feat: v1.0 — epic-fantasy-realism worldgen tuning synced from working profile
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- tectonic: vertical_scale 1.3, oceans -0.36/-0.72, monument_offset -50, cheese_additive 0.22 - terralith: skylands disabled - wilderwild: mesoglea caves / WW witch huts / desert villages off (YUNG+CTOV own those) - ctov: town-weighted villages 6/8/3, christmas variant removed - sereneseasons: 10-day sub-seasons, winter temp -1.0 (+fertility for parity) - pack.toml version bumped to 1.0 in both packs
This commit is contained in:
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14 changed files with 880 additions and 40 deletions
49
client_pack/config/ctov.json
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49
client_pack/config/ctov.json
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{
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"structures": {
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"generatesmallVillage": true,
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"generatemediumVillage": true,
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"generatelargeVillage": true,
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"generatePillagerOutpost": true,
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"enabledvillage": [
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"beach",
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"desert",
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"desert_oasis",
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"dark_forest",
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"jungle",
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"jungle_tree",
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"mesa",
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"mesa_fortified",
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"mountain",
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"mountain_alpine",
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"mushroom",
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"plains",
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"plains_fortified",
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"savanna",
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"savanna_na",
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"snowy_igloo",
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"swamp",
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"swamp_fortified",
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"taiga",
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"taiga_fortified"
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],
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"enabledpillageroutpost": [
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"beach",
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"dark_forest",
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"desert",
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"jungle",
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"badlands",
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"mountain",
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"plains",
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"savanna",
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"snowy",
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"swamp",
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"taiga"
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]
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},
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"weights": {
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"smallVillageWeight": 6,
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"mediumVillageWeight": 8,
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"largeVillageWeight": 3,
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"OutpostWeight": 1
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}
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}
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12
client_pack/config/sereneseasons/fertility.toml
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12
client_pack/config/sereneseasons/fertility.toml
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[general]
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#Whether crops are affected by seasons.
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seasonal_crops = true
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#How crops behave when out of season.
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#0 = Grow slowly
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#1 = Can't grow
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#2 = Break when trying to grow
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out_of_season_crop_behavior = 0
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#Maximum height level for out of season crops to have fertility underground.
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underground_fertility_level = 48
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#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
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crop_tooltips = true
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238
client_pack/config/sereneseasons/seasons.toml
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238
client_pack/config/sereneseasons/seasons.toml
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[aesthetic_settings]
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#Change the foliage colour based on the current season
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change_foliage_color = true
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#Change the grass color based on the current season
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change_grass_color = true
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#Change the birch colour based on the current season
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change_birch_color = true
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[dimension_settings]
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#Seasons will only apply to dimensons listed here
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whitelisted_dimensions = ["minecraft:overworld"]
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[weather_settings]
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#Change the frequency of rain/snow/storms based on the season
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change_weather_frequency = true
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#Generate snow and ice during the Winter season
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generate_snow_ice = true
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[time_settings]
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#The starting sub season for new worlds.
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#0 = Random, 1 - 3 = Early/Mid/Late Spring
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#4 - 6 = Early/Mid/Late Summer
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#7 - 9 = Early/Mid/Late Autumn
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#10 - 12 = Early/Mid/Late Winter
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starting_sub_season = 1
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#The duration of a sub season in days.
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sub_season_duration = 10
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#If the season should progress on a server with no players online
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progress_season_while_offline = true
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#The duration of a Minecraft day in ticks.
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#This only adjusts the internal length of a day used by the season cycle.
