZ4h4i0/versions/GKq9CELz/elemental_wizards_rpg-2.4.9-1.21.1.jar"
hash-format = "sha512"
hash = "7273eead50ad1e8bee3c88609a600572184d2e64fff961914680f7281b4d3318fa1c612ea3a4413d3e92af6f1e181e927a0c79bba4e108ad08d5ce840d6d62ea"
[option]
optional = false
[install]
filename = "elemental_wizards_rpg-2.4.9-1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Forcemaster (More RPG Classes)"
filename = "forcemaster_rpg-fabric-3.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/K3yHebFL/versions/kAelM2R4/forcemaster_rpg-fabric-3.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "80552c53f8971e13dc6c9effcac3899e09c168e3cce37b9792e6179e9a5d5b5b57724647cebcf94f59c168447c14f9aff7f7713838f1a72dcbf343e220b311ad"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "K3yHebFL" mod-id = "K3yHebFL"
version = "kAelM2R4" version = "Jyt3b1Xb"
[download]
url = "https://cdn.modrinth.com/data/K3yHebFL/versions/Jyt3b1Xb/forcemaster-class-mod-2.4.7-1.21.jar"
hash-format = "sha512"
hash = "8c9cafe5dca960dc14396fe158d3e3044adaa94dc87044e0a6459469fbb5dbed3c07cac1c332e448916a352443cf1d7b54bae8090778475bbc78536f2293e0d3"
[option]
optional = false
[install]
filename = "forcemaster-class-mod-2.4.7-1.21.jar"
side = "both"

View file

@ -2,6 +2,11 @@ name = "more-rpg-classes"
filename = "more_rpg_classes-2.2.8-1.21.1.jar" filename = "more_rpg_classes-2.2.8-1.21.1.jar"
side = "both" side = "both"
[update]
[update.modrinth]
mod-id = "Wkc3lwHo"
version = "Phq5es7G"
[download] [download]
url = "https://cdn.modrinth.com/data/Wkc3lwHo/versions/Phq5es7G/more_rpg_classes-2.2.8-1.21.1.jar" url = "https://cdn.modrinth.com/data/Wkc3lwHo/versions/Phq5es7G/more_rpg_classes-2.2.8-1.21.1.jar"
hash-format = "sha512" hash-format = "sha512"

View file

@ -1,13 +0,0 @@
name = "More RPG Library"
filename = "more_rpg_library-fabric-2.6.5+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/Wkc3lwHo/versions/qGYnbzZh/more_rpg_library-fabric-2.6.5%2B1.21.1.jar"
hash-format = "sha512"
hash = "abc81a0ffdd5532503a249bc0e45d1b92e524dae9ced9ddcca5c3e3301a3c783de5f8c7e190ffc77a8374b73b3600961ebb0a22066fffaa3536bb87d7223e6b5"
[update]
[update.modrinth]
mod-id = "Wkc3lwHo"
version = "qGYnbzZh"

View file

@ -1,13 +1,16 @@
name = "spell-engine"
filename = "spell_engine-fabric-1.9.16+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/XvoWJaA2/versions/AzuZrwDk/spell_engine-fabric-1.9.16%2B1.21.1.jar"
hash-format = "sha512"
hash = "635727febae153e1edd42320493d2ced12b19f74f0b9b22b7d2c882b318a90fb7aa4ddad81b0ba4b222d6b3695ac05c7820d85a775845f66d70908d444152e1e"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "XvoWJaA2" mod-id = "XvoWJaA2"
version = "AzuZrwDk" version = "jMneACVL"
[download]
url = "https://cdn.modrinth.com/data/XvoWJaA2/versions/jMneACVL/spell_engine-1.7.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "fb2ac83db458acf34e6da7bbc2896f602893a2e6c4f35239c838fe8fab3e09819a038f8623fe6b4d041890fb4d7fb0c20a16f40fba8e159d58fdd85a4ff19017"
[option]
optional = false
[install]
filename = "spell_engine-1.7.0+1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Spell Power Attributes"
filename = "spell_power-fabric-1.6.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/8ooWzSQP/versions/IyVyrKj8/spell_power-fabric-1.6.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "ec8578cd965bd9027d81b16944936307c4751e620747e1724f1e9745882196a9641e181d928dd9ae904b89326317581e7286d282ad0614ae3459f2c7e772850c"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "8ooWzSQP" mod-id = "8ooWzSQP"
version = "IyVyrKj8" version = "TrBu2MF7"
[download]
url = "https://cdn.modrinth.com/data/8ooWzSQP/versions/TrBu2MF7/spell_power-1.3.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "63592536aa14447965c72104305fd1c07ab6d93cedc1179ce28b70ad31e80cdc9ca86ab17a72d15f3c29b27bc4f2e82cd4d75b210e7dd5e28e3daa12e5dfa0ed"
[option]
optional = false
[install]
filename = "spell_power-1.3.0+1.21.1.jar"
side = "both"

View file

@ -1,13 +1,16 @@
name = "Witcher (More RPG Classes)"
filename = "witcher-class-mod-fabric-3.0.0+1.21.1.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/4eW1c7Gj/versions/FRx2cZqG/witcher-class-mod-fabric-3.0.0%2B1.21.1.jar"
hash-format = "sha512"
hash = "62cd05a4b6645815ee03b8a56667ef881774689e03c60f8bbda60ab6323fe5f8b7f49725f4aadc567a65435df897c90b5856d02d1638b74cc0d88584a42be4fb"
[update] [update]
[update.modrinth] [update.modrinth]
mod-id = "4eW1c7Gj" mod-id = "4eW1c7Gj"
version = "FRx2cZqG" version = "3ZpJkjJp"
[download]
url = "https://cdn.modrinth.com/data/4eW1c7Gj/versions/3ZpJkjJp/witcher-class-mod-2.4.10-1.21.1.jar"
hash-format = "sha512"
hash = "de958ed01b8a976d601a716d4ef3b0fc6a9e339d03393c2347b96e313a6f694c3ebcdbc554d1c742336989940c0cfce7304b68d7316dd75b4f1433d9230762e6"
[option]
optional = false
[install]
filename = "witcher-class-mod-2.4.10-1.21.1.jar"
side = "both"

View file

@ -1,12 +1,12 @@
name = "F##KRPG - Server" name = "F##KRPG - Server"
author = "mithral" author = "mithral"
version = "0.1.0" version = "1.0"
pack-format = "packwiz:1.1.0" pack-format = "packwiz:1.1.0"
[index] [index]
file = "index.toml" file = "index.toml"
hash-format = "sha256" hash-format = "sha256"
hash = "7409e7f137919f505288c906cefb098ef3a2a5ff0f66cea7be8465a2222f1298" hash = "f67042b67665834dcbf8385da8fd5464ea4bfa3197074c13bf521199f29208db"
[versions] [versions]
fabric = "0.19.3" fabric = "0.19.3"