- Replace hard offsets (0x74B0B0) with il2cpp resolver + string-xref sigscan - winhttp.dll proxy (zero BepInEx, forwards WinHttp* exports) for Windows + Proton (WINEDLLOVERRIDES=winhttp=n,b) - Selective ImGui GUI (F6) per-robe/character overrides, persisted to DevourUnlocker.json - CMake cross-platform build, Linux .so verified - Standalone Python CLI+Tkinter (CachyOS/Proton paths, compatdata/1274570) - Install scripts pulling from git releases (install.sh/ps1), BepInEx Harmony fallback, CI build.yml - Legacy DirectX11 Edition kept as reference, x64/Release artifacts removed
8 lines
462 B
Markdown
8 lines
462 B
Markdown
# Legacy v1 — DirectX11 Edition (deprecated)
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This folder is the original 3-year-old RaizyDaizy DLL (hard offsets 0x74B0B0 / 0x749D60, kiero DX11, MinHook).
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Kept for reference. No longer builds for current Devour (78M GameAssembly.dll Aug 2026).
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Use the new root `CMakeLists.txt` + `winhttp.dll` proxy (see `../README.md`) — no hard offsets, selective GUI, Proton-compatible.
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To build legacy (Windows + MSVC v143 only): open `DevourUnlockerDirectX11.sln`.
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