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#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
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day_duration = 24000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 8.33
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max_rain_time = 180000
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min_rain_time = 12000
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season = "MID_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 0.0
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max_rain_time = 36000
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min_rain_time = 12000
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season = "MID_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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biome_temp_adjustment = -1.0
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min_thunder_time = -1
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 8.33
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max_rain_time = 96000
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min_rain_time = 12000
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season = "MID_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 12.5
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max_rain_time = 180000
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min_rain_time = 12000
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season = "EARLY_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 0.0
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max_rain_time = 36000
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min_rain_time = 12000
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season = "EARLY_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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biome_temp_adjustment = -1.0
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min_thunder_time = -1
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 0.0
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max_rain_time = 36000
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min_rain_time = 12000
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season = "LATE_WINTER"
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melt_rolls = 0
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max_thunder_time = -1
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biome_temp_adjustment = -1.0
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min_thunder_time = -1
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 12.5
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max_rain_time = 96000
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min_rain_time = 12000
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season = "LATE_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 25.0
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max_rain_time = 96000
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min_rain_time = 12000
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season = "EARLY_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 25.0
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max_rain_time = 96000
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min_rain_time = 12000
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season = "LATE_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 6.25
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max_rain_time = 180000
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min_rain_time = 12000
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season = "LATE_AUTUMN"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = -0.25
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 6.25
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max_rain_time = 96000
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min_rain_time = 12000
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season = "EARLY_SPRING"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = -0.25
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min_thunder_time = 12000
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#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
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#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
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#melt_rolls should be 0 if blocks should not melt in that season.
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#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
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#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
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#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
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#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
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#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
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[[season_properties]]
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melt_percent = 25.0
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max_rain_time = 96000
