skate3recomp-multiplayer/tools
MiTHRAL 7a48eb9f35 ghost multiplayer: beta hardening - version handshake, crash-proofing, logging, persistence
Production-readiness pass toward 1.0:

- Protocol handshake: JOIN carries kGhostVersion; a mismatched client is
  REFUSED by the relay (HELLO session 0) and its poses are never forwarded,
  so two builds can never silently corrupt each other's pose stream. The
  client surfaces the refusal in the menu and skips refused LAN hosts during
  discovery.
- Crash-proofing: every received payload is bounds-checked against its
  packet size before parsing (HELLO / PoseChunk / JOIN); both the client
  network thread and the relay thread are exception-guarded (a throw logs
  and keeps the loop alive instead of hitting std::terminate). The relay no
  longer creates client records for unknown-address POSE/LEAVE floods and
  enforces a hard client cap (--max-clients, default 64).
- Logging: rate-limited error logging throughout (send failures, resolve
  failures, refusals, thread exceptions, client-cap drops). The relay core
  uses a build-flag shim (REXLOG in-game, a tiny {} formatter in the
  dependency-free standalone), with --verbose join/leave lines for the
  server. Game crashes themselves are already handled by the SDK's crash
  handlers + file logs; this layer now avoids triggering them and explains
  itself when it can't connect.
- Settings persistence: server/room/name/port/rate save into the app's cvar
  config on change, so a player's multiplayer setup survives a restart.
- Menu: status now shows protocol refusals and the last error.

Tests updated for the handshake (version-refusal case added); all suites
pass.
2026-08-26 22:07:09 -04:00
..
ghost_relay_main.cpp ghost multiplayer: beta hardening - version handshake, crash-proofing, logging, persistence 2026-08-26 22:07:09 -04:00