DevourUnlocker/DirectX11 Edition/README_LEGACY.md
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v2.0.0: cross-platform winhttp proxy rewrite
- Replace hard offsets (0x74B0B0) with il2cpp resolver + string-xref sigscan
- winhttp.dll proxy (zero BepInEx, forwards WinHttp* exports) for Windows + Proton (WINEDLLOVERRIDES=winhttp=n,b)
- Selective ImGui GUI (F6) per-robe/character overrides, persisted to DevourUnlocker.json
- CMake cross-platform build, Linux .so verified
- Standalone Python CLI+Tkinter (CachyOS/Proton paths, compatdata/1274570)
- Install scripts pulling from git releases (install.sh/ps1), BepInEx Harmony fallback, CI build.yml
- Legacy DirectX11 Edition kept as reference, x64/Release artifacts removed
2026-08-21 15:28:02 -04:00

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# Legacy v1 — DirectX11 Edition (deprecated)
This folder is the original 3-year-old RaizyDaizy DLL (hard offsets 0x74B0B0 / 0x749D60, kiero DX11, MinHook).
Kept for reference. No longer builds for current Devour (78M GameAssembly.dll Aug 2026).
Use the new root `CMakeLists.txt` + `winhttp.dll` proxy (see `../README.md`) — no hard offsets, selective GUI, Proton-compatible.
To build legacy (Windows + MSVC v143 only): open `DevourUnlockerDirectX11.sln`.