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min_rain_time = 12000
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season = "MID_SUMMER"
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melt_rolls = 1
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max_thunder_time = 180000
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biome_temp_adjustment = 0.0
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min_thunder_time = 12000
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{
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"__notice": "Tuned for F##KRPG - realistic+expansive RPG world (1.21.1 Fabric). Original Tectonic defaults tweaked: larger continents, more elevation, less ocean.",
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"__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
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"biomes": {
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"temperature_multiplier": 1.0,
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"temperature_offset": 0.0,
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"temperature_scale": 0.32,
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"temperature_scale": 0.25,
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"vegetation_multiplier": 1.0,
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"vegetation_offset": 0.0,
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"vegetation_scale": 0.32
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"vegetation_scale": 0.25
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},
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"caves": {
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"carvers_enabled": true,
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"cheese_additive": 0.27,
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"cheese_additive": 0.22,
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"cheese_enabled": true,
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"depth_cutoff_size": 0.1,
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"depth_cutoff_start": 0.1,
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"spaghetti_enabled": true
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},
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"continents": {
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"continents_scale": 0.19,
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"erosion_scale": 0.30,
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"flat_terrain_skew": 0.08,
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"continents_scale": 0.13,
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"erosion_scale": 0.25,
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"flat_terrain_skew": 0.1,
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"jungle_pillars": true,
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"ocean_offset": -0.60,
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"ridge_scale": 0.30,
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"ocean_offset": -0.8,
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"ridge_scale": 0.25,
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"river_ice": false,
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"river_lanterns": true,
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"rolling_hills": true,
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"experimental": {},
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"general": {
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"mod_enabled": true,
|
||||
"snow_start_offset": 144
|
||||
"snow_start_offset": 128
|
||||
},
|
||||
"global_terrain": {
|
||||
"elevation_boost": 12.0,
|
||||
"elevation_boost": 0.0,
|
||||
"lava_tunnels": true,
|
||||
"max_y": 320,
|
||||
"min_y": -64,
|
||||
"ultrasmooth": false,
|
||||
"vertical_scale": 1.28
|
||||
"vertical_scale": 1.3
|
||||
},
|
||||
"islands": {
|
||||
"enabled": true,
|
||||
"noise_multiplier": 1.0,
|
||||
"noise_offset": 0.0,
|
||||
"noise_scale": 0.08
|
||||
"noise_scale": 0.11
|
||||
},
|
||||
"minor_version": 1,
|
||||
"oceans": {
|
||||
"deep_ocean_depth": -0.48,
|
||||
"monument_offset": -30,
|
||||
"ocean_depth": -0.18,
|
||||
"deep_ocean_depth": -0.72,
|
||||
"monument_offset": -50,
|
||||
"ocean_depth": -0.36,
|
||||
"remove_frozen_ocean_ice": false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,10 +2,10 @@
|
|||
"config_version": 1,
|
||||
"modules": {
|
||||
"custom_structures": true,
|
||||
"intro_message": false,
|
||||
"intro_message": true,
|
||||
"recipe_changes": false,
|
||||
"skylands": false,
|
||||
"terrain_slabs": true,
|
||||
"vanilla_stone_gen": false
|
||||
}
|
||||
}
|
||||
}
|
||||
121
client_pack/config/wilderwild/worldgen.json5
Normal file
121
client_pack/config/wilderwild/worldgen.json5
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
{
|
||||
"biomeGeneration": {
|
||||
"generateCypressWetlands": true,
|
||||
"generateMesogleaCaves": false,
|
||||
"generateMixedForest": true,
|
||||
"generateOasis": true,
|
||||
"generateWarmRiver": true,
|
||||
"generateWarmBeach": true,
|
||||
"generateBirchTaiga": true,
|
||||
"generateOldGrowthBirchTaiga": true,
|
||||
"generateFlowerField": true,
