- Replace hard offsets (0x74B0B0) with il2cpp resolver + string-xref sigscan - winhttp.dll proxy (zero BepInEx, forwards WinHttp* exports) for Windows + Proton (WINEDLLOVERRIDES=winhttp=n,b) - Selective ImGui GUI (F6) per-robe/character overrides, persisted to DevourUnlocker.json - CMake cross-platform build, Linux .so verified - Standalone Python CLI+Tkinter (CachyOS/Proton paths, compatdata/1274570) - Install scripts pulling from git releases (install.sh/ps1), BepInEx Harmony fallback, CI build.yml - Legacy DirectX11 Edition kept as reference, x64/Release artifacts removed
462 B
462 B
Legacy v1 — DirectX11 Edition (deprecated)
This folder is the original 3-year-old RaizyDaizy DLL (hard offsets 0x74B0B0 / 0x749D60, kiero DX11, MinHook). Kept for reference. No longer builds for current Devour (78M GameAssembly.dll Aug 2026).
Use the new root CMakeLists.txt + winhttp.dll proxy (see ../README.md) — no hard offsets, selective GUI, Proton-compatible.
To build legacy (Windows + MSVC v143 only): open DevourUnlockerDirectX11.sln.