|
||||
"generateAridSavanna": true,
|
||||
"generateParchedForest": true,
|
||||
"generateAridForest": true,
|
||||
"generateOldGrowthSnowyTaiga": true,
|
||||
"generateBirchJungle": true,
|
||||
"generateSparseBirchJungle": true,
|
||||
"generateOldGrowthDarkForest": true,
|
||||
"generateDarkBirchForest": true,
|
||||
"generateSemiBirchForest": true,
|
||||
"generateTemperateRainforest": true,
|
||||
"generateRainforest": true,
|
||||
"generateDarkTaiga": true,
|
||||
"generateDyingForest": true,
|
||||
"generateSnowyDyingForest": true,
|
||||
"generateDyingMixedForest": true,
|
||||
"generateSnowyDyingMixedForest": true,
|
||||
"generateMagmaticCaves": true,
|
||||
"generateFrozenCaves": true,
|
||||
"generateMapleForest": true,
|
||||
"generateSparseForest": true,
|
||||
"generateTundra": true,
|
||||
},
|
||||
"biomePlacement": {
|
||||
"modifyWindsweptSavannaPlacement": true,
|
||||
"modifyJunglePlacement": true,
|
||||
"modifySwampPlacement": true,
|
||||
"modifyMangroveSwampPlacement": true,
|
||||
"modifyCherryGrovePlacement": false,
|
||||
"modifyStonyShorePlacement": true,
|
||||
"modifyTundraPlacement": false,
|
||||
},
|
||||
"treeGeneration": {
|
||||
"treeGeneration": true,
|
||||
"fallenTrees": true,
|
||||
"hollowedFallenTrees": true,
|
||||
"snappedTrees": true,
|
||||
"baobab": true,
|
||||
"palm": true,
|
||||
"willow": true,
|
||||
"birchBranches": true,
|
||||
"oakBranches": true,
|
||||
"darkOakBranches": true,
|
||||
"newMaples": true,
|
||||
},
|
||||
"vegetation": {
|
||||
"grassGeneration": true,
|
||||
"flowerGeneration": true,
|
||||
"bushGeneration": true,
|
||||
"cactusGeneration": true,
|
||||
"shelfFungiGeneration": true,
|
||||
"mushroomGeneration": true,
|
||||
"pollen": true,
|
||||
"tumbleweed": true,
|
||||
"pumpkin": true,
|
||||
},
|
||||
"aquaticGeneration": {
|
||||
"riverPool": false,
|
||||
"cattail": true,
|
||||
"algae": true,
|
||||
"plankton": true,
|
||||
"seagrass": true,
|
||||
"spongeBud": true,
|
||||
"barnacle": true,
|
||||
"seaAnemone": true,
|
||||
"seaWhip": true,
|
||||
"tubeWorm": true,
|
||||
"hydrothermalVent": true,
|
||||
"oceanMossGeneration": true,
|
||||
"oceanAuburnMossGeneration": true,
|
||||
},
|
||||
"transitionGeneration": {
|
||||
"sandTransitions": true,
|
||||
"redSandTransitions": true,
|
||||
"coarseTransitions": true,
|
||||
"gravelTransitions": true,
|
||||
"mudTransitions": true,
|
||||
"stoneTransitions": true,
|
||||
"snowTransitions": true,
|
||||
},
|
||||
"structure": {
|
||||
"newWitchHuts": false,
|
||||
"decayTrailRuins": true,
|
||||
"newDesertVillages": false,
|
||||
},
|
||||
"surfaceDecoration": {
|
||||
"coarseDecoration": true,
|
||||
"gravelDecoration": true,
|
||||
"mudDecoration": true,
|
||||
"packedMudDecoration": true,
|
||||
"stoneDecoration": true,
|
||||
"mossDecoration": true,
|
||||
"auburnMoss": true,
|
||||
"scorchedSandDecoration": true,
|
||||
"scorchedRedSandDecoration": true,
|
||||
"sandstoneDecoration": true,
|
||||
"clayDecoration": true,
|
||||
"clearingDecoration": true,
|
||||
"snowPiles": true,
|
||||
"fragileIceDecoration": true,
|
||||
"icicleDecoration": true,
|
||||
"taigaBoulders": true,
|
||||
"lakes": true,
|
||||
"basins": true,
|
||||
},
|
||||
"betaBeaches": true,
|
||||
"snowUnderMountains": false,
|
||||
"termiteGen": true,
|
||||
"netherGeyserGen": true,
|
||||
"snowBelowTrees": true,
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
name = "F##KRPG"
|
||||
author = "mithral"
|
||||
version = "0.1.0"
|
||||
version = "1.0"
|
||||
pack-format = "packwiz:1.1.0"
|
||||
|
||||
[index]
|
||||
|
|
|
|||
49
server_pack/config/ctov.json
Normal file
49
server_pack/config/ctov.json
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
{
|
||||
"structures": {
|
||||
"generatesmallVillage": true,
|
||||
"generatemediumVillage": true,
|
||||
"generatelargeVillage": true,
|
||||
"generatePillagerOutpost": true,
|
||||
"enabledvillage": [
|
||||
"beach",
|
||||
"desert",
|
||||
"desert_oasis",
|
||||
"dark_forest",
|
||||
"jungle",
|
||||
"jungle_tree",
|
||||
"mesa",
|
||||
"mesa_fortified",
|
||||
"mountain",
|
||||
"mountain_alpine",
|
||||
"mushroom",
|
||||
"plains",
|
||||
"plains_fortified",
|
||||
"savanna",
|
||||
"savanna_na",
|
||||
"snowy_igloo",
|
||||
"swamp",
|
||||
"swamp_fortified",
|
||||
"taiga",
|
||||
"taiga_fortified"
|
||||
],
|
||||
"enabledpillageroutpost": [
|
||||
"beach",
|
||||
"dark_forest",
|
||||
"desert",
|
||||
"jungle",
|
||||
"badlands",
|
||||
"mountain",
|
||||
"plains",
|
||||
"savanna",
|
||||
"snowy",
|
||||
"swamp",
|
||||
"taiga"
|
||||
]
|
||||
},
|
||||
"weights": {
|
||||
"smallVillageWeight": 6,
|
||||
"mediumVillageWeight": 8,
|
||||
"largeVillageWeight": 3,
|
||||
"OutpostWeight": 1
|
||||
}
|
||||
}
|
||||
12
server_pack/config/sereneseasons/fertility.toml
Normal file
12
server_pack/config/sereneseasons/fertility.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[general]
|
||||
#Whether crops are affected by seasons.
|
||||
seasonal_crops = true
|
||||
#How crops behave when out of season.
|
||||
#0 = Grow slowly
|
||||
#1 = Can't grow
|
||||
#2 = Break when trying to grow
|
||||
out_of_season_crop_behavior = 0
|
||||
#Maximum height level for out of season crops to have fertility underground.
|
||||
underground_fertility_level = 48
|
||||
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
|
||||
crop_tooltips = true
|
||||
238
server_pack/config/sereneseasons/seasons.toml
Normal file
238
server_pack/config/sereneseasons/seasons.toml
Normal file
|
|
@ -0,0 +1,238 @@
|
|||
[aesthetic_settings]
|
||||
#Change the foliage colour based on the current season
|
||||
change_foliage_color = true
|
||||
#Change the grass color based on the current season
|
||||
change_grass_color = true
|
||||
#Change the birch colour based on the current season
|
||||
change_birch_color = true
|
||||
|
||||
[dimension_settings]
|
||||
#Seasons will only apply to dimensons listed here
|
||||
whitelisted_dimensions = ["minecraft:overworld"]
|
||||
|
||||
[weather_settings]
|
||||
#Change the frequency of rain/snow/storms based on the season
|
||||
change_weather_frequency = true
|
||||
#Generate snow and ice during the Winter season
|
||||
generate_snow_ice = true
|
||||
|
||||
[time_settings]
|
||||
#The starting sub season for new worlds.
|
||||
#0 = Random, 1 - 3 = Early/Mid/Late Spring
|
||||
#4 - 6 = Early/Mid/Late Summer
|
||||
#7 - 9 = Early/Mid/Late Autumn
|
||||
#10 - 12 = Early/Mid/Late Winter
|
||||
starting_sub_season = 1
|
||||
#The duration of a sub season in days.
|
||||
sub_season_duration = 10
|
||||
#If the season should progress on a server with no players online
|
||||
progress_season_while_offline = true
|
||||
#The duration of a Minecraft day in ticks.
|
||||
#This only adjusts the internal length of a day used by the season cycle.
|
||||
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
|
||||
day_duration = 24000
|
||||
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 8.33
|
||||
max_rain_time = 180000
|
||||
min_rain_time = 12000
|
||||
season = "MID_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 0.0
|
||||
max_rain_time = 36000
|
||||
min_rain_time = 12000
|
||||
season = "MID_WINTER"
|
||||
melt_rolls = 0
|
||||
max_thunder_time = -1
|
||||
biome_temp_adjustment = -1.0
|
||||
min_thunder_time = -1
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 8.33
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "MID_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 12.5
|
||||
max_rain_time = 180000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 0.0
|
||||
max_rain_time = 36000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_WINTER"
|
||||
melt_rolls = 0
|
||||
max_thunder_time = -1
|
||||
biome_temp_adjustment = -1.0
|
||||
min_thunder_time = -1
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 0.0
|
||||
max_rain_time = 36000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_WINTER"
|
||||
melt_rolls = 0
|
||||
max_thunder_time = -1
|
||||
biome_temp_adjustment = -1.0
|
||||
min_thunder_time = -1
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 12.5
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 25.0
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_SUMMER"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 25.0
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_SUMMER"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 6.25
|
||||
max_rain_time = 180000
|
||||
min_rain_time = 12000
|
||||
season = "LATE_AUTUMN"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = -0.25
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 6.25
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "EARLY_SPRING"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = -0.25
|
||||
min_thunder_time = 12000
|
||||
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
|
||||
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
|
||||
#melt_rolls should be 0 if blocks should not melt in that season.
|
||||
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
|
||||
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
|
||||
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
|
||||
[[season_properties]]
|
||||
melt_percent = 25.0
|
||||
max_rain_time = 96000
|
||||
min_rain_time = 12000
|
||||
season = "MID_SUMMER"
|
||||
melt_rolls = 1
|
||||
max_thunder_time = 180000
|
||||
biome_temp_adjustment = 0.0
|
||||
min_thunder_time = 12000
|
||||
|
|
@ -1,16 +1,16 @@
|
|||
{
|
||||
"__notice": "Tuned for F##KRPG - realistic+expansive RPG world (1.21.1 Fabric). Original Tectonic defaults tweaked: larger continents, more elevation, less ocean.",
|
||||
"__notice": "Tectonic has a config screen that explains every setting if you go to the in-game mod menu! You can also find config info here -> https://github.com/Apollounknowndev/tectonic/wiki/Config",
|
||||
"biomes": {
|
||||
"temperature_multiplier": 1.0,
|
||||
"temperature_offset": 0.0,
|
||||
"temperature_scale": 0.32,
|
||||
"temperature_scale": 0.25,
|
||||
"vegetation_multiplier": 1.0,
|
||||
"vegetation_offset": 0.0,
|
||||
"vegetation_scale": 0.32
|
||||
"vegetation_scale": 0.25
|
||||
},
|
||||
"caves": {
|
||||
"carvers_enabled": true,
|
||||
"cheese_additive": 0.27,
|
||||
"cheese_additive": 0.22,
|
||||
"cheese_enabled": true,
|
||||
"depth_cutoff_size": 0.1,
|
||||
"depth_cutoff_start": 0.1,
|
||||
|
|
@ -20,12 +20,12 @@
|
|||
"spaghetti_enabled": true
|
||||
},
|
||||
"continents": {
|
||||
"continents_scale": 0.19,
|
||||
"erosion_scale": 0.30,
|
||||
"flat_terrain_skew": 0.08,
|
||||
"continents_scale": 0.13,
|
||||
"erosion_scale": 0.25,
|
||||
"flat_terrain_skew": 0.1,
|
||||
"jungle_pillars": true,
|
||||
"ocean_offset": -0.60,
|
||||
"ridge_scale": 0.30,
|
||||
"ocean_offset": -0.8,
|
||||
"ridge_scale": 0.25,
|
||||
"river_ice": false,
|
||||
"river_lanterns": true,
|
||||
"rolling_hills": true,
|
||||
|
|
@ -34,27 +34,27 @@
|
|||
"experimental": {},
|
||||
"general": {
|
||||
"mod_enabled": true,
|
||||
"snow_start_offset": 144
|
||||
"snow_start_offset": 128
|
||||
},
|
||||
"global_terrain": {
|
||||
"elevation_boost": 12.0,
|
||||
"elevation_boost": 0.0,
|
||||
"lava_tunnels": true,
|
||||
"max_y": 320,
|
||||
"min_y": -64,
|
||||
"ultrasmooth": false,
|
||||
"vertical_scale": 1.28
|
||||
"vertical_scale": 1.3
|
||||
},
|
||||
"islands": {
|
||||
"enabled": true,
|
||||
"noise_multiplier": 1.0,
|
||||
"noise_offset": 0.0,
|
||||
"noise_scale": 0.08
|
||||
"noise_scale": 0.11
|
||||
},
|
||||
"minor_version": 1,
|
||||
"oceans": {
|
||||
"deep_ocean_depth": -0.48,
|
||||
"monument_offset": -30,
|
||||
"ocean_depth": -0.18,
|
||||
"deep_ocean_depth": -0.72,
|
||||
"monument_offset": -50,
|
||||
"ocean_depth": -0.36,
|
||||
"remove_frozen_ocean_ice": false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,10 +2,10 @@
|
|||
"config_version": 1,
|
||||
"modules": {
|
||||
"custom_structures": true,
|
||||
"intro_message": false,
|
||||
"intro_message": true,
|
||||
"recipe_changes": false,
|
||||
"skylands": false,
|
||||
"terrain_slabs": true,
|
||||
"vanilla_stone_gen": false
|
||||
}
|
||||
}
|
||||
}
|
||||
121
server_pack/config/wilderwild/worldgen.json5
Normal file
121
server_pack/config/wilderwild/worldgen.json5
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
{
|
||||
"biomeGeneration": {
|
||||
"generateCypressWetlands": true,
|
||||
"generateMesogleaCaves": false,
|
||||
"generateMixedForest": true,
|
||||
"generateOasis": true,
|
||||
"generateWarmRiver": true,
|
||||
"generateWarmBeach": true,
|
||||
"generateBirchTaiga": true,
|
||||
"generateOldGrowthBirchTaiga": true,
|
||||
"generateFlowerField": true,
|
||||
"generateAridSavanna": true,
|
||||
"generateParchedForest": true,
|
||||
"generateAridForest": true,
|
||||
"generateOldGrowthSnowyTaiga": true,
|
||||
"generateBirchJungle": true,
|
||||
"generateSparseBirchJungle": true,
|
||||
"generateOldGrowthDarkForest": true,
|
||||
"generateDarkBirchForest": true,
|
||||
"generateSemiBirchForest": true,
|
||||
"generateTemperateRainforest": true,
|
||||
"generateRainforest": true,
|
||||
"generateDarkTaiga": true,
|
||||
"generateDyingForest": true,
|
||||
"generateSnowyDyingForest": true,
|
||||
"generateDyingMixedForest": true,
|
||||
"generateSnowyDyingMixedForest": true,
|
||||
"generateMagmaticCaves": true,
|
||||
"generateFrozenCaves": true,
|
||||
"generateMapleForest": true,
|
||||
"generateSparseForest": true,
|
||||
"generateTundra": true,
|
||||
},
|
||||
"biomePlacement": {
|
||||
"modifyWindsweptSavannaPlacement": true,
|
||||
"modifyJunglePlacement": true,
|
||||
"modifySwampPlacement": true,
|
||||
"modifyMangroveSwampPlacement": true,
|
||||
"modifyCherryGrovePlacement": false,
|
||||
"modifyStonyShorePlacement": true,
|
||||
"modifyTundraPlacement": false,
|
||||
},
|
||||
"treeGeneration": {
|
||||
"treeGeneration": true,
|
||||
"fallenTrees": true,
|
||||
"hollowedFallenTrees": true,
|
||||
"snappedTrees": true,
|
||||
"baobab": true,
|
||||
"palm": true,
|
||||
"willow": true,
|
||||
"birchBranches": true,
|
||||
"oakBranches": true,
|
||||
"darkOakBranches": true,
|
||||
"newMaples": true,
|
||||
},
|
||||
"vegetation": {
|
||||
"grassGeneration": true,
|
||||
"flowerGeneration": true,
|
||||
"bushGeneration": true,
|
||||
"cactusGeneration": true,
|
||||
"shelfFungiGeneration": true,
|
||||
"mushroomGeneration": true,
|
||||
"pollen": true,
|
||||
"tumbleweed": true,
|
||||
"pumpkin": true,
|
||||
},
|
||||
"aquaticGeneration": {
|
||||
"riverPool": false,
|
||||
"cattail": true,
|
||||
"algae": true,
|
||||
"plankton": true,
|
||||
"seagrass": true,
|
||||
"spongeBud": true,
|
||||
"barnacle": true,
|
||||
"seaAnemone": true,
|
||||
"seaWhip": true,
|
||||
"tubeWorm": true,
|
||||
"hydrothermalVent": true,
|
||||
"oceanMossGeneration": true,
|
||||
"oceanAuburnMossGeneration": true,
|
||||
},
|
||||
"transitionGeneration": {
|
||||
"sandTransitions": true,
|
||||
"redSandTransitions": true,
|
||||
"coarseTransitions": true,
|
||||
"gravelTransitions": true,
|
||||
"mudTransitions": true,
|
||||
"stoneTransitions": true,
|
||||
"snowTransitions": true,
|
||||
},
|
||||
"structure": {
|
||||
"newWitchHuts": false,
|
||||
"decayTrailRuins": true,
|
||||
"newDesertVillages": false,
|
||||
},
|
||||
"surfaceDecoration": {
|
||||
"coarseDecoration": true,
|
||||
"gravelDecoration": true,
|
||||
"mudDecoration": true,
|
||||
"packedMudDecoration": true,
|
||||
"stoneDecoration": true,
|
||||
"mossDecoration": true,
|
||||
"auburnMoss": true,
|
||||
"scorchedSandDecoration": true,
|
||||
"scorchedRedSandDecoration": true,
|
||||
"sandstoneDecoration": true,
|
||||
"clayDecoration": true,
|
||||
"clearingDecoration": true,
|
||||
"snowPiles": true,
|
||||
"fragileIceDecoration": true,
|
||||
"icicleDecoration": true,
|
||||
"taigaBoulders": true,
|
||||
"lakes": true,
|
||||
"basins": true,
|
||||
},
|
||||
"betaBeaches": true,
|
||||
"snowUnderMountains": false,
|
||||
"termiteGen": true,
|
||||
"netherGeyserGen": true,
|
||||
"snowBelowTrees": true,
|
||||
}
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
name = "F##KRPG - Server"
|
||||
author = "mithral"
|
||||
version = "0.1.0"
|
||||
version = "1.0"
|
||||
pack-format = "packwiz:1.1.0"
|
||||
|
||||
[index]
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue